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you can actually make an int build for any weapon. the easiest (or more reasonable) weapons are the mage blade purgatory, heretic blade purgatory or dual blades with magic weapon
magic weapon uses magic instead of attack to do damage
the mage blade is a little different as it is a magic weapon but it has the element type of one of the spell slots (it was either the up magic or side magic), attacks cause the status affects of equipped magic (so burn if its fire, ect). however heavy attacks don't get increased damage (they do the same as light attacks) and str doesn't raise the damage either.
I've never used heretic blade purgatory so can't help there
Anywho, thanks for the info, I'll go with the mage blade purgatory then. I was just thinking of the bow since I figure the poison could benefit Wyatt with that last skill that doubles the power of afflictions and figured that with fire and Warlock Vestments could make Wyatt a damage over time master and keep him able to dodge attacks while keeping the damage rolling, but I'm guessing that wouldn't work well.
The poison only works with heavies, i.e. the arrows. And Fire Brand only works with lights, i.e. the dagger strikes. I thought of the same thing when I played a Bow Wyatt. No dice. What does proc though, on bow hits, are the dark/light/neutral blades, as well as Volt Aura or Warp Blade.
The jump arrows though, work in a similar fashion to Vladyn's shotgun. I mean that in terms of power.
I tried a build with full INT Wyatt, Magister Vestments and Sorcerer's Regalia along with Mage Blade Purgatory. It worked really really well. Only issue, no crits. But who needs them with Fire Brand.
An important thing to note is that magic attacks cannot crit, so you really don't need it in a Magical build. If you're using a Magic Weapon, check out Crusader Amulet, it has a nice effect, and no downside in that kind of build.
Although it is good to limit how many weapon paths you take, since there are many weapons (Unarmed, Purgatory, Twin Judicator, Bow/Dagger, and Golden Shell.) and only upgrade paths for 3; resulting in effectually limitless versatility but inconcise damage. (Decays over a build while it being unpreferable and unnecessary)