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Also, while Mumodora does not have multiple characters, I feel that it stylistically matches VS the most (combo based gameplay, punishing bosses with learnable patterns, rewards for clearing bosses under special circumstances, heavy focus on avoiding damage overall rather than tanking or healing/negating it).
Yeah, Origin is way more arcade-style, with fast paced action oriented being the name of the game and gigantic bosses with interesting weakpoints/battle patterns/etc. And while there is a (pretty great I think) story, it's mostly superfluous in the face of the dungeons themselves, which I actually enjoyed. I'm not as accustomed to the 3D-ish aspect of it so that took some adjusting, but after a bit it is really, really fun.
https://steamcommunity.com/app/553640/discussions/0/1736588252383257471/