Resonite

Resonite

sponjito Oct 19, 2023 @ 3:47am
Quest 2 native version!
This is much more complete and versatile than vrchat, but it needs a native version for quest 2, a version focused on the social part only... I understand that a lot of power is required for everything that is creation... but they do make the native version of quest 2 works only to enter the worlds and interact with other avatars without the creation part... I think they would add many people... whoever wants to create content that uses a PC, whoever wants to see content and chat that can use quest 2 or pc interchangeably.

I think this would add users to the project.

I am a programmer and I understand that they focus on creation tools because that is what we like... but to add people we have to offer them easy ways to use Resonite
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Showing 1-15 of 20 comments
Karathkasun Oct 19, 2023 @ 1:58pm 
Quest native is probably low on priority. There are lots of rendering limitations, and creators would have a very low bar for maximum quality if they wanted their assets to work with Quest.

Played the older version of this game on Quest 2 and it was pretty bad. Shader problems, memory limitations, hard crashes... not fun.
sponjito Oct 19, 2023 @ 8:54pm 
I think adding people should also be a priority...
shny_scott Oct 20, 2023 @ 1:19am 
One of the large parts of this game is the in-game creation and modification tools. If you strip that out entirely, you lose a large chunk of what makes Resonite so unique. I've made personalized avatar and prop modifications that simply wouldn't exist in a game like VRChat thanks to them.

But more importantly, don't forget this game already doesn't run great even on relatively powerful machines. I have a Ryzen 3600 and RTX 3060ti, yet even in the stock home environment I usually hang at 40-50fps. Even on a map based on imported models from a game that released in 2002, I couldn't ever hit 60fps. There is no way this game could ever (at least in its current state) run on what is essentially a fancy Android phone.

also, to clarify, I use quest 1 + virtual desktop (running the game in oculus mode for minimum performance overhead)

Oh yeah I also forgot to mention, VRChat doesn't actually meet the Quest store minimum quality requirements because of how poorly it runs. They just get a special exception because they have clout. Resonite certainly doesn't have the same popularity of VRChat, and would not get the same exemptions.
Last edited by shny_scott; Oct 20, 2023 @ 1:20am
Flame Soulis Oct 20, 2023 @ 1:51pm 
Originally posted by sponjito:
I think adding people should also be a priority...

Mobile aren't the majority, and even then, due to how things work with Resonite, it'll be awhile before work on mobile specifications are prioritized. Fully removing the last remnants of Unity and improving stability, for example, are a bit of a higher priority, which in turn can improve the mobile offerings, when ready.
sponjito Oct 21, 2023 @ 3:12pm 
It sounds like fear of stopping being exclusive...

I think that a social platform... should seek to enlarge its social network to become relevant...
I mean, the technical issues are important... but you also add people who use the platform... otherwise this is going to be a very good platform technically, better than vrchat for example (in fact it already is) but without movement of people which pull it down...
Flame Soulis Oct 21, 2023 @ 5:22pm 
Originally posted by sponjito:
It sounds like fear of stopping being exclusive...

That isn't what I said. The problem right now is the platform isn't ready to become supporting mobile hardware just yet, because there aren't yet optimizations just to support the current systems in place. That's nothing to do with exclusivity and you are putting words where they don't exist.

Originally posted by sponjito:
I think that a social platform... should seek to enlarge its social network to become relevant...

Resonite is capable of being a social platform... but it also isn't. It's an entire engine system, more on par of a web browser so to speak, where you can visit areas more for socializing, but you can also just go elsewhere to load up a developer kit or visit a location to bring its asset over to another location. This was actually a question someone asked the creator of Resonite, and while the above is my take, they had another one that I can't quite remember.

Don't get me wrong: I get that movement isn't that fast right now, and it is upsetting given the strengths of the platform over most others. Mobile hardware is just a very fickle beast that cannot be taken lightly, and would only complicate development further. Other issues, like media importing issues (*cough cough* https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/216 ), limited distribution options (right now, avatars have to be set up by someone and distributed internally if you want to keep features intact), and random world performance hiccups are just a few that are yet to be resolved.
Originally posted by SCOTT0852:
One of the large parts of this game is the in-game creation and modification tools. If you strip that out entirely, you lose a large chunk of what makes Resonite so unique. I've made personalized avatar and prop modifications that simply wouldn't exist in a game like VRChat thanks to them.

But more importantly, don't forget this game already doesn't run great even on relatively powerful machines. I have a Ryzen 3600 and RTX 3060ti, yet even in the stock home environment I usually hang at 40-50fps. Even on a map based on imported models from a game that released in 2002, I couldn't ever hit 60fps. There is no way this game could ever (at least in its current state) run on what is essentially a fancy Android phone.

also, to clarify, I use quest 1 + virtual desktop (running the game in oculus mode for minimum performance overhead)

Oh yeah I also forgot to mention, VRChat doesn't actually meet the Quest store minimum quality requirements because of how poorly it runs. They just get a special exception because they have clout. Resonite certainly doesn't have the same popularity of VRChat, and would not get the same exemptions.
Um, I'm sorry? Couldn't ever hit 60fps?? My GPU is an AMD Radeon RX 580... yk.. 10-20 times worse than yours??? And I hit like.... 60-70 fps...
JackTheFoxOtter Jul 4, 2024 @ 7:59am 
Originally posted by ꧁ Rikka/六華 ꧂:
Originally posted by SCOTT0852:
One of the large parts of this game is the in-game creation and modification tools. If you strip that out entirely, you lose a large chunk of what makes Resonite so unique. I've made personalized avatar and prop modifications that simply wouldn't exist in a game like VRChat thanks to them.

