Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This has happened to me twice while trying to remove characters from a six-char party while in the tavern. When it occurs, the command to remove the character doesn't function, then all other key presses/icons are disabled and I'm forced to Alt+F4.
It's happened to me twice in five attempts to remove characters.
I have a mix of Neutral and Evil... However, as I recall from the original game (albeit quite some time ago) you could still encounter a "friendly group" and a choice to not fight could alter the alignment of an "Evil" character to "Neutral" and/or "Good". Just as it could alter a "Good" to "Evil" if you never chose to leave the group of monsters alone.
Nope, that's the NES version. The original versions only have Friendly encounters if the lead character is Good, and changing Alignment is a 1/2000 chance. Compared to the NES where Alignment will change for everyone the first time and then it becomes difficult to change back, and Friendly groups are independent of your party Alignments.
It's better this way. In the NES version, it is extremely easy to get a team with a Lord and Ninja both through Class and Alignment changes. In this (and the original) versions, you either have to split your group and unite in the Maze or have a Neutral Thief use Thieves Dagger while in a Good party with a Lord.
Curious how re-loading a second time worked out for you.
I have saved while in the dungeon before, but I do not recall ever winding up back in town on re-load. However, I do recall that I was not in the exact same location in the dungeon from where I saved. It wasn't ridiculous but a few squares off on the grid.
Thanks for the explanation!
So you go tithe 10k to the good goddess when your evil that might shift you to neutral. You would then have to do it again to shift you to Good and vice versa.
It has to be pricey to prove your worth to the diety. Actually a significant cost showing your sincerity would be to sacrifice a level.
Just a wild hare, but don't make soup of it as most people don't like hair in their soup.
Overextended just a little ;) and got severely battered on level 3 due to poison, and running out of cure poison and healing spells. Tried to get out, but realised that would not work as I had two party members who were about to die due to poison. So I split my team, leaving the two worst ones in the maze. Got the other four back to town safely. Began to assemble a team of four to hopefully heal the two in the maze just enough to get them back to town also, but... stupidly (or naively - I thought it'd magically teleport the four characters I'd assembled to the poisoned two characters' location, the wording wasn't clear enough for me) when I entered the maze, I saw a new option I'd not seen before, and... chose to 'rejoin' the party in the maze.
This of course, put me in charge of the dying two in the maze instead. Panicked, quit to the title screen, calmed down after a few seconds :D and then reloaded my save, expecting it to throw me straight into the dungeon. Instead, it took me to the town screen, with my two characters present. Still poisoned though... and unable to have anyone join my party (as if there was no available roster) from the tavern. Trying the inn, kind of caused a soft lock, as no options worked. Couldn't back out or anything, and only the group sleep would do anything - it complained it wasn't a safe area.
I figured the town screen was more of like a default screen you go to after you load a saved game, so I force closed (Alt and Tab, then right clicked on the program to close it) and started up again. Reloaded, and this time went straight to enter the maze, figuring I'd have to bear with my characters dying. Instead of starting me off at where I'd left them in the maze, it placed them right at the entrance to the first dungeon...! Had to survive turning twice to face the stairs, as one of my characters was at 1HP (now you see why I panicked :D ) but got them out.
Although an unexpected surprise, I don't think that was working as intended. :)
Also, I found what appeared to be an infinite level up bug but I haven't tried to reproduce it yet, as I had to load a backup of the save files. Basically, what happened was:
With my 'first' or top left character who was ready to level up, clicking on him with the mouse didn't open up an option menu to rest him as I intended, but instead caused him to level up, but with no screen to say what stats had changed, and so on. And the level up indicator did not go away, so after a few clicks I'd levelled him up to about level 30 before I stopped. I don't *think* that worked with any of my other characters, but I can always try to reproduce the bug at a later date.
This has caused me to avoid using the mouse as much as possible (although maybe I shouldn't, in case I find other bugs related to using the mouse), and forced me to reload a backup of the save files I'd made just before. ;)
This happens with my game, also. About 1/5th the time. I have to shut down the game and reboot it to correct the problem.
You can't naturally buy any of it, though. All intended. The prices do not typically reflect power, with a select few exceptions. Long Sword +1 is 10,000 while the weaker Short Sword +1 is 15,000, yet Vorpal Blade is also only 15,000. Plate Mail +2, the second best armor in the game for non-evil characters, is a mere 6000 while Breast Plate +3 (same AC) is 100,000 for zero added benefit (Priests can wear Plate Mail +2). Meanwhile, the fairly worthless Ring of Healing is 300,000. The worst item in the game, Deadly Ring, is also third most expensive at 500,000. I'm not entirely sure why they did it that way, D&D (which it is entirely based on) certainly does not. I think maybe the Wizardry devs didn't want people to be able to easily identify better stuff based on price alone, though why they felt that way is also beyond me.
Instead of setting his stats to the Class Minimum for a Samurai, the stats reset to the Race Minimum for Human.
I now have a Lvl 1 Human Samurai with Human baseline stats who could not qualify for ANY class, let alone a Samurai. I can provide a Screenshot if that would help.
I just benched him and char-gen spam rolled a Gnome Samurai out of the box to replace him, but I'm terrified at the idea of converting my Priest to a Lord in a few more levels now.
Not a bug. Don't worry about the base stats, it's not that bad. Strength gives no bonus until 15, same with Vitality. Intelligence and Piety only affect learning (STAT/30). Luck only gives a bonus at 6, 12, and 18. Agility is the most important stat after changing classes so you can go sooner, but you'll need to level up a bit to get your stats back up to par. Don't fear the lower stats. There are no penalties until you get below 6. If it's that bad, save scum when you level so you get the full 3 points, or if using old school, until you get four or more increases with no decreases.
The worst thing you can do is let this game scare you. Grab your class changed person and go with it. In the future, though, don't bother changing a Fighter to Samurai, just roll a Samurai out of the box; changing Fighter to anything but Lord is a waste of a class change, otherwise you should focus on those with spells.
For more, check out my video series on YouTube.
https://www.youtube.com/playlist?list=PLsNDH9O0ND9inrYWB4CB2it0y9gOW3YMu
Episodes 25 through 27 might interest you as well as 31 through 33 as they have a lot of information. Game mechanics for class changes, things that can go wrong, I cover pretty much all of it.
I figured I am going to play it several times so I just leveled them up to 12, and changed class on one of them to see if I can replicate when that character levels up.