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The majority of other WW2 games are simple arcade games that can be beaten in an afternoon, with flashy graphics but zero depth.
If you're comming from Call of Duty or Battlefield, it's likely you won't like this game because it does not subscribe to that sort of arcade-style gameplay, but if you're comming from Red Orchestra or ArmA, more simulation-focused games, you likely will.
Of course not, it's an arcade game in comparison.
The closest would be Red Orchestra 1 or 2 or ArmA 2 or 3 with WW2 mods or "Iron Front 44", but still, not quite as large and in-depth.
So the answer remains the same - no.
LoL i remember that
https://youtu.be/tjdGRqM2rIA
This is why we have WWII Online, so you dont have to be stuck playing monty pythons version of it LOL
This game would have died long time ago, if there was something similar with new tech.
I have many friends working in Dice, and other big gaming developing companies, and the strange thing (if you ask me) is that they aren't interested in creating a simulator of this size. Probably due to the enormous task of finding a graphic engine that could make it look "at par" with the other projects they already released.
But market deffo is here. And technology starting to be available to make even planet size arenas (see Outerra graphics engine[www.outerra.com]. Mean age of players is also higher than other games, meaning you have people like me that would EASY donate larger sums if the "WWIIOnline 2" rolls in.
that's a mod for BF2 it is not an MMO, there is no persistent battlefield etc.
It's similarity to WWII Online ends past the theme
Simple answer to this - these big companies mostly target kids and most kids don't really like realism in games. They want their shiny graphics and "loot boxes" and "kill streaks", not having to learn the control schemes, communication, tactics, etc. Even ArmA games were pretty niche before the "Day-Z" mod came out and introduced zombie survival to these military simulation games.
Outerra is already powering "TitanIM", a global scale sandbox military simulator, and VBS, a likewise military simulator derived from the ArmA series, is also getting full global rendering support. The thing with these "games" is that they aren't actually "games" but more training programs for military and educational purposes. This is why gamers can't really get their hands on them, unless they join some of these institutions (or via other, shady means - although VBS addons use heavy encription so pirates would have to do some serious work to hack them - probably not worth the effort since most kids don't care about these simulators anyway).
Would they be successful if they were released in "game" forms? I don't know, but I guess the high pricing and the barren, non-gamey nature would turn off many from them, and there would be a lot of whining about the "not as good as the last Call of Duty or Battlefield" graphics.
I could see the dedicated WW2 Online players being interested though.
Edit: as far as huge scale "AAA" open world games go, let's see how Star Citizen will do (if it ever comes out, that is)
Negative
There is no other game in the world that uses this Unity engine
There is a game engine called unity3d made by another company but the only thing shared is a similar name.
No idea why CRS chose the name unity back in 1999/2000 when ever they decided to give it a name.