But more importantly, don't forget this game already doesn't run great even on relatively powerful machines. I have a Ryzen 3600 and RTX 3060ti, yet even in the stock home environment I usually hang at 40-50fps. Even on a map based on imported models from a game that released in 2002, I couldn't ever hit 60fps. There is no way this game could ever (at least in its current state) run on what is essentially a fancy Android phone.

also, to clarify, I use quest 1 + virtual desktop (running the game in oculus mode for minimum performance overhead)

Oh yeah I also forgot to mention, VRChat doesn't actually meet the Quest store minimum quality requirements because of how poorly it runs. They just get a special exception because they have clout. Resonite certainly doesn't have the same popularity of VRChat, and would not get the same exemptions.
Um, I'm sorry? Couldn't ever hit 60fps?? My GPU is an AMD Radeon RX 580... yk.. 10-20 times worse than yours??? And I hit like.... 60-70 fps...

The GPU currently is not the bottleneck in most situations, it's CPU performance. If you have a fast CPU / one with lots of cache (like the x3D chips) you'll get a pretty big performance boost. With the upcoming performance improvements, CPU performance is likely to improve a lot all across the board, and hopefully not be the bottleneck anymore. Presently, a strong GPU doesn't have to mean you'll get good FPS if your CPU is older.
JackTheFoxOtter Jul 4, 2024 @ 8:04am 
Oh, also in general because it's on-topic: getting Resonite to run on mobile hardware is definitely something the devs would like to do. But there's a couple of prerequisites that need to happen first, major performance improvements of the engine as well as most likely the new in-house rendering engine.

But Resonite itself is already equipped with a bunch of tools in the background that make standalone VR support feasible, most notably the flexible asset variant system, which provides the foundation for different devices pulling different versions or "variants" of assets. For example the mobile optimized shaders, lower resolution textures & meshes, etc. for mobile devices like the Quest.
N a v y 3 0 0 1 Jul 5, 2024 @ 3:18pm 
A quest verson is planned, but thats years down the road
Samson Fairfox Jul 12, 2024 @ 7:22am 
♥♥♥♥ mobile it only brings in the kids and squeakers, garbage has some of the most ♥♥♥♥♥♥♥ stupid limits like for example you can't have transparent textures on avatars but you can have transparent particles for some reason.

Just let the Facebook VR die.

When the SEGA dreamcast has more graphics features you know how ♥♥♥♥♥♥♥ garbage Mobile VR is.
JackTheFoxOtter Jul 13, 2024 @ 3:45am 
Originally posted by Samson Fairfox:
♥♥♥♥ mobile it only brings in the kids and squeakers, garbage has some of the most ♥♥♥♥♥♥♥ stupid limits like for example you can't have transparent textures on avatars but you can have transparent particles for some reason.

Just let the Facebook VR die.

When the SEGA dreamcast has more graphics features you know how ♥♥♥♥♥♥♥ garbage Mobile VR is.

Resonite will remain a 16+ game regardless of the availability on different platforms, so that's not really a concern.

The limitations you mention I don't think are inherent to mobile hardware, they are moreso inherent to implementations of mobile hardware support other platforms have. There's no doubt going to be limited graphical fidelity, but I highly doubt that will impact you in the content you create. I would advice to be a bit more open-minded here, limitations that are enforced on other platforms likely don't apply to Resonite 1:1.

Generally, getting Resonite's engine to run on as wide of a hardware variety as possible is a pretty good goal. Even if you don't intend to use those platforms yourself, the optimizations and design considerations for allowing this as an option will likely have benefits for you as well! I'm personally pretty excited about lowering the barrier of entry. Currently, you need a pretty expensive PCVR setup to run the game well, which is pretty much excluding a lot of people that can't afford this kind of setup. Lowering the bar means more people can experience Resonite, which means overall more creativity in the community and growth for the platform!
Groxxy Jul 17, 2024 @ 10:07am 
Gonna be honest, when the funny sandbox can barely even run on high end PCs, I really don't think porting to mobile now is a good idea, maybe when we can run Resonite with borderline potato hardware and still get decent frames it will be viable, and that's honestly more of an if than a when IMO.
JackTheFoxOtter Jul 17, 2024 @ 11:12pm 
Originally posted by Groxxy:
Gonna be honest, when the funny sandbox can barely even run on high end PCs, I really don't think porting to mobile now is a good idea, maybe when we can run Resonite with borderline potato hardware and still get decent frames it will be viable, and that's honestly more of an if than a when IMO.

Well, as it stands today, yeah. But that's why the major performance optimizations and new rendering engine are considered a prerequisite for supporting mobile hardware. We won't get to that point immediately, but that doesn't mean we're not heading there in the future.
Tiny Plume Jul 19, 2024 @ 5:31am 
Even with major performance improvement, we cannot really change the nature of the platform: It's very much something where you can edit anything at runtime. Nothing is truly compiled, optimized, and unchangeable. I don't imagine the Quest 3 running that in standalone, much less the Quest 2.

That being said, I'd absolutely love being proven wrong in the future, as this would mean having the ability to travel and still having access to Resonite.
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