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That said, sorry you had a bad experience but this game is brutal especially if you play by old school rules.
Fortunately, you can find your way out of the dark area. You will need to get a map of the dungeon, and then feel your way out through trial and error, by walking into the walls and attempting to locate your position by the number of steps you go in between walls.
Only a few hours in my entire party got wiped out whilst bumbling through spinning identical intersections, falling into pit traps and getting mauled by poisonous capybaras.
THIS GAME IS... just as magical as when I first played it on the Apple IIc.
Cartography - Another lost skill. This is a perfect example of when having graph paper and pencil help. If you have Dumapic you can use it to pinpoint your location and direction and begin mapping from that point. Easy to map the dungeons in the dark when you know your starting point.
Worse case scenario, if you do not have Dumapic, use a fresh grid, start in the center of the page, and assume you are facing north. Then just begin mapping until you find light again.
Keep in mind, too, that we have all been where you are at. While frustrating at times, it really is part of the fun of playing these types of games. When you push through you will feel a sense of accomplishment, that I feel, is missing in a lot of games today.
Here's a link to a blank map template you can print out and use as needed. Of course, if you do not want to go that route (and I highly encourage you to do so), you can also find all of the maps at this site, as well.
Wizardry Map Template[www.tk421.net]
Wizardry 1 Maps[www.tk421.net]
I hope you try again.
Good luck.
Thou art cursed with 128k of bitter Apple IIc memory.