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How about allowing players the option to slow down combat too? There are still players who want this. I would love to see combat speed both faster and slower like the original game had as a core mechanic.
Congrats to all who got the speed up though...I'm glad you were heard.
FWIW, we hear everybody. But game development is a constant game of matching resources to tasks -- prioritizing which fires to put out first. Given that players can scroll through the action log on the right hand side of the screen to recap exactly what happened in battle but there was no way to accelerate combat, the speed-up was deemed a higher priority.
But hey, I'm glad you fixed the gold issue I pointed out and some of the polish upgrades to improve the gaming experience for users. I know your team is lean, very talented and has accomplished much in a short period of time. I also know that the T)ime option component fix is a HUGE ask seeing how the game engine is now built. I'm pretty much giving up hope that this will ever be an option again for this game, but thanks for indulging me. I wish you and your team great success!
Thank you, fixed -- look for 1.1.1 patch, live now.
You could add more class alignment features to match the later versions as well. Like the option of fighting good monsters adds a chance to change your class to evil and selecting 'no don't fight the good monsters' would add a chance of changing to good (small chance but did occur in the later versions).
After 100 hours in the original on Apple 2+ and now the Steam and Switch version you created I feel like treasure stats were possibly different.
It just means that when I want to make a ninja capable of using shuriken, I've got to make a bishop or priest. Given how long it's taking to get higher level spells with the bishop and how quickly you need healing to remove paralysis and poison... I'd rather go priest.
Sorry - and when will this patch hit the PS5? I want to buy it there, but combat slow speed was a deal breaker for me. :))