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I am reminded a bit of the Antarans from MoO2: a superior race that are very tough, etc.
I just did a last ditch effort to try. Both of the top research traits, pushing research until I could build something worth using. Just as I started to build my first ship, a Remnant fleet showed up, destroyed my orbital station, and started bombarding my home world.
I think this game is designed to be impossible because SD1 was too easy.
And to make matters worse, I had a patch come through for this game today that doesn't have any patch notes. But now the mouse doesn't work right. It takes single clicks for double, and randomly exits whatever screen I'm in.
It honestly feels like this game is designed to make you want to stop playing it.
29 corvettes
15 frigates
10-11 cruisers
game is more fun and much easier if you turn off the random attacks (pirates and such)
this will turn off the Master attacks but not the star killer pyramid
I think I'll try turning down the hostiles. Not off, necessarily. I could actually turn them up a notch, but then by the time I encounter another species, they're at the end of the tech tree and I'm just getting class I shields.
I've tried fighting the pyramid thing with class I shields, btw. And class 2 (from the robot's junkyard). Its beam bypasses shields entirely, and instantly kills whatever it hits, in one shot.
It seems like the only way to win this game is to reroll the map until you get lucky.
edit: This has the same problem the first one did at first. By the time you know it's hopeless and you've lost, you've already dumped three hours into the save. Where it fails is that for each problem that comes up, there should be a workable solution.
Zero will get it there. I feel like maybe he has been squashing bugs so long that he hasn't been able to put any time into balance at all.
Food was better tho. mostly.
Still no luck with the pyramid ship. Every few seconds, it kills a ship in one hit. But, on the bright side, it's attacking the same system over and over in this game -- so it isn't destroying more stars. If it were, then this would be pointless.
That star killer event really needs work, even with the special research for it done. I'm guessing that if you survive to see level three shields, then maybe stacking them like crazy would work. Problem is, you won't survive that long unless you get really lucky. And if you do, then you still have no chance of winning because your opponents live in Utopia while you live in Hell.
If it attacked other empires on some of its passes, then that would help. Same goes for the Masters. They only attack the player, even if their portal opens in another empire's territory. I think just that one change would balance this out -- let the opponents deal with the same threats, otherwise the player has a ridiculous handicap.
I realized that Zero built himself into this game a bit. Throw anything that this guy, and he smiles and handles it. Bad reviews, criticism, whatever. He's made of steel. You have to play this game that way. Your empire hit a great depression, is in the hole 500 credits, and you're getting attacked by Masters so often you can't rebuild? Hang in there.
But these star killers? You can't just hang in there to deal with them. They're the straw that breaks the camel's back. I had to reduce my opponent count to 2 so I could get anywhere in the game.
I usually play a very tech-focused way (creative trait), don't bother building smaller than cruiser and not at all before I have decent weaponry/equipment. By the point the osirans showed up I had disruptors and class 1 or 3 shields. It took me a fleet with several battleships and cruisers (tier3 and 4 incase i got the class names wrong) equipped with disruptors, 2-4 fusion beams, shields and a couple other modules like main engineering, high energy focus, targeting comp, etc.
Hope this helps a little.
Fighters might be ineffective if the thing fields hard shields, but I haven't tried fighters on it yet.
Rember the starlance that it have is a huge weapon, and well it might kill a fighter in 1 shot, but you still have a ton left. Killed it easily on brutal x4 with around 250 fighters.