Legacy of Kain™ Soul Reaver 1&2 Remastered

Legacy of Kain™ Soul Reaver 1&2 Remastered

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Ubaldios Dec 6, 2024 @ 5:51pm
Its a bit light and cartoony?
Aesthetic doesn't really seem quite right, its supposed to be dark and gothic but has a touch of cartoon, specially with the brighter colours and saturation they've used
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Showing 1-15 of 17 comments
Goneja Dec 6, 2024 @ 6:46pm 
I like cartoon style
black Harlekin Dec 6, 2024 @ 9:58pm 
Yeah, maybe they fix it or give additional filters in the options.
Have to tinker with the ENB as alternative.
Max_Panic Dec 6, 2024 @ 11:17pm 
yeah the first game was gothic and quite dark, but the second game was cartoonish. And now we have both of them in cartoon style. Damn
Clockwork Dec 7, 2024 @ 9:52am 
I also like the cartoon style
Ávila Dec 7, 2024 @ 10:05am 
It's the art style that could be done at the time, to change that, they would have to redesign all the characters, in CGI and the in-game models.
Bullwark Dec 7, 2024 @ 12:10pm 
Originally posted by Ubaldios:
Aesthetic doesn't really seem quite right, its supposed to be dark and gothic but has a touch of cartoon, specially with the brighter colours and saturation they've used
Yeah. The original artstyle was much darker and grittier! Low-res, but for the time had an incredible atmo.
That went down the toilet in this one...like with the latest Oddworld games.
Bullwark Dec 7, 2024 @ 12:12pm 
Originally posted by black Harlekin:
Yeah, maybe they fix it or give additional filters in the options.
Have to tinker with the ENB as alternative.
It's how the models and the environment look. The designs lost heir sharp edges. Filters are not going to change anything.
Ávila Dec 7, 2024 @ 1:07pm 
Originally posted by Bullwark:
It's how the models and the environment look. The designs lost heir sharp edges. Filters are not going to change anything.

But which models are you referring to? are they Melchian, Zephon, Rahab and Dumah? Cause I don't see this cartoony in Raziel and Kain's models, to me they look like they were made to match the CGIs. I'm not criticizing your opinion, my doubt is sincere.
Last edited by Ávila; Dec 7, 2024 @ 1:08pm
Allard Dec 7, 2024 @ 3:49pm 
Originally posted by Bullwark:
The designs lost heir sharp edges.
Raziel having a wedge for a face wasn't a design choice, I can tell you that for nothing.
Bullwark Dec 7, 2024 @ 4:14pm 
Originally posted by Ávila:
Originally posted by Bullwark:
It's how the models and the environment look. The designs lost heir sharp edges. Filters are not going to change anything.

But which models are you referring to? are they Melchian, Zephon, Rahab and Dumah? Cause I don't see this cartoony in Raziel and Kain's models, to me they look like they were made to match the CGIs. I'm not criticizing your opinion, my doubt is sincere.
Which models? I mean the whole artstyle. Including models and the environment. Take a look at some comparison videos. For me this is really hard to unsee. Have you even played the originals?

They had a great sharp, sinister and dark style. Not in a sense of high res, but atmospherical delivery. You could sense the despair and hopelesness.
This "remaster" feels so soft. Bright colours and generic feeling models made from wax or kneading dough.

When I take a look at the original enemies, brothers, etc for example...they still give me the creeps. The new ones don't. Not even a little. Melchiah looks ridiculous.

Looking at this must have been how Raziel felt after he got thrown into the lake of the dead. Not really, but a truly missed opportunity to build up upon the orig artstyle.

They have taken away the authenticity and put the "accessible" mark onto this games...
Goneja Dec 7, 2024 @ 4:49pm 
Edgy style you meant
SortaCaustic Dec 9, 2024 @ 3:21am 
Of all things we should remember its that the didnt need to make this game at all. So getting it is a great reward to LoK fans, if there are visual/graphical/artistic issues mods will sort that out but for now we should be excited. This is monumental in this communiity.
thegroze Dec 9, 2024 @ 5:57am 
Just play the game with the original graphics, then. Artists are going to interpret things in a way that will never appeal to or appease everyone, that's why they kept the option to play through both games the way they originally looked. You still get all the QoL options the team put in the games, you'll still be playing the games on a PC without the need to fish for .dll files to make them work, you get all the extras and the goodies, like the Lost Levels and a ton of artwork, and that alone is worth the price of admission, in my humble opinion. The way the team reimagined some of the art in order to upscale the graphics is a non-issue, just press a key on your keyboard (or a button on your controller of choice) and revert back to the original graphics, if that's what you prefer.
Raion Dec 9, 2024 @ 9:13am 
It looks on par to me for what they did with Defiance back in the day, which was also much more colourful with exaggerated animations and such from Raziel especially. Other than that like the others say, Reshade or the og graphics toggle are the other options.
SG7 Dec 10, 2024 @ 2:28am 
Aspyr doesn't have artists on team.

Understandable why they might think they don't need artists considering they just copy other peoples already completed artwork.

But for remasters the results say otherwise.
Seeing and attempting to copy is one thing.

Understanding and improving is very different.
Last edited by SG7; Dec 10, 2024 @ 2:29am
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Date Posted: Dec 6, 2024 @ 5:51pm
Posts: 17