None Shall Intrude
Armament 40 (XL) Strategy
Just won on Armement 40 and seeing how tough it was to make a viable strategy for it I started wondering what kind of other viable strategies are out these,

I used the poison dragon variant with traits that boost rage power&generation and summon +1 whelp for each conquered territory.
Also I'm not sure if it's needed for all strategies but Fiona (The Pirate optional boss)'s item is a near necessity to finish Act 3's boss at least with the strategy I did. (The item which reduces fire cards' cost by 1 but reduce drawn cards by 1 also helps a lot)

I plan to try it with a wind focused deck too as it seems viable too.
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Showing 1-9 of 9 comments
I went with the Earth dragon, because it has 1 base extra AP to help clear curses from your deck and/or use 2 heavy attacks per turn; additionally, it replaces the lackluster Fireballs with Earth attacks that have much higher base damage AND Exhaust to clean up your deck as you play through a battle. Armor gain from all the Boulder tiles helps mitigate HP damage to counter the lack of post-Raid healing. The talent that grants Rock Toss and Gold Vein is absurd for the strong extra cards alone.

Earth geo effects reverts a lot of enemy-aiding tiles to neutral Soil; this matters a lot against Dorian, whose first geo reversal card is "drinking" all Lava to boost his damage for the rest of his first phase, but you should be able to take him down to the second phase before he uses his tornado "drink" and boulder "drink" cards.

Play without any Boss Mechanics when possible; only equip a set of 3 right before an Act boss (not Raids!). Right after fighting an Act boss with those Mechanics, you can then go into a unique map boss fight with full HP and those Mechanics. You'll lose those Mechanics when the next Raid hits, so remain flexible.

Going up the middle and left side of the map is recommended, since those regions tend to grant an extra relic upon completing the region without junking up your deck with random cards you can't decline; the pirate queen with her insane +card draw relic is also up that way.

Save a shop until just before an Act boss so you can clean up your deck; cycle out Whirlwinds for Cyclones and Firebreaths for Deep Breaths as soon as possible, since those cards are straight upgrades with more area coverage and damage. Never roll the roulette unless you can afford to remove a card it tries to force on you.
Last edited by Null Winter; Feb 9 @ 11:52am
Origami Feb 8 @ 1:58am 
Strategy: win 1 ap in merchant fortune wheel
Originally posted by Origami:
Strategy: win 1 ap in merchant fortune wheel

Consistency often trumps luck for deckbuilders.
Xaverius Feb 9 @ 11:26am 
Can confirm the strat, just finished XXXX aswell playing as the earth dragon building a wind/earth deck.
Originally posted by Xaverius:
Can confirm the strat, just finished XXXX aswell playing as the earth dragon building a wind/earth deck.

Which strategy?
Xaverius Feb 9 @ 12:03pm 
Originally posted by Null Winter:
Originally posted by Xaverius:
Can confirm the strat, just finished XXXX aswell playing as the earth dragon building a wind/earth deck.

Which strategy?

Playing earth dragon and building earth/wind deck.
Nivlache Feb 11 @ 3:10am 
Null's earth dragon strategy seems great too!

Tried with the Wind dragon too but it didn't work that well, Vortex Slash can give Rage or AP if timed right but the 0 cost wind spell , cyclone and twister all does it better and the bonuses are more noticeable with earth and poison dragon.

Also I think it's better to use weak Boss mechanism outside of Act 2&3 boss and Fiona, it's a resource management game without the healings between raids and it's good to keep as much health and good boss mechanisms for tough bosses.
Ultima228 Feb 11 @ 12:14pm 
Havent tried out Arm 40 yet, but def spec into Dragons Greed. If you can get a merchant go for the death roll. Hopefully get that extra 5k and just dump it all into death rolls. Every 1k gold spent is a bonus 100 to attack power. Made 30 a cake walk once I built up enough gold
Khiri Feb 13 @ 5:30am 
Play earth dragon for +1 AP, take the 15k armour for raids. Build wind/earth deck for rockstorm and armour. Clear Hallowed Shores for +1 AP (Between Glacius and Fiona) and kill Fiona. Easiest way i've found to deal with Arm 40 consistently.

There is a guide for it but it could use a bit of an update.
Last edited by Khiri; Feb 13 @ 5:33am
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