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Such a shame really, 10+ years for this
I'm grateful that we got a game at all though, since many of my kickstarter/backer games just never materialized at all.
Don't let my review dissuade you without trying it for yourself, Steam gives you a two hour refund window. And a lot of people seem to be enjoying it, it's a very love-it-or-hate-it experience.
At the very least check the screenshots on Steam to see if some of the boss battles would appeal to you.
You're joking, right? Of course it had an effect. They had to publish it at some point, they have already crossed multiple deadlines I'm sure, and the publisher invested much more than initially planned. At some point a publisher has to cut the losses, even if it means releasing mediocre game. It's not at all certain that even another year of developement would improve things noticeably. And it looks like the dev team was also happy to finally be done with it.
I know players expect exactly that, I'm just saying it's unrealistic expectation.
No, I did not say it's unfair. I said it doesn't make sense.
Regardless, I'm not saying you are not allowed to do this or that your review is bad. It's not, I enjoyed reading it, even if it's a bit on the wordy side. But I don't think specifically comparing in detail the previous game to this is just, well, not really bringing us any benefits at this point.
There's an old adage of "act your wage" regarding your responsibility in the workplace. A similar principle can be applied when taking on a creative project; you have to act within your boundaries of reality regarding time, funding, and capability.
I think using Kickstarter money for a sequel to first rebuild an HD version of the first title, unless it was stated, is a bit crap. They probably should have just did crowd funding for an HD version, judged interest off that for a sequel, and then moved forward versus all at once. Hindsight, so on, so on.
But the scope of the title obviously exceeded reach, as well. They over-promised and under-delivered; as stated in the review, it might be more favorably reviewed if it didn't have the branding of a cult class tower defense title from ye olde Flash game days. It should have stayed in that style of title, but instead went for more a A (or AA, due to who they landed for the music?) tier title and paid the price in falling short of expectations.
A tower defense game could work with this art style, it just needed more budget (and more artists) to accomplish a coherent vision, more animations, and greater depth in world building to go along with it. But it was left down to too many changing cooks in this "forever stew" of a project.
Perhaps this will be the Duke Nukem Forever for tower defense games in that it took way too long to get out and likely could have never lived up to the expectations.
Go back a few threads. Most of us pointed out what Wisp said about the art, gameplay, and overall cohesion of the game. It was extremely poor in the first major demo in 2023 (IIRC). But they pressed on. I suppose sunk cost or some publisher commitment (or both) got us here. I hope it finds enough of an audience to not be a net negative to all involved, but I know I will not be playing it.
I write this as someone who has the Steam version of DQ1 and physical copies for the PS Vita and PS4. One of my favorite TD games.