Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord

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xxariochxx Sep 18, 2023 @ 1:31am
OMG 3 hours of no door to get out of the "negative zones"
What am i supposed to do how do i get out all ive been doing for the last 3 hours going on 4 is running in circles on floor 4 i got teleported into this dang thing now i cant get out there is no door out none need help dont care...fix this i think its bugged.
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Showing 1-11 of 11 comments
Kaur Sep 18, 2023 @ 1:50am 
There's never been a way out of Door Hell. It's not a bug, that's how the original game was. https://www.tk421.net/wizardry/maps/map1-04.gif (Map spoiler of course)
xxariochxx Sep 18, 2023 @ 1:54am 
your telling me im stuck there never to actually not be able to play my characters then cause it says theres a way out if i was teleported there "Note that if a triggered Teleporter trap sends you to one of the "negative zones", there are one-way doors to let you back into the mapped areas. You may experience random encounters while searching for the door."
Last edited by xxariochxx; Sep 18, 2023 @ 1:55am
xxariochxx Sep 18, 2023 @ 1:55am 
but i have no idea what he's talking about cause i dont see a dam door
xxariochxx Sep 18, 2023 @ 2:14am 
and its not spoilers the game is 40 years plus old this shouldnt be in a game when your trying to have fun and running in circles trying to figure out what the hell is wrong for 3 hours isnt fun.
Last edited by xxariochxx; Sep 18, 2023 @ 2:14am
Typhon Sep 18, 2023 @ 6:23am 
Originally posted by xxariochxx:
your telling me im stuck there never to actually not be able to play my characters then cause it says theres a way out if i was teleported there "Note that if a triggered Teleporter trap sends you to one of the "negative zones", there are one-way doors to let you back into the mapped areas. You may experience random encounters while searching for the door."

You also can raise a separate party to level 13, send two characters in there, one who can MALOR in and out, and ferry the others back to base.
xxariochxx Sep 18, 2023 @ 6:26am 
yeah i started a new party it was so bad that this happened to my lvl 12's to just stick them in there....thanks for telling me about just another grindin fest till 13 i guess... thumbs up man
Necroscope Sep 18, 2023 @ 7:48am 
I distinctly remember from when I was a kid, losing a mid-level party that I had spent hours with in this same area. I did exactly what Typhon suggested, and then I never explored the remainder of level 4, ever again.

This is not a game that is for the faint of heart. It pulls zero punches, and can be brutally unforgiving, even if you know exactly what you are doing. No matter how prepared you think that you are, you are not.
Reiska Sep 18, 2023 @ 7:59am 
You will almost certainly need LOMILWA to find the hidden doors, as well.
rockbadgerx Sep 23, 2023 @ 1:53am 
What Kaur said. All part of the sometimes rather unforgiving learning curve.
Peebs Sep 23, 2023 @ 12:51pm 
Or! Use an exploit / bug in the code right now I found to return your party to town.

When playing as that party, press the camp menu twice and choose "Go to Town"

When in town, choose Maze, restart an out party, and when you choose the party stuck in the dungeon, mash accept like 6-10 rapidly.

Now go check the inn, all of your party members should be hanging out inside.

Sure it's an exploit right now, but if it keeps ya from quitting the game, you should go for it. =D
Peebs Sep 23, 2023 @ 12:55pm 
Also, There is a legitimate way to warp a level 12 party back to town, but you lose all your gear.

The priest spell LOKTOFEIT is your emergency exit button, and will take you back to town at the cost of all the items on everyone.

You could take your priest and mage, give all their gear to the rest of the party, drop everyone else, and then leave them in door hell. Then you could solo mage a while blowing up low level mobs until you get MALOR at level 13 so you and the priest can go back in on a rescue mission.
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Date Posted: Sep 18, 2023 @ 1:31am
Posts: 11