Resonite

Resonite

DukeyNukey Nov 8, 2023 @ 3:20pm
graphics too high
can you add some features to turn them down or at least to turn off motion blur? my pc can't handle it and it makes me motion sick on desktop use.
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Showing 1-4 of 4 comments
Flame Soulis Nov 8, 2023 @ 4:18pm 
There's a seperate discussion regarding why graphical options are a bit tricky (it's up to the world builders for the most part). However, for motion blur, there are two things:

1) There's a feature request to disable it: https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/178
2) In said feature request is a link to a mod that also disables it. Mods are allowed in Resonite.

Part of why there aren't more settings is due to the settings system being re-written to allow easier implementation of options, including motion blur toggles.
Flame Soulis Nov 13, 2023 @ 3:17pm 
So, just revisiting this: The last update applied today mentioned that the next major update is to address the settings page, which should allow options to disable motion blur, which has been discussed a few times on GitHub.
DukeyNukey Nov 15, 2023 @ 5:15pm 
wait if mods are allowed then how do they even apply them? is like loose files or do they use some kind of launcher or is there official support? cause graphics settings being determined by the world maker sounds like a terrible idea since it's possible and i know someone will make the most physically sickening world.
Flame Soulis Nov 15, 2023 @ 7:45pm 
The only system that offers a non-world creator operated setting system that I am aware of is Second Life.

As for the mod files, Resonite's engine can load plug-ins, and one plug-in is a modloader. The modloader is needed because, under normal conditions, Resonite will change its version to reflect what plug-ins are loaded, so that conflicts between missing features do not arrise. As mods are usually client side only, this particular function isn't needed, so the ResoniteModLoader handles loading of mods.

As for how they work in a nutshell: you make a folder called rml_mods, throw in the mods, throw the RML into the libraries folder, and then add a launch option to load that library. More details can be found on its GitHub.

Resonite Mod Loader: https://github.com/resonite-modding-group/ResoniteModLoader
Motion Blur Disable mod: https://github.com/Raidriar796/MotionBlurDisable
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