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Earth geo effects reverts a lot of enemy-aiding tiles to neutral Soil; this matters a lot against Dorian, whose first geo reversal card is "drinking" all Lava to boost his damage for the rest of his first phase, but you should be able to take him down to the second phase before he uses his tornado "drink" and boulder "drink" cards.
Play without any Boss Mechanics when possible; only equip a set of 3 right before an Act boss (not Raids!). Right after fighting an Act boss with those Mechanics, you can then go into a unique map boss fight with full HP and those Mechanics. You'll lose those Mechanics when the next Raid hits, so remain flexible.
Going up the middle and left side of the map is recommended, since those regions tend to grant an extra relic upon completing the region without junking up your deck with random cards you can't decline; the pirate queen with her insane +card draw relic is also up that way.
Save a shop until just before an Act boss so you can clean up your deck; cycle out Whirlwinds for Cyclones and Firebreaths for Deep Breaths as soon as possible, since those cards are straight upgrades with more area coverage and damage. Never roll the roulette unless you can afford to remove a card it tries to force on you.
Consistency often trumps luck for deckbuilders.
Which strategy?
Playing earth dragon and building earth/wind deck.
Tried with the Wind dragon too but it didn't work that well, Vortex Slash can give Rage or AP if timed right but the 0 cost wind spell , cyclone and twister all does it better and the bonuses are more noticeable with earth and poison dragon.
Also I think it's better to use weak Boss mechanism outside of Act 2&3 boss and Fiona, it's a resource management game without the healings between raids and it's good to keep as much health and good boss mechanisms for tough bosses.
There is a guide for it but it could use a bit of an update.