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翻訳の問題を報告
As an aside, the game seems to run fine on the Steam Deck, I would say the only issue is that the sides of the screen are cut off, meaning you can't see the controls, the automap, or the LegacyUI fully.
Also, not sure but couple of times I had a situation when character asked to go back in town for level-up rest and the messagebox was waiting for input (A on gamepad), but pressing a button activated not only this input but also an object in front of a party.
As it seems to happen if I switch from the game to something else, or if I wander off from the computer or whatever, but is for some length of time (five to ten minutes as an estimate), is there some timing issue or debug flag linked to a timer which is incorrectly set, perhaps? However, the settings changed fairly quickly after I created my first character, as I was about to create a second almost immediately after (there was a few minutes inbetween) and then I found out I couldn't re-roll attribute points like before, which confused me momentarily. ;)
Edit: I had the pregenerated party suddenly populate the party for no apparent reason while going through the inn, training grounds etc. Settings were changed back to default too. One thing I noticed was that it is as if I assume a new game had been started? Backing out to the main menu, then continuing, results in the tutorial message popping up (about having premade level 2 characters, etc) so I guess that for some unknown reason it's somehow starting a new game for whatever reason. I could try getting some XP, gold etc. with the premade party, then seeing if it resets all their progress as I expect the 'new game' option would do if I tried it. :)
I tried to make a video, so I hope it uploads properly - default party fights to gain XP and gold, then I empty the roster and just wait until everything 'resets'. This is about 2 minutes and 39 seconds in. Gold and XP are reset. Minimap in the dungeon was also reset - I'm not sure if this is also a bug or a 'feature', but the tutorial type message may get a little annoying after a few times. ;)
https://youtu.be/txmppSLpNR0
Then I decided to see if I could do the "drop an evil character in the dungeon and pick them up with a good party later" trick so i made two new characters, took the evil one into the maze and left him there. On getting back to town I got the intro text and everything was reset as if i started a brand new game all over again.
I was able to reproduce it using the following method.
In both cases, after creating one character at the training ground, the only party members are the characters created.
1. Go to the training ground and leave it there.
After a while, it will switch to the default of 6 people.
The character I created has disappeared from the training field list.
2. Leave it in town.
1. It's the same as , just the location has changed to the city.
This has also been changed to the default of 6 people.
Even though it is in the early access period, the game cannot continue.
Another thing is that it doesn't seem possible to exchange items between characters in the city.
This may just be me not understanding how to operate it.
Currently, I go to the labyrinth one by one and then hand over the items.
This is a repeatable bug and has occurred within a few minutes of each option change that i save.