WWII Online

WWII Online

Tominator May 14, 2018 @ 1:08pm
Mouse sensitivity for infantry movement
Is there any way to make the soldier look up and down at the same speed as looking left and right.
It somehow always seem off and is really offputting. It is one of the main reasons i dont play this game, i can try and look past many other things, but this wierd sensitivity is a deal braker.
< >
Showing 1-10 of 10 comments
Wiesshund May 15, 2018 @ 3:22pm 
Yes, you are correct the axis rates are offset by default so people can set up to turn around fast but not have the verticle gun aim go overly fast on them

You can change this using notepad.
in your documents\battleground europe\cfml folder you should find a file named global.calib

when you open the file up in wordpad or notepad++ it will look something like this....

0x80000000,3.215315,1.225
0x80000001,1.000000,0.45
0x81000000,0.114000,0.661000,0.290000,1.000000
........................

what these numbers mean...

0x80000000

this is the code for the mouse x axis (left / Right)

3.215315 is the speed normal

1.225 is the speed aimed

this is the VALUE the mouse x sensitivity is adjusted by, [3 times faster]
and 1.225 times aimed



0x80000001

this is the code for mouse y axis(Up/Down)

normal speed 1.000000
aimed speed 0.45

it is set to times 1, no added sensitivity [the default value].
aimed speed a little under half

0x80000001,2.500000,1.0000
it is set to times 2.5 and 1.0 etc

So if you make it match the X axis, it will be same speed
DONT change the axis identifier, the 0x80000 part, just the 2 values separated by the commas
those are your normal and aimed speed values

Edit as required, then save and start game
DO NOT DRAG MOUSE SLIDER IN GAME AFTER EDITING
it will return it to the differential speed



Last edited by Wiesshund; May 15, 2018 @ 3:29pm
Xoom  [developer] May 16, 2018 @ 11:06am 
Great informative response, Thanks Merlin!
Tominator May 16, 2018 @ 11:49am 
Nice, thx.
This issue is really offputting to me, and maybe to other people too. You might want to consider making a checkbox where you can enable/disable this ingame. I think u need every player you can get and such minutia can chase away people.
Tominator May 16, 2018 @ 12:24pm 
hmmm... it dosnt seem to work, i open that file and i see that the values are actually the same for both axis, yet in game it is different.
Wiesshund May 16, 2018 @ 7:36pm 
Did you change the Y axis?
add speed to it until it is moving how you want it

Paste those lines here if you want
ManletPride May 16, 2018 @ 8:51pm 
Originally posted by Tominator:
hmmm... it dosnt seem to work, i open that file and i see that the values are actually the same for both axis, yet in game it is different.
Because these people put some kind of weird horizantal mouse acceleration in to their game and there's no way to get rid of it. I suppose you could try mitigate it with a x-axis sensitivity setting on a 3rd party program but it's too much work tbh.
Wiesshund May 17, 2018 @ 3:16pm 
Originally posted by ManletPride:
Because these people put some kind of weird horizantal mouse acceleration in to their game and there's no way to get rid of it. I suppose you could try mitigate it with a x-axis sensitivity setting on a 3rd party program but it's too much work tbh.

No, what i showed him will work fine, no 3rd party stuff needed at all
Just increment the Y axis speed until it is what you want it to be.

It works the way it does because moving n the X axis you of course move things a lot farther
you turn 360 degrees or more depending on mouse speed

The Y axis would move at most 180 degrees

And since in this game infantry have some physics running, like inertia, if the Y is up too
high it can make it hard for people to aim properly.


You will have to experiment what values suit you best, but you might start off with simply doubling the Y axis speed values and testing if it is too fast or not.

If you only want that change to affect infantry, then save the file as infantry.calib instead of global.calib

Syd Jun 16, 2018 @ 4:01am 
Originally posted by Merlin51:
Yes, you are correct the axis rates are offset by default so people can set up to turn around fast but not have the verticle gun aim go overly fast on them

You can change this using notepad.
in your documents\battleground europe\cfml folder you should find a file named global.calib

when you open the file up in wordpad or notepad++ it will look something like this....

0x80000000,3.215315,1.225
0x80000001,1.000000,0.45
0x81000000,0.114000,0.661000,0.290000,1.000000
........................

what these numbers mean...

0x80000000

this is the code for the mouse x axis (left / Right)

3.215315 is the speed normal

1.225 is the speed aimed

this is the VALUE the mouse x sensitivity is adjusted by, [3 times faster]
and 1.225 times aimed



0x80000001

this is the code for mouse y axis(Up/Down)

normal speed 1.000000
aimed speed 0.45

it is set to times 1, no added sensitivity [the default value].
aimed speed a little under half

0x80000001,2.500000,1.0000
it is set to times 2.5 and 1.0 etc

So if you make it match the X axis, it will be same speed
DONT change the axis identifier, the 0x80000 part, just the 2 values separated by the commas
those are your normal and aimed speed values

Edit as required, then save and start game
DO NOT DRAG MOUSE SLIDER IN GAME AFTER EDITING
it will return it to the differential speed

I've tried this and doesn't seem to work for me. I started with this vaules:

0x80000000,0.125000,0.125000
0x80000001,0.125000,0.125000

This is the lowest sensitivity given by ingame settings. This settings work fine (slow movements in game)

But then I changed Y aim axis by increasing it's vaule to 1 (normal speed), like this:

0x80000000,0.125000,0.125000
0x80000001,0.125000,1.000000

But the outcome in game is that, both, X and Y axis have normal speed
Wiesshund Jun 16, 2018 @ 11:20pm 
Here is mine


0x80000000,1.323386,0.213410
0x80000001,1.645586,0.522410
0x81000001,0.051200,0.500000,0.500000,1.000000
0x81000000,0.051200,0.500000,0.500000,1.000000
0x81000003,0.041230,0.500000,0.500000,1.000000
0x81000007,0.041230,0.500000,0.500000,1.000000
Wieslaw Paleta Aug 30, 2024 @ 4:11pm 
you changed my life, now I can play this game normally, previously I used the slider. THANK YOU!
< >
Showing 1-10 of 10 comments
Per page: 1530 50