Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord

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DanAmrich_DE  [developer] Sep 15, 2023 @ 1:27pm
Post your bugs here!
Yeah, they will exist, but with your help, we can exterminate them. Please post your bug reports here, and whenever possible, include a detailed description. If it makes sense to include, video is also incredibly helpful -- when the devs can see the behavior in question, it skips a lot of steps.
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Showing 121-135 of 865 comments
DanAmrich_DE  [developer] Sep 18, 2023 @ 10:26am 
Thank you all for all the reports -- the team is going to try to post some hotfixes this week to deal with the most annoying and impactful issues many of your are experiencing.

A rule of thumb in game development is that a dev team must be able to reproduce a bug in order to identify and eliminate it. So a sincere thank you to all of you who offered details of your steps or explained where you were/what you were doing when you encountered the bug -- this is exactly the kind of help the team is seeking. Clear communication leads to more efficient bug squashing!
Rye Sep 18, 2023 @ 10:41am 
Great game thank you! a couple I've found:

1. When changing the screen to a windowed non-widescreen format ie. 1280x1024 the UI doesn't scale properly and things get cut off

2. Even after this latest patch I got stuck in a fight using controller maybe I pressed the buttons too fast . but it is just stuck in combat doing nothing.. I can still toggle the health bars.
Dutch Gun Sep 18, 2023 @ 2:00pm 
Found a small UI bug. After I fled a battle, the "Fight, Parry, Flee" UI element was left up, and I could no longer move, so had to quit the game.
Nganga Sep 18, 2023 @ 3:16pm 
Originally posted by Smatrics:
Bishops are unlikely to identify items whose names are the same as those already equipped by the bishops.

Ahh that must be it. No identify option for *mace*, and my Bish is wielding an anointed mace currently.

This may also affect names of loot as reported in the log if you have the items already. The *mace* in my inventory was looted as "anointed mace" from the chest in the log, even though it did not go to the Bishop directly.
Adamant Sep 18, 2023 @ 3:28pm 
Item identification and unidentified items seem to be somewhat bugged. If I find an unidentified item and it goes to one of my non-bishop party members, the drop message will display the item's name properly as, say, *shield*, and I can trade it to my bishop and have him identify it. However, if the item goes to my bishop, the drop message will display the actual item name, say, "small shield", and while it will still show up as *shield* in my bishop's inventory, he will not be able to identify it. If sold,, it will likewise display the actual item name.
Hanrahan Sep 18, 2023 @ 4:24pm 
Random Battles freeze when moving to different rounds.
grahammoran30 Sep 18, 2023 @ 5:27pm 
Weird Screen Size Issue. No matter what I do when I run the game. I get screen overflow. For instance, the left side of the screen is to far out. Some of the commands are only half there. i.e. (space bar) Open Door. I can't see space bar. Also, graphics overflow in right of screen. Modified screen resolution and nothing changed even when exiting game and restarting.
Nganga Sep 18, 2023 @ 5:49pm 
Originally posted by BravoZulu:
Hmm, relaunching after the patch, one of my fighters incorrectly displays AC -5 but the "old school" Apple window shows 0, which is correct, so seems to be a graphical bug. It shows the wrong AC in town and after entering the maze.
Same for me with Samurai. Appears to be the Shield +1 that causes the display error for me.

First Samurai has Plate Mail, Helm, Shield +1. Should be 0, shows as -5 in party window (but not in roster view). Purchased a Shield +1 for a second Samurai who had the same gear except Large Shield so her previous AC was 1. Equipped it, left maze, shows as 0. Rebooted game, both Samurai showing -5 in the party view.
Raffzahn Sep 18, 2023 @ 5:57pm 
THANK YOU VERY MUCH.

Serious, it's great fun to see the game 42 years later :))


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Bugs:

Did run into a focus handling bug right at the start. Return was tied to switcing between windowed mode and full screen. Possibly a result of me switching between windows (alt-tab) during startup. (yeah, Grandpa got ADHD).

Also, when creating a char (Adding Raffzahn is the first thing I do in every Game since >40 yrs). After 5 char types it closed the line. had to retype, did work the second time typing slow.

With two incapatiated characters (one dead one paralyzed) visiting the temple runs into a display bug. After selecting the dead one (was the second listed with a higher price) he gets heald, but no further list is shown. pressing retrund or space yield a 'not enough gold' message, with no indication why and about what. I assume the game imagnes a list with the other (paralysed) character. Leving the temple and returning shows a list with one entry.


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Comments/Wishes:

The somewhat unusualy split between training ground and tavern was back then due screen real estate (and didn't matter as everything was new) but seems quite confusing nowadays. Maybe some hints on screen would be nice.

In general it would be helpful to add a context driven help screen, possibly tied to F1, explaining all keyboard actions (and maybe why).

Likewise maybe adding a tiny 1-2 page manual to the stream page?

Unlike back then, when changing games took ages ... if there were others at all ... frustration levels are mowadays rather low and much other stuff availible to switch for.

Scrolling in (new, added) text boxes should as well work with up/down ans W/S. Beside that those boxes could be screen sized to start with - the game is paused anyway.

It woudl be nicht if the original screen could be scaled and moved left, like above the mini map?

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I did mention I'm totally pumped?`

Hans
Last edited by Raffzahn; Sep 18, 2023 @ 6:01pm
Smatrics Sep 18, 2023 @ 6:47pm 
Two characters equipped rod of frame respectively. When a character used it and the rod was broken, At the same time, other unused rod of frame was also broken.
King Smidgens Sep 18, 2023 @ 7:02pm 
After successfully reviving a character the options are Select Service (Enter) and Back (Z) - choosing Select Service just keeps saying "Cant thanks you for your donation." and you have to use Back (Z) and go back to the temple.

I think this is also true for curing paralysis. Kind of annoying if you need to do more than one thing at the temple.
BravoZulu Sep 18, 2023 @ 7:54pm 
Originally posted by Smatrics:
Two characters equipped rod of frame respectively. When a character used it and the rod was broken, At the same time, other unused rod of frame was also broken.

That's just quantum entanglement for ya :)
RampantCoyote Sep 18, 2023 @ 8:04pm 
I was on Level 1, in the area with the 1-square rooms with secret doors. Tried to flee from an encounter, and the game locked up.
King Smidgens Sep 18, 2023 @ 8:05pm 
Using Page Up/Page Down you can scroll the combat log above/below the top/bottom of the displayed text, maybe infinitely. To get the text to scroll in the opposite direction you then need to hold down the button for the equivalent amount of time.

Sometimes the combat log will also come unanchored at the bottom and you'll need to scroll down to reach the most recent messages.
King Smidgens Sep 18, 2023 @ 8:12pm 
Opened a chest, my Fighter got a *Sword* but it wasn't in his inventory, it actually wasn't in any of the characters' inventories.
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