StarDrive 2

StarDrive 2

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Saathiya Mar 15, 2016 @ 5:24pm
Star Killers?
I can't find anything on the Internet about this. Osirians, I think they're called?

There's an event where a star is being "scanned". Then later, a pyramid appears and destroys the star, along with everything in the system, unless it is defeated.

Problem is, it can't be defeated. It kills every ship in one hit, and I had fighters on it for about 30 minutes straight damaging it, and its color never changed. It seems invincible.

I finally managed to get an empire off the ground, and then this thing came along. Now I have to start over. Again. So, I'm close to giving up on this game.

Does anybody have any advice, even a spoiler, about how to deal with this thing?
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Showing 1-15 of 35 comments
TrompeL'Oeil Mar 15, 2016 @ 5:40pm 
I am new to the game so I don't have much advice, but like you, I was attacked by one of those (and lost). The only thing I know is that I now have a "special project" in my thech panel that I can research and it concerns the Osirians. Unfortunately, I haven't researched it yet so I don't know if it will reveal anything good.

I am reminded a bit of the Antarans from MoO2: a superior race that are very tough, etc.
Sesikee Mar 15, 2016 @ 7:12pm 
Build a huge fleet of frigates and corvettes and research to class III shield and put big guns on your capital ships (Cruiser at least) and get at least five of them to keep firing on them. Class III Shield makes all the difference in withstanding the shots.
Saathiya Mar 15, 2016 @ 7:19pm 
I can't survive to the point of having Class III shields with default difficulty settings. I've been screwed and started over about sixty times now. Every hour I have in this game has been losing, and I've tried strategy after strategy.

I just did a last ditch effort to try. Both of the top research traits, pushing research until I could build something worth using. Just as I started to build my first ship, a Remnant fleet showed up, destroyed my orbital station, and started bombarding my home world.

I think this game is designed to be impossible because SD1 was too easy.

And to make matters worse, I had a patch come through for this game today that doesn't have any patch notes. But now the mouse doesn't work right. It takes single clicks for double, and randomly exits whatever screen I'm in.

It honestly feels like this game is designed to make you want to stop playing it.
Last edited by Saathiya; Mar 15, 2016 @ 7:19pm
Galactic Origins Mar 15, 2016 @ 7:22pm 
I killed it today. Had class I shields. There is another trhead abot this. Lets see ....

29 corvettes
15 frigates
10-11 cruisers

game is more fun and much easier if you turn off the random attacks (pirates and such)
this will turn off the Master attacks but not the star killer pyramid
Galactic Origins Mar 15, 2016 @ 7:23pm 
patch notes were stickied
Saathiya Mar 15, 2016 @ 7:25pm 
I just verified files, hoping to reverse whatever that patch was today because I've had to fight the interface to play. As a result, it feels like my head is in a vice. I'm in pain due to constantly spiking blood pressure. It's like problem, problem, problem, now we don't function correctly, problem, problem, problem.

I think I'll try turning down the hostiles. Not off, necessarily. I could actually turn them up a notch, but then by the time I encounter another species, they're at the end of the tech tree and I'm just getting class I shields.

I've tried fighting the pyramid thing with class I shields, btw. And class 2 (from the robot's junkyard). Its beam bypasses shields entirely, and instantly kills whatever it hits, in one shot.

It seems like the only way to win this game is to reroll the map until you get lucky.

edit: This has the same problem the first one did at first. By the time you know it's hopeless and you've lost, you've already dumped three hours into the save. Where it fails is that for each problem that comes up, there should be a workable solution.

Zero will get it there. I feel like maybe he has been squashing bugs so long that he hasn't been able to put any time into balance at all.
Last edited by Saathiya; Mar 15, 2016 @ 7:30pm
Saathiya Mar 15, 2016 @ 7:31pm 
It doesn't look like today's patch is stickied.
Galactic Origins Mar 15, 2016 @ 7:34pm 
Space 4x games and fantasy stratagy games (like Fallen Enchantress) have a tendency to give poor starting positions about half the time.
Galactic Origins Mar 15, 2016 @ 7:35pm 
PINNED: Quick Fixes has today's patch notes
Galactic Origins Mar 15, 2016 @ 7:36pm 
hopefully the constructor CP problem has been fixed. My game today it was not, but maybe I need to start a new game.

Food was better tho. mostly.
Saathiya Mar 15, 2016 @ 9:40pm 
Started a new one, and this one is going better. Big research push, focusing on almost nothing else, stopping only to build fleets. Flat labor helps to push out some colony ships.

Still no luck with the pyramid ship. Every few seconds, it kills a ship in one hit. But, on the bright side, it's attacking the same system over and over in this game -- so it isn't destroying more stars. If it were, then this would be pointless.

That star killer event really needs work, even with the special research for it done. I'm guessing that if you survive to see level three shields, then maybe stacking them like crazy would work. Problem is, you won't survive that long unless you get really lucky. And if you do, then you still have no chance of winning because your opponents live in Utopia while you live in Hell.

If it attacked other empires on some of its passes, then that would help. Same goes for the Masters. They only attack the player, even if their portal opens in another empire's territory. I think just that one change would balance this out -- let the opponents deal with the same threats, otherwise the player has a ridiculous handicap.

I realized that Zero built himself into this game a bit. Throw anything that this guy, and he smiles and handles it. Bad reviews, criticism, whatever. He's made of steel. You have to play this game that way. Your empire hit a great depression, is in the hole 500 credits, and you're getting attacked by Masters so often you can't rebuild? Hang in there.

But these star killers? You can't just hang in there to deal with them. They're the straw that breaks the camel's back. I had to reduce my opponent count to 2 so I could get anywhere in the game.
Last edited by Saathiya; Mar 15, 2016 @ 9:45pm
Sandwich Mar 16, 2016 @ 3:03am 
I think I was lucky on my first playthrough, for when I encountered these guys the fight was very tough, but I barely managed to destroy the pyramid.
I usually play a very tech-focused way (creative trait), don't bother building smaller than cruiser and not at all before I have decent weaponry/equipment. By the point the osirans showed up I had disruptors and class 1 or 3 shields. It took me a fleet with several battleships and cruisers (tier3 and 4 incase i got the class names wrong) equipped with disruptors, 2-4 fusion beams, shields and a couple other modules like main engineering, high energy focus, targeting comp, etc.

Hope this helps a little.

Fighters might be ineffective if the thing fields hard shields, but I haven't tried fighters on it yet.
El Presidente Mar 16, 2016 @ 9:23am 
Originally posted by River:
Fighters might be ineffective if the thing fields hard shields, but I haven't tried fighters on it yet.
Fighters works wonder on it.
Rember the starlance that it have is a huge weapon, and well it might kill a fighter in 1 shot, but you still have a ton left. Killed it easily on brutal x4 with around 250 fighters.
lupin22 Mar 16, 2016 @ 9:31am 
Are you sure? When I encountered it with about 10 rather weak low tech missile cruisers, I got it to dark red colour and I think 1-2 more cruisers would do the job. It did take about 400k damage in that battle, perhaps you can compare it to the amount of damage you did (gets displayed after the battle) and see if it is actually more, or less than that.
Vryllyn Mar 16, 2016 @ 11:47am 
If you get it early on, and are playing with Long research timers. Just spam the crap out of rocket cruisers, and rocket frigates. Don't worry about your CP cap. You'll probably lose most of the ships anyway.
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Date Posted: Mar 15, 2016 @ 5:24pm
Posts: 35