Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord

View Stats:
Sydeout Sep 15, 2023 @ 6:32pm
Original Wizardry's all had a RNG that would occasionally give tons of stats to new characters
Has anyone seen that here?

I made about 40 characters hoping for that one time I got 18-20 points to put into a character but haven't seen it yet.
< >
Showing 1-15 of 29 comments
Tony Sep 15, 2023 @ 6:36pm 
Check options. By default characters get fixed stats to allocate at creation. That can be disabled.
Reiska Sep 15, 2023 @ 7:00pm 
The most points you can get in this version is 29.
Sydeout Sep 15, 2023 @ 7:09pm 
Originally posted by Reiska:
The most points you can get in this version is 29.

29 total? or 29 at character creation? Every Wizardry since the beginning has had the possibility of 18+ points at creation so you could make a Samurai at lvl 1.
Sydeout Sep 15, 2023 @ 7:15pm 
Originally posted by Tony:
Check options. By default characters get fixed stats to allocate at creation. That can be disabled.

This worked so far the highest I've received is 20 pts and is just shy of the Samurai
Reiska Sep 15, 2023 @ 7:30pm 
Originally posted by Sydeout:
Originally posted by Reiska:
The most points you can get in this version is 29.

29 total? or 29 at character creation? Every Wizardry since the beginning has had the possibility of 18+ points at creation so you could make a Samurai at lvl 1.

29 bonus points at creation.
Last edited by Reiska; Sep 15, 2023 @ 7:31pm
c1one Sep 15, 2023 @ 8:42pm 
Originally posted by Reiska:
The most points you can get in this version is 29.
How do we know the highest is 29? I have rolled 28 once... out of about 200 rolls so far. I don't doubt you, just curious where the number is from.
Reiska Sep 15, 2023 @ 9:06pm 
Originally posted by c1one:
Originally posted by Reiska:
The most points you can get in this version is 29.
How do we know the highest is 29? I have rolled 28 once... out of about 200 rolls so far. I don't doubt you, just curious where the number is from.

The original Apple II release (which this version is based on) has been disassembled and has source code available (it's not, strictly speaking, the original source code Woodhead and Greenberg wrote, but it compiles to a byte-for-byte-identical copy of the retail game), and as such all the calculations of that version are documented.

In the Apple II release, the game first does an initial bonus roll between 7 and 10 points. There's then a 10% chance to add 10 to this total. If the total is still less than 20, there's a second 10% chance to add 10 again. So, all told, 90% of the time your roll will be between 7 and 10 points; 9.25% of the time, it will be between 17 and 20; and 0.75% of the time, it will be between 27 and 29.

At some point one of the ports changed the logic for rolls a little bit - I'm not sure which platform originated the change, but most players are likely to be familiar with the modified logic as it's what appeared in most of the console ports and the DOS version, where the initial bonus roll is instead between 5 and 9 points. (I don't know the details beyond that though I'm afraid.)
Last edited by Reiska; Sep 15, 2023 @ 9:11pm
c1one Sep 15, 2023 @ 9:13pm 
Originally posted by Reiska:
Originally posted by c1one:
How do we know the highest is 29? I have rolled 28 once... out of about 200 rolls so far. I don't doubt you, just curious where the number is from.

The original Apple II release (which this version is based on) has been disassembled and has source code available (it's not, strictly speaking, the original source code Woodhead and Greenberg wrote, but it compiles to a byte-for-byte-identical copy of the retail game), and as such all the calculations of that version are documented.

In the Apple II release, the game first does an initial bonus roll between 7 and 10 points. There's then a 10% chance to add 10 to this total. If the total is still less than 20, there's a second 10% chance to add 10 again. So, all told, 90% of the time your roll will be between 7 and 10 points; 9.25% of the time, it will be between 17 and 20; and 0.75% of the time, it will be between 27 and 29.
Thanks for the info. I played this game on different systems, but on one of them you could roll over 50 points and get a Ninja at the start. I do not recall which version that was. I do recall we would literally roll all night, so we might have gotten 1 Ninja per 8 hours of rolling.

Cheers
Originally posted by c1one:
Thanks for the info. I played this game on different systems, but on one of them you could roll over 50 points and get a Ninja at the start. I do not recall which version that was.

There were hacked versions being distributed via dubious channels that might have been able to do that. No official version being sold worked that way, however. The authors did not take kindly to the pirated copies, which is why the first PC version shipped with quite aggressive copy protection.
c1one Sep 16, 2023 @ 1:53am 
Originally posted by captain video four:
Originally posted by c1one:
Thanks for the info. I played this game on different systems, but on one of them you could roll over 50 points and get a Ninja at the start. I do not recall which version that was.

There were hacked versions being distributed via dubious channels that might have been able to do that. No official version being sold worked that way, however. The authors did not take kindly to the pirated copies, which is why the first PC version shipped with quite aggressive copy protection.

100% not pirated... I spoke to my friend and he said when we did that it was the NES version.
Last edited by c1one; Sep 16, 2023 @ 1:54am
Modulus321 Sep 16, 2023 @ 4:16am 
Reminds me of how difficult this game was to copy on the Apple II, something about the OS on the Pascal game disk was crazy hard for me. I think back now and think I had to be doing something wrong but I had to open the drive case and change the speed to copy with Lockpick (I think)... I owe my career to these adventures.
Originally posted by Tony:
By default characters get fixed stats to allocate at creation. That can be disabled.
Good that can be disabled, because fixed stats is very un-Wizardry-like.
Tony Sep 16, 2023 @ 7:38am 
I never bothered trying to maximize my characters at generation time. Spending thirty minutes to get the perfect level 1 samurai just to have him die to the first pack of bushwhackers got real old fast. I roll two parties worth of good enough characters and cycle through them, (always have people who can retrieve the bodies) letting attribute gains from leveling up make up for the lack of start of game retools.
Hexorcist Sep 16, 2023 @ 8:14am 
Yay, this newb just rolled 29 attribute points.

https://steamcommunity.com/id/hexorcistuk/screenshot/2083533568116949675/
Rik Sep 16, 2023 @ 1:19pm 
You can get a Samurai dwarf with 19+ points.
< >
Showing 1-15 of 29 comments
Per page: 1530 50