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You can change this using notepad.
in your documents\battleground europe\cfml folder you should find a file named global.calib
when you open the file up in wordpad or notepad++ it will look something like this....
0x80000000,3.215315,1.225
0x80000001,1.000000,0.45
0x81000000,0.114000,0.661000,0.290000,1.000000
........................
what these numbers mean...
0x80000000
this is the code for the mouse x axis (left / Right)
3.215315 is the speed normal
1.225 is the speed aimed
this is the VALUE the mouse x sensitivity is adjusted by, [3 times faster]
and 1.225 times aimed
0x80000001
this is the code for mouse y axis(Up/Down)
normal speed 1.000000
aimed speed 0.45
it is set to times 1, no added sensitivity [the default value].
aimed speed a little under half
0x80000001,2.500000,1.0000
it is set to times 2.5 and 1.0 etc
So if you make it match the X axis, it will be same speed
DONT change the axis identifier, the 0x80000 part, just the 2 values separated by the commas
those are your normal and aimed speed values
Edit as required, then save and start game
DO NOT DRAG MOUSE SLIDER IN GAME AFTER EDITING
it will return it to the differential speed
This issue is really offputting to me, and maybe to other people too. You might want to consider making a checkbox where you can enable/disable this ingame. I think u need every player you can get and such minutia can chase away people.
add speed to it until it is moving how you want it
Paste those lines here if you want
No, what i showed him will work fine, no 3rd party stuff needed at all
Just increment the Y axis speed until it is what you want it to be.
It works the way it does because moving n the X axis you of course move things a lot farther
you turn 360 degrees or more depending on mouse speed
The Y axis would move at most 180 degrees
And since in this game infantry have some physics running, like inertia, if the Y is up too
high it can make it hard for people to aim properly.
You will have to experiment what values suit you best, but you might start off with simply doubling the Y axis speed values and testing if it is too fast or not.
If you only want that change to affect infantry, then save the file as infantry.calib instead of global.calib
I've tried this and doesn't seem to work for me. I started with this vaules:
0x80000000,0.125000,0.125000
0x80000001,0.125000,0.125000
This is the lowest sensitivity given by ingame settings. This settings work fine (slow movements in game)
But then I changed Y aim axis by increasing it's vaule to 1 (normal speed), like this:
0x80000000,0.125000,0.125000
0x80000001,0.125000,1.000000
But the outcome in game is that, both, X and Y axis have normal speed
0x80000000,1.323386,0.213410
0x80000001,1.645586,0.522410
0x81000001,0.051200,0.500000,0.500000,1.000000
0x81000000,0.051200,0.500000,0.500000,1.000000
0x81000003,0.041230,0.500000,0.500000,1.000000
0x81000007,0.041230,0.500000,0.500000,1.000000