Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also, the devs are gone. this game is finished.
this would be the part where a dev corrects me....
But like abscondrel mentioned, I think it is already too easy right now with the mini map and dumapic combined. Plus with so many ways to find maps online today, I'd be surprised if this is a top priority for the devs right now. But an option to turn the mini map off while also having an option to auto map would be welcome in my book if it gave more players choices of how to play the game.
For me, good old fashioned graph paper and managing dumapic spells wisely is part of the fun!
The floors are actually simpler than one might think. After several runs on the SNES (which doesn't even have an ambient map function), I learned Floors 1, 2, 4, 9, and 10 by heart.
I memorized Floor 7 in this version, which is the original one. I don't recommend using the SNES map, which is needlessly complicated and isn't even rewarding (does not have a Fire Dragon that you can farm for items).
While I haven't memorized 8, it's just two closed loops forming the initials of the designers (again, if using original maps). You can't get lost there.
And floor 3 is a hassle because of all the pit traps but so irrelevant to the game that you will never need to revisit it except to complete your identification of monsters only found on that floor (if the Got to Catch 'Em All achievement is relevant to you). Floors 5 and 6 are similarly irrelevant.
Finally, it is almost a certainty that, when you play long enough, you will find a Jeweled Amulet, which allows you cast Dumapic without limit. Refreshing your automap is therefore no big challenge.
Ninth - Actually you can. Very easily, in fact. My second party I created (lawful party) I selected the option for the SNES maps. I took your recommendation on farming the dragon and I farm it on Level 7 very easily.
I just tested those coordinates on the SNES and got only a random encounter beyond the door. No Fire Dragon. I Loaded State multiple times and, on occasion, didn't even get an encounter. Whatever is beyond isn't fixed. You don't even get a chest from the fight, since it it isn't considered a Room Battle.
https://steamcommunity.com/sharedfiles/filedetails/?id=3270526792
https://steamcommunity.com/sharedfiles/filedetails/?id=3270527157
https://steamcommunity.com/sharedfiles/filedetails/?id=3270527605
Moving further into the room, there is nothing else of interest other than a corner that teleports you elsewhere.
Maybe the SNES map in this adaptation was altered?
Yes, those are exactly the same coordinates that I tested on the SNES. The map is identical (it even shows the teleporter in the northeast corner of the room) but the addition of the Fire Dragon is original to this adaptation.
In the actual SNES version, there is no dragon in that room (or on the entire floor for that matter) . There isn't even a fixed Room Battle, just a random encounter that yields no chest. I had simply assumed that Digital Eclipse would have kept the encounters on that floor faithful to the console. But, in the interest of "fairness", it does make sense for them to include the dragon in both versions.
It's actually an incentive to play this Remaster over the SNES version, as the only way to grind for top level gear in the latter is to run through Floor 10 ad nauseum.
i read this and thought dumapic was a new app. :picardfacepalm: oof. lmao. I'm too used to APAR in Bard's Tale, since after PGMO+KoD+LoL-fearing my uber characters via save disk swap cheat in 4 and beating 5, I imported my characters into BT and kinda never looked back.
Automap in Bard's Tale 3 was such a godsend, but i may have also duplicated maps manually for notes.
BurgerBecky also added automap to the Bard's Tale Trilogy ports for Bard's Tale (2004) (and there's an android version of 2004 AND Trilogy!) and a slightly tweaked engine version of Trilogy for Bard's Tale 4. I can't believe how much it helped me get back into Trilogy, and not having to worry modern times of digging out graph paper. I still have all my original maps though, but they are in boxes in storage somewhere.