Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord

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Finishing Achievements is brutal
I finished the game 4 days ago. No issue.

But finishing all the achievements is near impossible. I have never once seen an Earth Giant, or whatever a Maelific is...

I have been endlessly farming on level 10 but those have never appeared. And I still need to identify a few floor 10 monsters that simply never appear... well they appeared 1 time.

I now have level 18 characters. Just 2 achievements to go... but I honestly wonder if I can ever do those... just pure luck.

I also never seen a thieves dagger nor a shuriken nor lord's armor or tons of other things...

I might have to just give up on the achievements at this point. Kind of a annoying considering how close I am.

EDIT: Perhaps I wasn't clear. When I said I finished the game I meant I killed Werdna. I have just been trying to finish the achievements, but having to encounter every monster and ID every monster is impossible if the monsters you need never appear. I have nearly 80 hours now in my game, and 2 monsters have never once appeared. I have spent 20+ hours on floor 10 looking for them... but so far they are no show.
Last edited by Guurt; Jan 8 @ 9:00pm
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Showing 1-8 of 8 comments
If memory serves me right, your best shot of finding Earth Giants is on floor 8 (maybe 7) and a Maelific is VERY rare on floor 10 as well as a Thief Dagger, lords garbs and Shuriken. Also farming the fire dragon on floor 7 (somebody correct me if I have the wrong floor) is a great way to find rare treasure.
Last edited by Wizardsmana; Jan 8 @ 5:47pm
zaiux1 Jan 8 @ 7:02pm 
I just completed All Achievements a few minutes ago so these suggestions are things that helped me.

I tried lots of different groups of six. My best group and the one that I used to identify on floor 10 was (1) A Samurai converted from a Priest with all Priest spells (2) A Lord (3) A Ninja converted from a Priest (4) A Mage, who was level 28 when I finished the achievement (5) Another Mage, level 26, (6) A level 17 Bishop who I just carried along to identify and sometimes dispel.

Madi and Bamadi are useful spells against the strongest monsters on Floor 10. Converting Priests into a melee class worked for me.

All my characters had 100+ hit points so I could set all six to identify the Malefic and have everyone survive the Tiltowait. Converted characters get big hit points. The keep the old hit points and gain the hit points of the new class.

The High Master was the final monster I needed to identify to complete the achievement.

Yes, it took a lot of hours to do this, but I was having fun. Figuring out how to fight efficiently and identify at the same time is a challenge.
Guurt Jan 8 @ 8:19pm 
Originally posted by zaiux1:
I just completed All Achievements a few minutes ago so these suggestions are things that helped me.

I tried lots of different groups of six. My best group and the one that I used to identify on floor 10 was (1) A Samurai converted from a Priest with all Priest spells (2) A Lord (3) A Ninja converted from a Priest (4) A Mage, who was level 28 when I finished the achievement (5) Another Mage, level 26, (6) A level 17 Bishop who I just carried along to identify and sometimes dispel.

Madi and Bamadi are useful spells against the strongest monsters on Floor 10. Converting Priests into a melee class worked for me.

All my characters had 100+ hit points so I could set all six to identify the Malefic and have everyone survive the Tiltowait. Converted characters get big hit points. The keep the old hit points and gain the hit points of the new class.

The High Master was the final monster I needed to identify to complete the achievement.

Yes, it took a lot of hours to do this, but I was having fun. Figuring out how to fight efficiently and identify at the same time is a challenge.

I can kill everything in the game almost instantly. Many of my units are level 18. The problem is that the monsters that I need have never once shown up in the game.

My level 17 thief has (also has 12 levels in mage) 119 hit points.... she has the lowest HP of any of my characters.

I have killed Werdna 4 or 5 times and he is fully identified, as are his vampire minions.

I have spent over 20 hours now just mindlessly killing everything on floor 10 looking for these 2 monsters.

It isn't an issue of power. It is an issue of the monsters I need never once appearing in the game in the 70+ hours I have put into this game.
Finding particular enemies is one thing
successfully identifying them is another entirely (;

but yeah, pot luck as per the mechanics link below


what have you set as your in game Option for Inspect Enemy ?
Options > Action Options > Enemy Identification System
roll per combat or inspect enemy ?
I use the latter


My suggestion is the same for both - just do repeated laps of respective floors (9 & 10) exploiting Save & Exit to Main Menu to reset the level

Once you encounter them, don't kill them, nor parry !
have each party member either manually inspect or cast Identify Monster aka Latumapic
sure, kill others, but your focus is Identification, so take the risks
much safer if everybody is carrying a Werdna's Amulet, yeah (;

Same advice applies for Equipment : hunt where the hunting is richest (& curse the Fates !)
Farm the L7 Fire Dragon ad infinitum & u'll find what ur looking for, and more besides.
this encounter wasn't in the original, so it's a QoL from DE freebie.



