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If you accuse a landmine of moving out of town when it does not work out of town, that is a "false accusation" even when it's moving off the board. I dunno, I guess that makes sense? I guess both knowledge AND bishops are allowed to work out of town, now that I think about it. I'm pretty surprised that even weird edge cases work in the game, like you can accuse a castle of moving wrongly even though the original piece that moved wasn't a castle (a rook jumps over another piece to form a castle).
It's possible for the troll to be inaccessibly off screen if you open the rulebook then send him to the very corner, then take a piece with a queen. That's not really a bug, just intentionally softlocking yourself into a loss because the troll will never move himself while out there.
If you move a landmine onto 2 black pieces, it counts as a triple kill, despite only 2 pieces being killed. I guess it's an odd case where orange pieces count as both sides? Hm...
If a piece is standing on a landmine, it will not be destroyed by the landmine if the piece hasn't moved -- this is inconsistent with the fact that a landmine moving onto its space WILL destroy it. So either there's a rule saying one piece has to move for one of them to be destroyed or it's an oversight.
I edit check my first statement at the start of this thread: The troll CAN move pieces onto landmines. If the troll was to ever cheat by moving a piece onto a landmine, there is no way you could accuse them. However, he's specifically programmed to never cheat in a way in which you couldn't accuse him. That was my problem, the thing that makes this game unique and great is that it's a battle of two rules lawyers, if at any time you weren't able to accuse him but he was able to accuse you, the game would break down. But, since it seems insanely hard to force him to make a move that's both illegal and kills the piece that illegally moved, it's mostly fine.
I do still have ideas of how to make him do it, though.
The troll has two hidden rules: He will never cheat in a way that involves your king, he will never cheat in a way that destroys the piece that cheated.
If he does not uphold these rules then it creates an unfair game where the troll can cheat without you being able to accuse him which is completely against the point of the game and undermines why the game is so brilliant.
Unfortunately... It's very difficult to do and the devs might've thought of everything, I've come up with countless ideas to get the troll to violate these rules, even stacking landmines on top of bishops to tempt him to cheat himself into the landmine, but he never does it. I instead found a problem where if you have two pieces on the same tile they can snap to the middle and make it impossible to choose one piece to move over the other and at that point, because he keeps moving the landmine out of the way, I've given up.
Really, I didn't expect to get praise, I'm just here dumping out my thoughts from various experiments. There's a bunch of hidden achievements so I'm just burning through all the possibilities.
Here's a thing: I had a tile with a landmine and a king (I assume this is an actual bug and the real problem here) and I moved a piece onto it, it killed the landmine and the piece I moved there but not the king even though he was on the landmine. Seems a bit odd. I actually wanted to test if a piece transforms into the king while being on a landmine, if it'd kill the king instantly, but that's very RNG-based.
Actually, to add onto my endless rambling, I just realized that the game is unfair to the troll. It is actually possible to make an "illegal cheat move" as your finishing move and the troll can't do anything about it if the troll no longer exists. Poor guy.