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Now here is the sequel and it's like a very different game yet the crappy sub space projectors remain. I mean at least build it into the system and spread influence via that instead of having to manually place projectors. Unless I'm completely missing something and they have some how been changed for Stardrive 2 which would be good.
Are they still just something you deploy and try to line up as best you can on some wacky space highway concept?
I have never played MOO, and probably never will, however, from strategic point of view, you can either research subspace projector tech, a flat AU range increase or (i think) main engineering. For me, Subspace projector is the best choice, since I can set up fast travel between my most important systems. The system is, however broken, as the ships only detect speed boost of the first gate and do not detect the subsequent ones (I dont think it was fixed yet).
Edit: I agree that building these highways is tedious, and should be automatable.
Subspace projectors are a bit hard to use, I agree, not that they are not useful, they're just too labour-intensive.
Well... not so much. If the gates can only be made to a certain size, you would never be able to send a ship, let alone an entire fleet through it. You'd have to dismantle them.
Few more engines would be excellent :)
They would work better if the travel AI used them like it (sometimes) uses the wormholes, and if you could connect them so the ships know to follow them. As it stands they are quite clunky, even if you manually adjust course for them.
Can you queue movement courses? That would make it not quite as bad manually.
Anyone able to give a detailed guide on how to use them?
Or are they mostly broken atm?