StarDrive 2

StarDrive 2

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Yourself Apr 11, 2015 @ 9:00am
Subspace projectors
Hey,
I like the idea of subspace projectors, but either I dont understand how they work, or they are broken. I build them in a line so they are connected, but the ships only get a boost from the first one, and ignore the subsequent projector boosts, effectively acting as if there were no projectors. Any ideas? Got enemy fleet incoming, but since these projectors are effed, they will conquer it because I cant make it on time :(.
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Showing 1-15 of 21 comments
pvince Apr 15, 2015 @ 7:17pm 
same here... i can't use them. i'm too good to be conquered ;P i love the idea of having stargates in the game (stargate fan...), but for people and food only!? build it bigger so that my ships can go through!!! XD
KWAiRT Apr 16, 2015 @ 5:49pm 
Why does everyone like subspace projectors? Space is in perpeptual motion you dont build space highways. I mean I know it's a video game but they didn't have projectors in MOO. It was pretty much the nail in the coffin for the first game. Once I started having to spam that crap I just deleted the game and never looked back.

Now here is the sequel and it's like a very different game yet the crappy sub space projectors remain. I mean at least build it into the system and spread influence via that instead of having to manually place projectors. Unless I'm completely missing something and they have some how been changed for Stardrive 2 which would be good.

Are they still just something you deploy and try to line up as best you can on some wacky space highway concept?
JRG Apr 16, 2015 @ 7:26pm 
Originally posted by KWAiRT:
Are they still just something you deploy and try to line up as best you can on some wacky space highway concept?
Subspace projectors work by building a construction ship and bringing it to a location, then selecting it and building a subspace projector. The subspace projector is a narrow column which can be rotated while the projecter is selected and which dramatically increases the speed of ships passing through it.
Yourself Apr 17, 2015 @ 1:10am 
Originally posted by KWAiRT:
Why does everyone like subspace projectors? Space is in perpeptual motion you dont build space highways. I mean I know it's a video game but they didn't have projectors in MOO. It was pretty much the nail in the coffin for the first game. Once I started having to spam that crap I just deleted the game and never looked back.

I have never played MOO, and probably never will, however, from strategic point of view, you can either research subspace projector tech, a flat AU range increase or (i think) main engineering. For me, Subspace projector is the best choice, since I can set up fast travel between my most important systems. The system is, however broken, as the ships only detect speed boost of the first gate and do not detect the subsequent ones (I dont think it was fixed yet).
Edit: I agree that building these highways is tedious, and should be automatable.
Last edited by Yourself; Apr 17, 2015 @ 1:10am
KellyR Apr 17, 2015 @ 1:22am 
Honestly Main Engineering > all of those things. Lowering the power use of every component on your ship is win.
Yourself Apr 17, 2015 @ 1:27am 
If you cant get there in time, it doesnt matter how good the energy efficiency is tho. But this depends on personal playstyle :).
Llywylln Apr 19, 2015 @ 4:57am 
I'm here because I agree that the SP aren't working and I'm hoping support for the notion will get them fixed. I played MOO and while I love have a 'new and improved MOO' I am stunned at what they nerfed. Stargates can instantyly move everything except when they used tomove most importantly which was your ships! If you had two planets with stargates you would move any size fleet in 1 turn between them. Also there is only 1 Engine to research and your ship speed doesn't effect your warp speed so there isn't much in the way of large scale movement to be had. I am near the end of the tech tree in my current playthrough with a Creative race and my ships move 40% faster now than they did when I started. Fusion engines are the only upgrade from Basic in the entire tree, which really sucks except that you can have a ship with a speed of 2 on the combat map that still streaks along at the standard 25 AU every turn. They removed the option of the racial pick (Interdimensional) which allowed sllightly faster ships... I see a conspiracy there... Anyhow the Subspace Projectors are, if they will ever work properly, the only recourse for moving fleets in late game that makes any sense. It is akin to building railroads in Civ, you just get it done as you expand and you have them when you need them.
Quartz Apr 19, 2015 @ 12:59pm 
Wow. A conspiracy????
Quartz Apr 19, 2015 @ 1:01pm 
The game does not have the same balance as MoO, nor should it, I think I'd like a few more options on engines, but not a "goes from 2 parsecs/turn to goes 15 parsecs/turn".

Subspace projectors are a bit hard to use, I agree, not that they are not useful, they're just too labour-intensive.
Mansen Apr 19, 2015 @ 1:15pm 
Originally posted by quinion:
I'm here because I agree that the SP aren't working and I'm hoping support for the notion will get them fixed. I played MOO and while I love have a 'new and improved MOO' I am stunned at what they nerfed. Stargates can instantyly move everything except when they used tomove most importantly which was your ships! If you had two planets with stargates you would move any size fleet in 1 turn between them.

Well... not so much. If the gates can only be made to a certain size, you would never be able to send a ship, let alone an entire fleet through it. You'd have to dismantle them.
KWAiRT Apr 19, 2015 @ 1:23pm 
Originally posted by Quartz:
The game does not have the same balance as MoO, nor should it, I think I'd like a few more options on engines, but not a "goes from 2 parsecs/turn to goes 15 parsecs/turn".

Subspace projectors are a bit hard to use, I agree, not that they are not useful, they're just too labour-intensive.

Few more engines would be excellent :)
Zunnoab #931 Apr 19, 2015 @ 2:53pm 
Originally posted by KWAiRT:
Why does everyone like subspace projectors? Space is in perpeptual motion you dont build space highways. I mean I know it's a video game but they didn't have projectors in MOO. It was pretty much the nail in the coffin for the first game. Once I started having to spam that crap I just deleted the game and never looked back.

Now here is the sequel and it's like a very different game yet the crappy sub space projectors remain. I mean at least build it into the system and spread influence via that instead of having to manually place projectors. Unless I'm completely missing something and they have some how been changed for Stardrive 2 which would be good.

Are they still just something you deploy and try to line up as best you can on some wacky space highway concept?
In cluster galaxies when going from cluster to cluster without a wormhole it would take forever without them. I don't think a space highway is that unusual a concept either really, to connect strategic places.

They would work better if the travel AI used them like it (sometimes) uses the wormholes, and if you could connect them so the ships know to follow them. As it stands they are quite clunky, even if you manually adjust course for them.

Can you queue movement courses? That would make it not quite as bad manually.
Last edited by Zunnoab #931; Apr 19, 2015 @ 2:55pm
Daniel.Kiwi Apr 19, 2015 @ 9:51pm 
I've tried to use them a few times & the AI seems to ignore them & even with manual ordering the projectors only sometimes speed up the ship

Anyone able to give a detailed guide on how to use them?
Or are they mostly broken atm?
One thing that makes these difficult to use is you can't queue up move orders for your fleets. Give a move order then shift click for another. Won't work.
4verse Apr 20, 2015 @ 2:27am 
yeah, the idea seems kind of nice (though i like star gates / artificial wormholes better), but they do not seem to work (well)
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Date Posted: Apr 11, 2015 @ 9:00am
Posts: 21