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HD Props should be less than 30k polys
the only things with high count 60k-70k are characters and terrains( not terrain props)
everything else is to be less than 30K, unless you need to give it detail, but you could use texture techniques to give it more detail the is in the base mesh.
And ScrotieFlapWack is correct in that you'll need to define the scuplted model's topology.