Whispers of the Eyeless

Whispers of the Eyeless

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Sphere Hunter  [developer] Jan 20 @ 4:15pm
Whispers of the Eyeless F.A.Q.
Q: How does the game balance exploration and combat?
Each Tale offers a unique experience:
  • The Dungeons: High risk with unexpected combat at any moment.
  • Old Town: Strategic exploration where routes can be planned to minimize danger.
  • The balance depends on your playstyle and choices.
Q: What progression systems are in place?
Progression is divided into:
  • The Sanctum: Your base, featuring four rooms to renovate and expand.
  • The Prophet: Gain experience to unlock bonuses, upgrade stats, and equip crafted items.
  • The Gods: As their Ascension grows, you unlock new powers, skills, and Sanctum upgrades.
  • Additional systems include cosmetics, city influence, and more.
Q: How does difficulty scale across the game?
Tales are divided into three regions, each more dangerous than the last:
  • Boss Encounters: Planned for the third region, offering significant challenge and rewards.
  • High City Tales: More difficult than Old Town or Dungeons.
  • Difficulty options are available to make the game accessible to a variety of players.
Q: What is the overall gameplay loop?
Players:
  1. Gather resources to progress the Sanctum and the Gods’ power.
  2. Strengthen the Prophet for future runs.
  3. Unlock new narrative elements through campaign progression.
Q: How much of the narrative is integrated into gameplay?
The narrative is central to the campaign. Player decisions significantly impact the city and Tales. The Prophet serves as a narrator, with voice lines evolving as you advance.

Q: Are there strong story beats that impact decisions in the game?
Yes, major quests offer branching choices that affect the city’s people, politics, and overall state.

Q: Is there a clear lore surrounding the "Eyeless"?
Yes, the game features a fully developed history of Aranthor, its districts, citizens, and the Dead Gods. Each district and god has a unique backstory and traditions.

Q: Does the story react dynamically to player choices?
Yes, your decisions influence side quests and the Prophet’s narration. The game is divided into acts, each culminating in critical, game-changing choices.

Q: What incentives are there for multiple playthroughs?
  • Campaign decisions lead to different endings and unlock new storylines.
  • Fate’s Mirror offers roguelite progression with unlockable shards, challenges, and starting options.
Q: Are there procedurally generated elements to ensure variety?
While there is no procedural generation, RNG keeps each run unpredictable and engaging.
Last edited by Sphere Hunter; Jan 20 @ 4:16pm