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This update will also reduce the damage of all enemies, so players will have more time to make tactical decisions and won't have to deal more damage than the enemy all the time to win. Some of the enemies health was increased but less than damage decrease. These changes will also reward using more utility actions as enemies wont punish player so much anymore each turn.
Additionally, the overall power level of the enemies has been lowered with changes that make you encounter a mini-boss at the end of each level that's a bit stronger (before update power level).
We dont want players to die as often along the way in Tales. We want to focus on these mini-boss encounters more than the less important ones that pop up along the way.
Overall: more fair and rewarding :)