Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord

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DanAmrich_DE  [開発者] 2023年9月15日 13時27分
Post your bugs here!
Yeah, they will exist, but with your help, we can exterminate them. Please post your bug reports here, and whenever possible, include a detailed description. If it makes sense to include, video is also incredibly helpful -- when the devs can see the behavior in question, it skips a lot of steps.
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4. Upon quitting the game and coming back and loading a save, some Options settings aren't preserved, like hiding the original Apple game's screen.
I found a bug where my gold suddenly turns to zero. The first playthrough was in the inn while restoring my party members, my gold suddenly turns to zero. Then decided to start fresh. The second playthrough is in the training ground, while editing my party, gold just decrease to zero.
Anecdotally, I was curious about how this ran on the Steam Deck understanding that better support for it will come later and after about playing an hour or so, I haven't had my party reset or anything like that. I did notice that when you're warped into that particular room on the first floor, your automap doesn't map correctly and starts to overlap over paths you've come across (while not being on the right x,y coordinates). Other bugs such as not being able to take the contents of a chest after disarming the trap or having to open a chest twice to take its contents were still happening.

As an aside, the game seems to run fine on the Steam Deck, I would say the only issue is that the sides of the screen are cut off, meaning you can't see the controls, the automap, or the LegacyUI fully.
最近の変更はStraussが行いました; 2023年9月16日 1時29分
The game would open SteamVR while launch.
Something weird happened with the map. What I think it was is that party was teleported to another part of the level, but auto-mapper didn't quite understand that and so it started to rewrite map in a wrong position, and everything turned to a mess.

Also, not sure but couple of times I had a situation when character asked to go back in town for level-up rest and the messagebox was waiting for input (A on gamepad), but pressing a button activated not only this input but also an object in front of a party.
Maeth 2023年9月16日 4時53分 
Not quite a bug, but it would be nice to be able to limit fps. Theres no need for the game to run at 150 fps and 1500fps in loading screen
I've already replied to someone else's post regarding my issue(s), but they're the same as others here. For comparison, I have not even set foot in the dungeon yet, but in the meantime my created character vanished, settings I'd changed to be more 'old-school' are not being preserved/ reset to default, or are somehow being overwritten, and when I removed the pregens in the party to eventually add my own, then after replying to the other poster's post, the pregens are suddenly back in the party.

As it seems to happen if I switch from the game to something else, or if I wander off from the computer or whatever, but is for some length of time (five to ten minutes as an estimate), is there some timing issue or debug flag linked to a timer which is incorrectly set, perhaps? However, the settings changed fairly quickly after I created my first character, as I was about to create a second almost immediately after (there was a few minutes inbetween) and then I found out I couldn't re-roll attribute points like before, which confused me momentarily. ;)

Edit: I had the pregenerated party suddenly populate the party for no apparent reason while going through the inn, training grounds etc. Settings were changed back to default too. One thing I noticed was that it is as if I assume a new game had been started? Backing out to the main menu, then continuing, results in the tutorial message popping up (about having premade level 2 characters, etc) so I guess that for some unknown reason it's somehow starting a new game for whatever reason. I could try getting some XP, gold etc. with the premade party, then seeing if it resets all their progress as I expect the 'new game' option would do if I tried it. :)

I tried to make a video, so I hope it uploads properly - default party fights to gain XP and gold, then I empty the roster and just wait until everything 'resets'. This is about 2 minutes and 39 seconds in. Gold and XP are reset. Minimap in the dungeon was also reset - I'm not sure if this is also a bug or a 'feature', but the tutorial type message may get a little annoying after a few times. ;)

https://youtu.be/txmppSLpNR0
最近の変更はDdraigが行いました; 2023年9月16日 6時16分
deleted the default party, created my own, went to to the maze, and in the middle of the first fight, party disappeared to be replaced by the default party. went to town and my party was no where to be seen. happened not even 5 minutes in the dungeon.
I am having the trap disarm soft lock bug as well. Changing the thief's position didn't change anything and it started only on stunner's but now is hitting splinters and crossbow bolts. I can hit "Z" and leave the chest behind but it doesn't seem to help on the next group of chests.
This has already been mentioned about SteamVR, but to broaden it a bit - it always opens the Oculus PC app for me when I launch the game.
Looks like at 4:3 ratio (in windowed mode at least) the interface is still tied to widescreen ratio, so parts of it on left and right went outside of a window
最近の変更はBarickowskiが行いました; 2023年9月16日 6時05分
I set the options to give random attributes for new characters and it resets after a number of times and continues to give me static values as if I didn't change it in the options.
Reiska の投稿を引用:
Very strange... wonder if the people running into this have a common thread in their PC specs or something.

I have a theory: those of you experiencing the save bug, did you delete the pregenerated characters before creating your own?
I had it happen both ways: The first time i deleted all the pregen characters after selling all their equipment, then made a new character. When I left the training grounds and went to the tavern to put the new character in my party, I suddenly had the original party back and my new character was gone.
Then I decided to see if I could do the "drop an evil character in the dungeon and pick them up with a good party later" trick so i made two new characters, took the evil one into the maze and left him there. On getting back to town I got the intro text and everything was reset as if i started a brand new game all over again.
There is an issue where the number of characters reverts to the default of 6.
I was able to reproduce it using the following method.
In both cases, after creating one character at the training ground, the only party members are the characters created.

1. Go to the training ground and leave it there.
After a while, it will switch to the default of 6 people.
The character I created has disappeared from the training field list.
2. Leave it in town.
1. It's the same as , just the location has changed to the city.
This has also been changed to the default of 6 people.

Even though it is in the early access period, the game cannot continue.

Another thing is that it doesn't seem possible to exchange items between characters in the city.
This may just be me not understanding how to operate it.
Currently, I go to the labyrinth one by one and then hand over the items.
Options choices resetting themselves after saving
Starting attributes changed to ON and saved, thus allowing rng distribution. After several other menu functions this resets back to the default OFF position.
This is a repeatable bug and has occurred within a few minutes of each option change that i save.
最近の変更はHexorcistが行いました; 2023年9月16日 8時29分
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