The Impossible Game

The Impossible Game

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Wrensk May 9, 2014 @ 8:02pm
Level Editor.
Does anybody feel like the level editor needs a massive overhaul? I might be using it wrong but trying to make a level to songs in my music library is a pain in the a**. I feel like there's a list of features that need to be added, such as:

1. The ability to have your song played with a marker going along the grid at the same time.
This would be PERFECT for getting those spikes, blocks or pits in the exact position that you want/need them to be. Similar to how you have a marker that follows which beat of a bar you're in for those who are familiar with DAWs.

2. The ability to place a marker that determines where your orange block starts.
I've noticed that a handful of songs that I try to build around have a fairly short intro, and the beat will kick in a few bars before I'm allowed to place my first obstacle, and it's quite frustrating.

3. The ability to add effects such as those seen in levels 2 and 3, to flip gravity and add/take away blocks and spikes as you go past and come up to them.

And finally 4. THE ABILITY TO SHARE AND DOWNLOAD CUSTOM LEVELS THROUGH THE GAME OR USING STEAM WORKSHOP. This last one should have been obvious, but oh well.

Also one minor thing that could be nice would be the ability to choose where on our level we start testing so we don't have to go through the whole thing to get to a part we're not sure will work.

Again, I've only spent about half an hour on the level editor, so I might have got all of this completely wrong and these features are, in fact, in the level editor... But I haven't seen any so my general consensus right now is that it needs to be updated.
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Showing 1-15 of 16 comments
Flutterz May 9, 2014 @ 8:12pm 
For number 1 you can press X to place a marker while the song is playing in the editor. But it seems as though the music lags behind a bit in the editor, so it's no that helpful.

For number 2 I think it's done on purpose so that the player has a bit of breathing space. What you can do is edit the song to have a few seconds of silence at the start. And agreed with being able to test the level from somewhere in the middle, because after you add a few obstacles testing further obstacles becomes a pain unless you temporarily make a way around them.

Another thing that would be great is if you could overlap blocks/spikes when not snapping to grid. Oh, and things like zooming so that I can place things pixel-perfectly while not snapped to grid, and dragging to place multiple blocks/spikes - this only works with pits.
Last edited by Flutterz; May 9, 2014 @ 8:14pm
Wrensk May 9, 2014 @ 8:24pm 
I agree with adding a zoom function and a dragging function, as for the other 2 they just really need to be optimized then, and maybe explain each function a little more because I'm assuming you have to press X while testing, and it creates the marker for when you're back in the editor?
Flutterz May 9, 2014 @ 8:28pm 
No, in the top right of the editor you can play the song in the editor, and when you play it if you press X it will leave a mark. I haven't found any way to get rid of the marks, though, which is also something that should either be fixed or clarified, if there's already a way to do it.
Wrensk May 9, 2014 @ 8:35pm 
Ahh right, well that's what I thought it was for at first but mine doesn't play the song at all. Although that might be because my Java hasn't been updated in a while...
Flutterz May 9, 2014 @ 8:40pm 
Yeah, must be something on your side.
SlyAceZeta May 9, 2014 @ 8:50pm 
Originally posted by Wrensk:
Ahh right, well that's what I thought it was for at first but mine doesn't play the song at all. Although that might be because my Java hasn't been updated in a while...
I had this exact problem. Try updating your Java. If that doesn't fix it, what fixed it for me was going into the Steam files for The Impossible Game, then going into the "editorcache" folder, and deleting all of its contents. Then restart the editor and it should allow you to play the song.
Big Chungus2010 May 9, 2014 @ 9:15pm 
Look at the game TDT. FInd it on google. We need to get that editor.
Wrensk May 9, 2014 @ 9:48pm 
Thanks Sly, helped a lot :) Although I still believe the editor as a whole needs optimizing. :P
Grip Digital May 10, 2014 @ 3:20am 
Thanks for the comments. We are definitely writing them down for future updates. A few of our own comments:

- You can delete the marks - hover over them with mouse and you will see an "X" icon. Click it.

- We will add the gravity shift in the future.

- There is no official way to share levels because we first wanted to see what you are going to do with it - the level data always come with a music and the author of the level does not always own the rights to the music ;-) Also, we wanted to see how much moderation the levels will need. So, if you guys behave, there is a good chance we will allow sharing the levels from the game sometime in the future.
Wrensk May 10, 2014 @ 3:22am 
That's a really good point that I hadn't even thought of at first to do with the copyrighting, but it does give me great comfort to know that you developers take the time to read our feedback and try to work through it. I really appreciate it, and also a huge thank you for bringing the game to PC. I'm loving every minute of it. :)
whamer100 Dec 20, 2014 @ 1:49pm 
GripGames, i have a question, why does Doom have gravity flips?
It seems to be compatible with the editor
svioletg Feb 27, 2015 @ 3:34pm 
This game has a level editor?? Where??
SlyAceZeta Feb 27, 2015 @ 3:37pm 
Originally posted by ultimategfbcfan:
This game has a level editor?? Where??
Check the game's Steam folder.
svioletg Feb 27, 2015 @ 3:42pm 
Ok, thanks.
11pixels May 4, 2016 @ 9:03am 
Originally posted by Grip Digital:
- We will add the gravity shift in the future.
It's been almost 2 years...where the ♥♥♥♥ is this
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