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C:\Users\_your_user_name_\AppData\Roaming\SRX\_number_\savegame.dat
Note that the folder AppData is hidden one.
The possible solution for such cases (without saving to obtain corrupted save file) - use the "Inverse / Zero Gravity" feature of my mod "SR1 Enhanced Edition" for original game which was partially included into remaster. Read at the end of this guide how to use it (it has the name in it - "Fly On").
https://steamcommunity.com/sharedfiles/filedetails/?id=3382028723
From the other side, another features that I suggested in this my thread (Teleport by Map and Autosave) could easily solve this issue too while now you can do really nothing with this corrupted save and no one from remaster's team (neither devs nor fans including Raina Audron) can help you by 2 evident reasons: 1) they do not have the needed knowledge; 2) they do not appear on the Steam at all and do not provide the tech support for the game they sell here.
BTW: since I have the knowledge about saves and the experience of tech support of LOK games during 15+ years (with creating of my own mods, part of features of which were included into remaster - though in non clever way), I can try to fix your save if you will provide it for me.
Nonetheless, i uploaded my Savegame on Mediafire, hope you can download it without Issues.
Heres the Link:
https://www.
mediafire
.com/file/tyy8fa8go5i5rfb/savegame.dat/file
sorry, had to cut the Link, otherwise Steam wont let me post it.
I took the data for Raziel for corrupted save (#2) from your previous save (#1) and updated the number of Health Emblems according to data on the map (abilities and Mana Upgrades should be the same). It is the only data which were lost due to internal game bug when you obtained corrupted save. All other data should remained as it was in your save before its corruption.
Replacing savegame.dat in the case if this file is synchronized with the Steam Cloud:
1) run the game;
2) Alt+Tab to desktop;
3) copy fixed savegame.dat into the needed folder with replacement of this file;
4) return to the game;
5) load your save.
BTW: about the reason of the crash - it is very strange and can be easily fixed by the code.
P.S.: as I saw, the Debug Menu in remaster is not adjusted (as it was in my mod for SR1) - it does not update the values of HP and MP in real time + it is impossible (in remaster) to set the correct number of Health Emblems and Mana, though abilities can be adjusted without problems.
I will take a look at it later, currently quite busy with work. :/
https://www.
mediafire
.com/file/8tv3ibr6lsnt9yc/savegame.dat/file
BTW: exactly the same problem as early, so exactly the same solution.
And there are no problems at all with finding the reason of this bug and fixing it - I found the reason of this bug and fix for it just in several hours (starting from zero and having the save of another one).
BTW: I provided the info about this issue and solution of it for the Aspyr's support on Saturday.
Hmpf, can only hope that Aspyr will fix it. Would be great tbh.