Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Treasure hunting and leveling are the best part of this game
If I get a gear I think is great on level 10 from chest abort Wernda run and go back to castle.
Back in old Wizardry I made lvl 99 Lord/Samurai/Ninja... Farmed Greater Demons to get to lvl 99. they used to call for Help.
Haven't encountered any yet in this version. Hoping if/when I do they have the same mechanic and are better tuned than Creeping Coins... Those just suck in this version.
Nice! They do call for help in this version also.
I liked them more than Murphys Ghost. He took 21 turns to kill. They took 4.