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To you the game does not need multiplayer as you dont like multiplayer, to those of us who do enjoy multiplayer the game does need multiplayer. We can go round all day you're opinion vs my opinion from each perspective both are right.
I can have fun without multiplayer, however for a game that is a spiritual successor to MoO2 i would think it would have it as well. I have played so much MoO2 multiplayer (my favorite game) and find it WAY more fun. SP if fun for a couple of games then it gets stale as AI employs very few strategies. Some people find it fun playing the same simplistic AI i guess.
I would enjoy SD2 if it had MP but many 4 x games , especially turn based, have difficulty making a good MP experience.
I think the major hurdles would be the time required for shipping building , upgrading and modifying. This game also has quests or events that aren't MP friendly. What would the other players do besides wait while I built a ship for 10 mins or boarded a pirate ship?
That could be a significant time sink.
The option could be taking them out completely to streamline the process for MP but that seems like a hard compromise.
I assume these are the major challenges Zero faced in trying to implement MP.
I dont see a reason it would not work personally.
For people worried about MP balancing, that should be a non issue with how modable the game is SP wise. The hoster of the MP game could assign his own templates to the races, or just leave them open to customization.
Turns
Hoster can have a timer, 5,10, 20.. ect.. Minutes per turn, or once everyone end their turn if less. Since all Turn are resolved at the same time, that would be likely the easiest way to make it work.
Combat
Hoster can have the option to force Auto resolve, have a Timer + Auto resolve, or have Timer + Draw.
Ship-building
That one is ... Depending on the length of your Timer. There's no quick fix for that, but maybe making your ship out of the game itself, like from the Arena when not playing MP, and making a lot of Templates, that you could use while in MP, might lessen time spent.. If it's just tweaking your pass design, vs making a whole new one, you'd save time.
Questing
That could be a MP issue, but then again.. it's all about how you decide to spend your time on your turn also.
From what I have seen, I think MP could be possible, without having any drastic changes... but would it be a MP Everyone likes? That I can't really say..
One of many games I need to play is EL. Especially considering how much I enjoyed Endless space.
So how does the quest system work in EL during a MP game?
It's cool that you have friends to play MP against but you can see the issue if you started a MP game against a random opponent.
Personally, I don't get many chances to play a game for more and 2 hours at a time so I have to take that into consideration when playing any MP game.
(I was that guy who harped about being on time when I used to raid playing WOW and SWTOR)
So depending how SD2 Mp was set up, I may not be able to enjoy it unless I had a rare day off from real life duties.
Star ruler 2 looks like a good MP game even though SP lacks depth. The supply chain concept is cool, not anywhere close to as good as distant worlds though. But the main point is that it seems to have been built to make MP an enjoyable experience.
It would require a total conversion to make MP work on SD2, disable simultaneous turns, add in a lot more balancing, disable a lot of the random events etc. Would make it a different game. Not saying it will not happen but even just reading between the lines its not on the cards.
Similar to reasons it could not be made to work on SD1 either I suspect. Although the SD1 engine had other issues that made MP a bad idea and a dead end in general, still a fun game though just make sure to keep your games smallish. SD1 suffers from end game boredom so its better to keep games small anyway.
At least the Dev has been saying no from the start to MP, this time. Man some people really took it personal when it did not happen in SD1 even though it was never sold with that feature on steam, just the initial kickstarter project which most got for $10-20, seriously, it was a great indie game at those prices even without MP. But I brought it on steam (at $25 I think) with no expectation of MP.
I love that the new game did not have even pre-purchases let alone public beta etc. Should really cut down on the entitled whinging that normally drives me away from forums.
However having said that it also is not going through "early access" and so has some leeway on delivering multiplayer if he intends to.
To which I say, thank you for your honesty. My honest reply, however, is that I will not be buying this game without it. Good luck, I hope your game does well and satisfies your customers.
google "FRIENDS"