#67
Earth Giant
- Level 9 for me
massive XP as per all high magic resistance foes
readily suffocated as per all Giants (overkill tbh)
travels with: nobody
hunt: loop laps of level 9

10 #67 = 00.00 %
9 #65 - #74 = 31.94 % /9
8 #65 - #67 = 9.28 % /2
7 #65 - #74 = 2.79 % /12
6 #60 - #69 = 2.78 % /10
5 #60 - #69 = 0.17 % /9


#94
Maelific
- Level 10 for me
travels with: 100% Poison Giants (ignore them)
hunt: loop laps of level 10
repeat the Contra Dexta Avenue loop, but take the right turn back to the start (& maybe scumsave) instead of proceeding on to Werdna

10 #94 = 0.69 %
9 #85 - #94 = 0.27 % /10
8 0.00 %



Mechanics
https://datadrivengamer.blogspot.com/2019/08/the-not-so-basic-mechanics-of-wizardry.html

The rule is that each map has three monster groups A, B, and C.
You have a 3/4 chance of getting group A
a 3/16 chance of group B
and 1/16 chance of group C
The corresponding roll resolves and determines the monster index of the encounter you get.


Foe Frequency by Dungeon Floor
https://datadrivengamer.blogspot.com/2019/08/the-maps-of-wizardry.html
Last edited by ebeneezer13; Jan 9 @ 2:01am
Guurt Jan 9 @ 7:16am 
Originally posted by ebeneezer13:
Finding particular enemies is one thing
successfully identifying them is another entirely (;

but yeah, pot luck as per the mechanics link below


what have you set as your in game Option for Inspect Enemy ?
Options > Action Options > Enemy Identification System
roll per combat or inspect enemy ?
I use the latter


My suggestion is the same for both - just do repeated laps of respective floors (9 & 10) exploiting Save & Exit to Main Menu to reset the level

Once you encounter them, don't kill them, nor parry !
have each party member either manually inspect or cast Identify Monster aka Latumapic
sure, kill others, but your focus is Identification, so take the risks
much safer if everybody is carrying a Werdna's Amulet, yeah (;

Same advice applies for Equipment : hunt where the hunting is richest (& curse the Fates !)
Farm the L7 Fire Dragon ad infinitum & u'll find what ur looking for, and more besides.
this encounter wasn't in the original, so it's a QoL from DE freebie.



#67
Earth Giant
- Level 9 for me
massive XP as per all high magic resistance foes
readily suffocated as per all Giants (overkill tbh)
travels with: nobody
hunt: loop laps of level 9

10 #67 = 00.00 %
9 #65 - #74 = 31.94 % /9
8 #65 - #67 = 9.28 % /2
7 #65 - #74 = 2.79 % /12
6 #60 - #69 = 2.78 % /10
5 #60 - #69 = 0.17 % /9


#94
Maelific
- Level 10 for me
travels with: 100% Poison Giants (ignore them)
hunt: loop laps of level 10
repeat the Contra Dexta Avenue loop, but take the right turn back to the start (& maybe scumsave) instead of proceeding on to Werdna

10 #94 = 0.69 %
9 #85 - #94 = 0.27 % /10
8 0.00 %



Mechanics
https://datadrivengamer.blogspot.com/2019/08/the-not-so-basic-mechanics-of-wizardry.html

The rule is that each map has three monster groups A, B, and C.
You have a 3/4 chance of getting group A
a 3/16 chance of group B
and 1/16 chance of group C
The corresponding roll resolves and determines the monster index of the encounter you get.


Foe Frequency by Dungeon Floor
https://datadrivengamer.blogspot.com/2019/08/the-maps-of-wizardry.html

Yeah, I am already doing everything you suggest here, including the settings. Though I gave up on looking for equipment as I already killed Werdna and my characters are overpowered already.... my Bishop for instance is a level 13 mage/level 13 cleric and now converted to a level 14 Bishop.

I killed the dragon on level 7 many, many times, but no point now.

All I do is clear level 9 and level 10 looking for these last two monsters,
i dealt with this on xbox and for good or ill i don't chase steam cheevos. i found that adding 8 to the cycle of search helps. it could be my imagination but it felt like it helped to randomize 9 and 10 when i included 8. some rare mobs show up there as well. i also never found a thieves dagger or a vorpal or a muramasa. i did find a vorpal on steam. it took so long i thought my game was sabotaged by the devs. but then obviously, it wasn't.
Guurt Jan 11 @ 10:00pm 
It took another 17 hours of grinding... but I finally found all the monsters I needed to finish all the achievements... dang.

I ended up with a level 21 thief (with 13 levels of mage), a level 19 mage (with 13 levels of priest), a level 17 Samurai (with 13 levels of priest), a level 16 Lord (with 13 levels of mage), and a level 16 Bishop (with 13 levels of mage and 13 levels of priest), and my 6th character was swapped between a level 18 Fighter and a level 14 Samurai (with 12 levels of fighter).... and another 8 characters that were used from time to time for disaster recovery.

I never found a thieves dagger, lord's garb or shuriken. I did find 2 Muramasa Blades. There were tons of other items I never found. I killed the dragon on level 7 many, many, many times... but was too tedious to keep doing it for these rare items.

The achievements were far harder to complete than just finishing the game. It was tedious for the last 15 hours or so... not sure why I bothered. The jokes on me, I guess.
Baff Jan 14 @ 4:38pm 
Grats! Sounds like you had a harder time finding some of the rare enemies than I did, though I did spend a ton of time grinding level 10. I did go the extra mile on farming the dragon to get all the drops though. You did get the most important item though which is the muramasa.
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