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Good XP farming-spots are:
Murphy's Ghost (Floor 1) x10 Fights
Alarm Point (Floor 4) x50 Fights
Firedragon (Floor 7) x 30 till 50 Fights for Equip
then
Floor 9 for Hero-Level 13 & Equip
My main group is:
1x Fighter (Neutral) (a little mistake a evil fighter is better because "evil plate +3")
1x Samurai (Neutral) (for a neutral plate, can be use in a "good group" too)
1x Priest (Evil) (can take evil plate +3)
1x Thief (Evil) (for Traps, later to make Ninja)
1x Prophet (Evil) (to identify items & low spelllevel support)
1x Mage (Neutral), can be use in a "good group")
If something goes too far off the rails you can enter reload the old game. Most people use this to some degree, because there's nothing worse than your main character getting permakilled during resurrection.
I guess I'll try getting rid of surprise round casting. I'm not sure that's been the real issue here, but sure. Why not at this point. Typical party comp for me feels so far removed from idealized since they keep dying no me. The last party had even lucked out and found some magic armor. A Plate Mail +1! I was thrilled! Now it's waiting for me on a corpse. I guess I'll just try grinding even more before going onto further floors. Maybe I need to make it level 8 for floor 3 and level 10 for floor 4. I had been using 2 levels per floor as a general rule of thumb, but clearly that's not enough.
My brother I am so far removed from those farming spots. It's the alarm point on the 4th floor that's been wiping me. I know about Murphy's Ghost and once guys hit level 5 or even 4, he becomes an easy enough win, if a little time consuming. I've mainly been cruising around on the 2nd floor looking for the possessed coin monsters. They come in packs of 18, are very weak, and give crazy good xp for their power.
Really though I'm finding what I need more than XP is gold. I feel like I'm always broke or saving up for the next resurrection. It sucks.
The problem with the floors themselves are the status effects combined with auto kill critters. I got to the point that I skipped to floor 4 directly after Murphy using the elevator and just did the back and forth thing until I could handle the scripted fight on that level.
**
Party I recommend is: Priest, thief, priest, Bishop, mage, mage
Once Bishop has cure paralysis replace him with a samurai moved to the front and leave him (Bishop) in town for identification purposes (it takes a Bishop so long or so many levels to get level 7 spells that he's not worth it imo, way faster to class change a level 13 caster to the other class).
Once one of the priests can raise dead, replace him and leave the raise dead one in town.
Remember that the priests have bidial for the first level of the dungeon (which means no worries about missing targets) and by level 3 should have two ac increasing spells for combat.
Just don't get too far from the exit early on
overkill the mobs until you know them well. leave the dungeon sooner to save rather than later when desperate.
Personally, I play it way more cautiously and don't go to level 4 until I am 6th level. I start with 3 level 1 fighters, a level 1 thief, and a level 1 mage and level 1 priest. These are just my infantry. They aren't meant to be my final characters. I use them to get some money and gear.... and if they die then they die... they are fodder.
Once they can survive then I start introducing my real characters into the back row to build them up for survival.
Having some tanks that can always stand in the front basically makes it impossible to die on the first 3 levels... don't take any characters to level 4 or below until they have enough hit points to suffer a surprise round (I play with surprise spells on).
My initial party is level 10 to 11 now and I am still finishing mapping level 5.
I played this when it was first released. I had dozens of parties wiped out. So I already knew to play very, very cautiously.
Once your crew all have +50 hit points then surprise rounds won't be so bad (well other than surprise ninja attacks).
Don't ever push your luck in Wizardry 1. The second something goes wrong then run away or go back to town and rest up. Slow and steady.
As was said in other posts, overkill until you know better ways to kill, be cautious, and refresh your characters frequently.
I always saved one evil member, so I had to go there 6 times.
The worst opponents are Demons, Mage Level 10 (you must kill them in Turn 1), Poison Giants & The Final Fight.
My Thief is now in rank1 with AC-2 (AC-4 with Dungeon-Armourparty-Spell) , and my Priest in rank2 for damagespells ect.
And my Thief use a antimage-sword.
My next few parties were TPKs, and then finally I got down there with another group of 15s and...
There was Lord Cigarette Man and Ninja Buttface (Hey man I was like 8 or 9 years old). But Lord Cigarette Man was now Evil! They had the third guy who I forgot, and another group of monsters with them. My own former party proceeded to beat me down.
This game has always been very unforgiving. When you finally defeat it, it will feel good.
that sounds like a weird bug. a version of this game that would turn PCs into mobs. that's a new one to me. having lost many parties in the apple version, i never saw that.
Yeah it was one time in the first game decades ago. Never was able to duplicate it. Getting my ass kicked by my own party was about the worst thing ever though.
I think missing 100% shots would be more unbalanced but you do you.