Resonite

Resonite

Why is Resonite so poorly optimized and still so atrociously new user unfriendly?
I tried literally everything. Lowering graphic settings, changing overall resolution from SteamVR on this one, used Virtual Desktop's super resolution and nothing gets me over 40 FPS.
Besides of this issue here, which makes it unpleasant to play, is the sheer user unfriendly interface, button placement, functionality and others, compared to (yea, it is the standard, deal with it) VRChat in this example.

You want to get into a new world with your friends? You go first and invite them over, instead of dropping a private instanced portal. If there is an option like this, then you guys did a very good job hiding it. Even the custom invite options ain't revealing anything to us.
You want to share your screen with your friends (how I was able to see it on many youtube videos)? You won't be able to find the button for it, nor a glimpse of how it's working, without actually googling for it. This ain't the right thing. This is anti-intuition.
Same goes for dropping in videos, GIFs and other stuff, which actually made us try resonite in the first place. We were for fs sake not able to do that stuff.

There is a reason why only 100-150 ish people are online in this entire software. If the devs cannot see and comprehend this, then this one will also fail like Neos (for other reasons, obviously, but at the end, dead is dead).
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When it comes to optimization they are working on that currently and there will be a big performance update that will hopefully help out, and the team will almost surely work on performance improvements even after that.
It is in early access and the team is small so it takes time for updates to come out but imo they are worth the wait.

To put in videos and images in world you can just copy them into your clipboard and in your dash click the paste content from clipboard (or ctrl+v on desktop)

I do understand it may feel hard to get used to the new control scheme as it is different, and there will be updates so screens such as contacts. But I also feel it is due to the unfamiliarity, as once I got used to how Resonite works now anything else feels not intuitive and hard to use.

If you are unsure of how to do anything in Resonite reach out, the community is what makes this platform amazing, either to people in worlds or on the discord, many will be happy to help out :steamhappy:
Resonite is primarily a CPU bound game. Of course changing graphics settings won't make a huge difference when the GPU isn't an issue. Stick to optimized worlds with optimized avatars and things will go decently smooth. There is admittedly a wealth of content without great optimization - my avatar is far from perfect, and I know a friend who recently took a look at a world with performance problems and found they had mesh colliders on unnecessarily high-poly models.

You can spawn out world orbs that other people can click on to get taken to the same world as you. There's just a button for it that you can click on instead of opening the world (or, after joining that world, you can also go to another session and spawn out a session orb).

Admittedly, the lack of screenshare is a little annoying. I've seen people do workarounds by livestreaming to a web server and then playing that as a video in-game but it's certainly not ideal.
General UX isn't perfect, but it's been slowly improving - you should have seen the settings panel at launch... Resonite runs on a consistent set of rules that you can learn, they're just not particularly intuitive. For example, setting your profile picture works the same as setting any other texture to a given image - it's easy to see why someone might not even realize that's a thing you can do.
There working on it. They plan to do a update this year which will greatly improve FPS. Pretty much, there going to decupple the Froox engine from Unity, then replace mono with .net9. Theres a mod someone made to do the first part, people using the mod are getting 4 - 5 X the FPS. So, when the real update arrives, we could get even more then that.


"You want to get into a new world with your friends? You go first and invite them over, instead of dropping a private instanced portal. "

You can drop down a world orb, create custom, contacts only.

"You want to share your screen with your friends (how I was able to see it on many youtube videos)? "

Copy a image, and click the past icon in the menu. Its on the home page, at the right side of the UI.

"This is anti-intuition.
Same goes for dropping in videos, GIFs and other stuff, which actually made us try resonite in the first place. "

Use the methid above, open the main UI, click on the Home tab (all the way to the left at the bottom of the Icon UI) then, click past, you'll past the image / video you copyed into the game.
Last edited by N a v y 3 0 0 1; May 6 @ 10:24am
UI will always be subjective... as are controls. Blender in its earlier days had a UI that feels completely different from how it is now, yet is the tool that is becoming more and more what everyone now uses as it has been improved upon over the years. Major improvements don't just come from nowhere, and require a lot of time and careful planning, especially with Resonite's scope.

Which brings up another point: VRChat is a multi-user Unity scene viewer with VR functionality and voice communication. All content must be made and published in a separate Unity editor. Resonite has similar functionality, but is also the editor, with no additional downloads or tools required. This means the scope of the two are not the same: one focuses on only needing to handle viewing functions and benefits from the editor's optimization passes during publishing, while the other has to encompass all of that in a single package. The benefit is that adjustments do not require launching additional software, but it does mean the application has more involved.

This was more discussed about two weeks ago in a short video: https://www.youtube.com/watch?v=D5O7FNzGL2U
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