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I've scaled up growing crops significantly, but it feels like it's still not enough. Also running into a separate issue of not being able to get enough soil to expand my farming operations haha
I was hanging onto my crops thinking I might unlock cooking and be able to make more money that way, but if selling them's the way to go, that's good to know.
Essentially after you unlock two checkpoints for a given planet, you land on the planet surface and just go back and forth between them: spawning in, checking for lootables, grabbing them quickly and running back to the ship before any enemies can get to you and travel to the other checkpoint. Unlike most farming games, going to a previous area during the same in-game day respawns everything
It can be tedious, but it is a no-energy cost method of generating credits (and sometimes it is a little fun dodging 6 enemies trying to get that last desert flower on the screen).
I only have 4 xeno but their resources sell for a good amount especially after processing
Loosen the tight grip on the economy by having a salary concept based on rank, milestones, or something. Then balance and offset with crop sales. As it is right now, it's too bloody tight.
Space Alliance might be just a loosely built conglomerate of individual entrepreneurs, or just a political figure.
And anyway - they do send you some rewards when you achieve some milestones / ranks.
I get 20 for each and I have some other spares from the other xeno species as well.
Else I am selling microbes, I get microbe hunting missions about twice the week, and what I don't compost or recycle just gets sold. (Museeum microbe-collection is complete already. After catching about 80% I found the option to turn the minigame off in the settings ^^')