StarDrive 2

StarDrive 2

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Agiond Apr 13, 2015 @ 8:04am
Which is your favourite race for ship design?
Ship slots are unbalanced by design, so which is your favourite race?

So far, my fav race is the Kulrathi. Their ships slots are quite well fitted so you can easily make broadside designs and frontal artillery while still being able to put some armor up.
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Showing 1-14 of 14 comments
Order Apr 13, 2015 @ 10:22am 
Well i only played Chuuk and a little biit Fedaration. First one on a 100 max Setting Cluster Universe. Believe me their Titan kicks some major ass because the front Section its really biig and you can get some good Weapons / Systems on the Sdies and back. Managed to pack 4x Death Rays on each Side with more then enough Armor / Shields to keep it functional. Or as a Carrier 5x Heavy Fighterbays on each side. Its reaaaalllyyy big the Tyrant (Titan) and their Cruisers are also nice. They are like the Opteris in a way. Try it out~
Last edited by Order; Apr 13, 2015 @ 11:12am
Victory Apr 13, 2015 @ 10:24am 
Plat ships. :) You can fit SEVEN arty cannons on the frount end of the cruiser! ( I have Glass Cannon syndrom)
Zara Apr 13, 2015 @ 10:31am 
I like the Kulrathi, and the Opteris so far, but I haven't seen teh design for the high end ships yet.
Kido Virp Apr 13, 2015 @ 10:34am 
human cruiser with shield and 4 mass driver is good
Agiond Apr 13, 2015 @ 10:38am 
Originally posted by Salohcin:
Plat ships. :) You can fit SEVEN arty cannons on the frount end of the cruiser! ( I have Glass Cannon syndrom)

Why does everyone love arty? They have very poor accuracy. I've tried some arty designs but rocket spinal spamm ships always get better performance (normal difficulty)
Avalanche Apr 13, 2015 @ 10:55am 
Originally posted by Agiond:
Originally posted by Salohcin:
Plat ships. :) You can fit SEVEN arty cannons on the frount end of the cruiser! ( I have Glass Cannon syndrom)

Why does everyone love arty? They have very poor accuracy. I've tried some arty designs but rocket spinal spamm ships always get better performance (normal difficulty)

Artillery has longer range then your spinal rockets, so some tend to have artillery in the big ships and have smaller ships use spinal rockets and most of the time, assuming they resist the ECM, most ships are dead before they even get within energy weapon range, i personally prefer energy cannons or beams, missiles and rockets from experience tends to get screwed over via ECM and my bigger ships tend to have 3-4 of them, its safe to say, the only weapons that impact my shields....are cannons or beams themselves.
Omega AI Apr 13, 2015 @ 11:00am 
Arty is being nerfed next patch based on the sticky, so even the dev considered them a bit too good. (nerfs range from over 50% dps drop for one gun to most guns doing less damage to shields)
Last edited by Omega AI; Apr 13, 2015 @ 11:02am
Order Apr 13, 2015 @ 11:11am 
Here are my two best Titan Setups for the Tyrant Titan (Chuuk)

http://steamcommunity.com/sharedfiles/filedetails/?id=424497366

8x Death Rays at your Service! And some support Weapons from the Side and good Armor Protection.

http://steamcommunity.com/sharedfiles/filedetails/?id=424497244

10x Heavy Fighterbays and some Railguns to keep it as a Sniper back. It has some Armor and Shields but not as much as you want it with a Titan. Also some Phasors against other Fighters.
Last edited by Order; Apr 13, 2015 @ 11:15am
Agiond Apr 13, 2015 @ 11:30am 
Arty getting nerfed? So sad to see things nerfed intead of buffing other weapons or offering counterparts (like ECM for rockets).

Order, those are some nice setups. Personally i haven't played many carrier builds, i usually prefer more direct damage setups. Before you got the death rays what do you build on your titans? I usually go Gauss and Mass Drives (love melting things before they reach me)
Fox Apr 13, 2015 @ 11:39am 
Opteris probably have the hands down best ship layouts, even if I don't like playing them. Same goes with many pollops ship - wide with lots of space. Dreylok has some really good late tier layouts ( cruiser and above ). Kulrathi has decent ships, but not as good as the three other mentioned. And if I remember correctly - quite slow ships too.

I like playing humans, but their ship designs are rather small. Vulfar also got this problem.
Order Apr 13, 2015 @ 11:50am 
Originally posted by Agiond:
Order, those are some nice setups. Personally i haven't played many carrier builds, i usually prefer more direct damage setups. Before you got the death rays what do you build on your titans? I usually go Gauss and Mass Drives (love melting things before they reach me)

Yeah, most of the Time i go Gauss, i just like old school Ballistics until i get to the big Lasers. If i dont have the Gauss already i switch to Cruise Missles, devent Range and Speed for the Rockets, just spam it like hell and everyone gets killed.

About the Humans and Wulfar. Yeah their Ships are far too thin, you can manage to bring some Gauss / Rays on it but nothing really special, and Armor is bad to place there too. How is the Wulfar Titan? I remember from SD1 as it was patched in that it was really off place and wider / bigger then the standart "Space Subs" from the Wulfar. Is the Model the same or is it a new one?
Dreadisan Apr 13, 2015 @ 12:19pm 
so far i like the draylock and humans are okay but their cruiser is a bit too small.
Regularity Apr 13, 2015 @ 1:26pm 
Human Titans seem to be designed specifically for frontal assault against other Titans.

Their design is long and thin, displaying a minimal target size to enemy ships from the front. And despite the small target profile, their front quadrant is also wide enough to protect the sides when being attacked from in front. This allows you to concentrate all your armor in one spot of likely impact, one panel behind the other, rather than being forced to cover multiple quadrants or a wider front section (which would give you less armor for the same space usage). A long front section is also ideal for giving you both thick armor while still giving you room for long, large weapon systems.

It is somewhat vulnerable to flanking, but typically this won't be a problem since only smaller ships will be fast enough to flank it if you have good engines and advanced (lighter weight) armor. Any ship small enough to flank it usually won't have enough firepower to breach the shields before side-mounted 180 degree turrets make short work of it.
Order Apr 13, 2015 @ 1:39pm 
I wouldnt count on that, if some Anti Shield Salvor hit you from the front and take the Shiedls down you have a big Problem. Had a Game Session where Raleyh managed to take out 5 of my Titans (okey they had like 40 Ships vs 10 from me <.<) just because they dropped the Shields and maaged to get some Rocket Salvos in my Sides. I dont like the Human Titans, too thin, too fragile from the Sides. But then again they are much cheaper then their "Big" Cousins of other Races.
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Date Posted: Apr 13, 2015 @ 8:04am
Posts: 14