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For number 2 I think it's done on purpose so that the player has a bit of breathing space. What you can do is edit the song to have a few seconds of silence at the start. And agreed with being able to test the level from somewhere in the middle, because after you add a few obstacles testing further obstacles becomes a pain unless you temporarily make a way around them.
Another thing that would be great is if you could overlap blocks/spikes when not snapping to grid. Oh, and things like zooming so that I can place things pixel-perfectly while not snapped to grid, and dragging to place multiple blocks/spikes - this only works with pits.
- You can delete the marks - hover over them with mouse and you will see an "X" icon. Click it.
- We will add the gravity shift in the future.
- There is no official way to share levels because we first wanted to see what you are going to do with it - the level data always come with a music and the author of the level does not always own the rights to the music ;-) Also, we wanted to see how much moderation the levels will need. So, if you guys behave, there is a good chance we will allow sharing the levels from the game sometime in the future.
It seems to be compatible with the editor