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Resonite has been out for what, a little over a year, I think performance is probably a big sticking point more so because the sim is VR focused. And while a little chug in secondlife may be annoying but a part of life in a popular sim space that you can deal with, when that same kind of chug is consistant, but also in an immersive VR space, it can lead to rapid VR Fatigue and Nausia, especially if you haven't developed strong 'VR legs' yet.
And while something like a 4060 may get you through most VR titles with decent performance Resonite, being as vast and modular as it is, like SL once was, it's just not going to cut it, so a lot of complaints are coming from people who arent fully grasping the technical requirements are different here than they are in like Half Life: Alyx. (especially since technically you can play that off a Asus ROG Ally X with a quest headset and get pretty decent performance if at a somewhat lower resolution.)
It's still a ways before Resonite or any other VR social platform truely matches Second-Life's overall proto-metaverse scale and capabilities. But the foundation seems to be there, Just needs work, polish, and the continued passion of community.
In resonite, I made true friends! And i have a working tardis that i use to travile though out resonite
But there was certainly a time when Second Life needed a beefy {for it's time} computer. Or you had to tweak settings down for passable performance.
I ll still check more once in a while tho.
Calling potato a pc that has to render hundreds of things when playing on a headset, which is already rendering for it is... Lets just say its stupid.
Imagine having 90 fps in al vr games but then you play resonite and youre having 40 fps with constant freezes and things because you also need a speedy internet.
There is so much to improve in my opinion. And being similar to SL is not a good thing.
VRC is an even bigger mess in many ways, and stil is a massive mess... When VRC launched it had a ♥♥♥♥♥♥♥ performance on most systems. It ran worse than resonite does for me now in both desktop and VR. And was riddled with crashers and script kiddies (and stil is despite EAC, and yeah it also forces that useless kernel level drive/malware down our throats while not really helping at all and opening more risk factors)
And back to secondlife... It is an old outdated platform, nothing I see is even the slightest appealing about it. No proper VR support yet either afaik. ♥♥♥♥ outdated graphical engine, and basically everything you do is paywalled in some way or another or tied to some "second life economy". I dont go to a platform to be stil attached to real world economy and stuff... As a creator that is just as annoying to me as VRC is with its Unity requirement (and other avatar limitations). So no, it is not more similar to SL than Garry's mod is similar to SL.
Resontie is messy. But so is every other platform in their own ways.
Half of this is wrong and the other half is naive. You can have your opinion, man, but at least google some basics before you make stuff up.
Player made content can only help so and so much before limitations of the engine kicks inn...
To be fair, the newer stuff that has been added actually tries to use the GPU rather than pretending it exists. That said, even optimal content runs 'okay' on the platform... just good luck finding it, when most clubs have average ARC (Avatar Rendering Cost) values that are beyond 100k.
And before the complaints start rolling in: I've both remade my own items and redid many textures in a reusable way to bring my ARC down to about 23k on average, without looking like an N64 model reject. Memory usage is also 6kb for a custom written AO, floater text that is driven while I'm in Resonite, and outfit control. The issue is this is a PITA to do and I can't imagine a regular user doing this.