Sins of a Dark Age

Sins of a Dark Age

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Winterclaw42 Mar 24, 2014 @ 9:30am
(suggestion) ARAM Map
All Random All Mid, its a one lane map in LOL where you don't get to choose your champions. I'm not a fan of the random part (it works though), but a one lane map would be awesome.

If anyone else interested in doing some All Mid (maybe all random too) matches, post here. Maybe if there's enough of us we can start some custom matches.
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Showing 1-15 of 17 comments
Eerywax Mar 24, 2014 @ 9:38am 
+1
YuwenTzuya Mar 24, 2014 @ 10:21am 
I don't like this idea , it's for LOL noobs
Yuki Mar 24, 2014 @ 11:49am 
Well, it would be optional to play it so I dont see any reason not to support this idea. I was thinking about hosting ARAMs every now and then anyway.

+1
Oi the Rolk Mar 24, 2014 @ 12:53pm 
Then the sceptics will complain that much more about the game's unoriginality and how iclad can't even create their own map. I don't know how i feel about this - all i know is that different map modes will be implemented at some point in the future ><
Eerywax Mar 24, 2014 @ 2:03pm 
Originally posted by OiTheRolk:
Then the sceptics will complain that much more about the game's unoriginality and how iclad can't even create their own map.

Riot invented bridges. Every time you pay a toll to cross a bridge they get a cut.
Evil Shredder Mar 24, 2014 @ 2:28pm 
I wouldnt mind a 3v3 one lane map, 5v5 one lane would be overkill haha.
Ziggy Mar 24, 2014 @ 3:18pm 
Definitely in favor. Aram is one of my favorite modes.
Winterclaw42 Mar 24, 2014 @ 3:30pm 
There's still things you can do to make it interesting.

1. it could be wider, or have very small jungles on each side.
2. it doesn't have to be straight, maybe a zig-zag lane
3. maybe it could be king of the hill where the team that controls the center of the map for longer wins, or have 3 areas to control in each lane for points or whatever.

Sadly, it can never have Poros. :`(
Ziggy Mar 24, 2014 @ 4:54pm 
Verics can be comparable... but not equal.
Fat Viking Nerd Mar 24, 2014 @ 6:04pm 
Not a fan of ARAM. I'd like to see what other original ideas IC has come up with.

Maybe a two lane map, or maybe a map with some mechanic aside from lanes. Who knows, this is only the beginning!
Corpsefoot Mar 28, 2014 @ 7:47pm 
A while ago, I envisioned a pseudo-one-lane map with two parallel "trails" in which both teams would go further and further into a dark jungle, picking up "pelts" from various NPC monsters as they went. The object of the game would be to get your team's pelts to a receptacle of sorts at the very end of the map, and there would be shops strategically plotted along the way for your hero to gain strength as he advanced through the stage.

The kicker would be that at some point the monsters you faced could very well prove to be safer to run away from than confront directly (hydras and dragons and trolls, oh my!), because the pelts you had amassed up until that point would be no good to you if you died (no respawning/collecting pelts from corpses in that particular mode, owing to its more frantic, action-packed nature.) In other words, you'd have to make a choice between killing these larger monsters for their very high pelt bounty, or running away from them if the imminent threat was not worth the potential payoff.

The PvP nature of the map would arrive in the form of "bait"; at every shop, your team could sacrifice whatever amount of pelts you currently possessed in order to scatter "bait" along the opposing team's trail, resulting in larger amounts of that particular section of trail's "mascot monster" to spawn in front of the enemy. This would effectively impede their progress, or cause them to forsake what could otherwise have proved to be an easily farmable tract of trail (20 verics are pretty smashable at level one, but 200 of them might not be XD)

The counter-counter-strategies in that game would also be pretty intense (do we dump all our pelts into killing off the opposing team, or try to reach the end with them? Should I build a more tanky hero to survive all the bait the enemy might throw at us, or should I build a mobile hyper-carry who can massacre the earlier waves of monsters and then just hotfoot it to the end of the stage? I see they have no ranged heroes, so shouldn't we should only use our pelts to bait in ranged monsters for them to kill, so they get potshotted while they run around trying to survive?) Additionally, I'm pretty confident that no other DotA-clone in the history of gaming has ever attempted a level setup this ambitious, so it might become a memorable talking point regarding Sins if the mode catches on.

And the ideas don't have to stop even near there; all the above is just food for thought, you understand =P
Gary Oak Mar 30, 2014 @ 6:18pm 
cashmuny
T1nyTim Mar 30, 2014 @ 10:17pm 
Just so everyone is on the same page. LoL isn't the only popular MOBA with a 1 lane game mode. Dota 2 has 1 too, however it's only for custom matches however rather then online. Which I do like it being an offline for when playing with group of friends (though we normally play all the same hero in the one line, which can be ridiculously crazy with some of the heroes).
Fat Viking Nerd Mar 30, 2014 @ 10:46pm 
Yeah, the constant team fights can be pretty fun, especially with some good friends. WIth only one map right now, maybe custom matches could take it a step further and allow us to turn off side wave spawns, or something to achieve a sort of aram.

The current random hero pickdoesn't work well, because it shows you your hero before locking in, so you just keep clicking until "it's random but it's the one I want". I would propse that if you select a random Hero, instead of generating a new one on each click, just generate the hero after the lock button is pressed. This would allow for true random Hero matches.
T1nyTim Mar 30, 2014 @ 10:58pm 
As an almost cop-out, Dota 2 just makes it so that the creeps only spawn in the mid lane. But with towers having backdoor protection, it takes a lot to be able to take the towers down (at a point, that a game would already be decided).
Obviously if it was to be implemented a special map would probably be better, but it's not the only option. (Also the Dota 2 version gives you access to the jungle still, which is nice)
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