Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here's another. It took me an embarrassingly long time to figure out but there are items you can pick up on each planet if you right click (don't know what it is on controller). The seaweed on the second planet is great for emergency boosts of stamina especially if your struggling to find those space radishes.
If you click on the panel to your xeno habitat you can upgrade it to auto feed. This also allows you to move it.
For #8, Progression for captain levels actually reward you cooking equipment, and you should be able to unlock all the cooking tools by rank 7. Cooking takes way too long for good income, but great for traversing planets and gift giving.
And for #9, Best crops to profit from are pumpkin , ginger, and pineapple. The most profitable tree to grow is A.V.O (avocado) .
For #10, buybot also sells Xeno eggs. It's a great way to fill out your ranches! Buying full blocks helps with making machines as well.
For #12, the forageables can often be recycled as well! Tumbleweeds recycle into xeno feed, pet rocks into more rocks, etc. If the foraged item is called a "Resource" it can probably be recycled. Recycling shells gives sand as well, which can be a great supplement when you need glass.
As a new tip:
Build more than one of each machine! As you upgrade your watering setup, build more crops. Run multiple furnaces, run multiple recyclers, run multiple meteorite refiners, etc. The only limit is having enough inputs.
And another new tip:
If you're running low on scrap metal, hardware parts, recycled parts, or wires, you can buy them down at the shop on deck 6. They're fairly cheap, and will assist you with making more stuff. Scrap metal is especially cheap at 2 bucks per metal, which means that each scrap cube is only 10 bucks. Expect to buy a lot of scrap if you make a lot of machines.
If you're after a specific resource, you can just flick back and forth between explore points on a planet. If you see the resource you want mine it, then flick to another, rather than continuing to hunt for beacons. This can also make halfway decent money if you pick up any flowers/pet rocks/etc before each reset.
Good: Minerals
Bad: Cosmic Jelly
Neutral: Aluminum Ore
Wild: Soil Sample
Finally a use for bad microbes since they can be converted to cosmic jelly and then turned into energy tonics in the medicine machine! The good microbes make the best fertilizer so it's not worth it but you could convert them into minerals and minerals into vitamins.
Good: Tough Bacteria (rank 6) = health tonic
Bad: super Strep Bacteria (rank 4) = 12 cosmic jelly
Bad: E. Coli (rank 6) = 2 electro plasma
Neutral: Sea Sparkle (rank 6) = 8 copper ore
Wild: Water Flea (rank 5) = 1 energy potion
From my data, it seems like rank 1-4 microbes give the items in my previous post, but each higher rank gives more items. Super status on a microbe also seems to increase the quantity. Recycling rank 5 and 6 items give different (better) items, which I listed in this post above. rank 5 usually gives 1 item and rank 6 gives 2 items (except the ore). Anyway, figured I'd add to my tip that even more unique stuff can come from microbe recycling.