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Thanks for the info, seeing as the are suitable diffrerent might as well try both.
While in this one you don't actually have much choice if you want to get to the end of the game. You will die the first time, and will keep dying until you figure out what skills are required to survive. So there's nowhere near as much variety, and I think that makes this worse than PM2. YMMV, of course.
If you're looking for games similar to PM2... Well, I can't actually think of any exact clones. Academagia could be worth a look, though that's not available on Steam. It's a wizard life sim, with numerous random events and adventures; and almost limitless ways to build up your character.
PM2 has you stat-build so as to affect your gameplay options. LLtQ has you stat-build so as to change your reading selections and notifications. I do not recommend LLtQ to fans of PM2 or to anyone else for that matter.
And no, there is not just one way to win and there are no required skills to complete the game. :) It's a combination of skills and choices. What skills you use might be skills that someone else never raises at all.
Also, as Hanako and many others here have stated previously on this forum, this game is not a PM2 clone. It happens to share two aspects with the PM series (1: it's a VN, and 2: it has stats that you can increase), but everything else about it is entirely different. Someone going into this expecting PM will be very upset indeed, but if you're looking for a "strategy VN" with death around every corner and survival being the primary objective, this game is amazing.
In this game, you won't be randomly encountering slimes, equipping a weapon with stronger stat increases or beating up the same monster over and over and over again to find the Demon Dress. PM2 had the appearance of a raising sim and VN, but it played more like a raising sim mixed with a traditional JRPG and, for the most part, the player drove the story.
Long Live The Queen is more like a raising sim mixed with a visual novel. The story will force you through a lot (and I mean a *lot*) of non-random skill checks. You'll normally fail most of these simply because there's way too many skills to train, not to mention the fact that, at least at first, you have no idea which checks are going to be coming up. Unlike PM2, you don't get to wait until your stats are high enough before venturing into an adventure; things will be happening all the time and death is a very likely outcome. You have so much less control, which makes it all the more interesting and challenging.
But the fact that they are very different games doesn't mean you can't enjoy both. If you couldn't tell, I've played a *lot* of PM2 and PM2Refine, I enjoyed it a lot, and I'm enjoying this one as well.
One additional positive about this game is that, while it's very much story-driven, knowing the story doesn't necessarily make it any easier to progress through it. You might know someone's a traitor, but practically that doesn't do anything for you; you'll still need to train the princess properly if you want *her* to find out and avoid the consequences. I think the replay value might not be quite as limited as one might initially think.