FINAL FANTASY XVI

FINAL FANTASY XVI

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A-Fr0Man Aug 20, 2024 @ 12:23am
Performance Megathread
Let's compile all the issues and tweaks people have noticed in one area.

Yes, the list will be long but at least SE might see and address them as we go.

- The initial intro scene is pretty bad with stutters (even though the first thing it did was compile shaders). Not sure whats going on there. I noticed GPU usage was lower than usual and fluctuating alot.

Edit: For AMD users, the new 24.10 drivers definitely fixes that. No news yet for NV users.

- With motion Blur and VRS disabled, Sharpness maxed: its still on the blurrier/softer side.

There is definitely some other motion/smoothing effect enabled somewhere. Its not bad, but noticeble. SE, please give us the option to disable it completely.

- There is no ultrawide support, why?

Initial tests have confirmed the game can run with it. Changing the config file
in Documnts folder to "<windowType_ v="1"/><width_ v="3440"/><height_ v="1440"/>" for example works.

Side effect : It breaks frame generation (FSR 3 at least). There is artifacting everywhere.

- There are no aspect ratio settings

For those who want to move the icons/action buttons further to the side of the screen, please provide this option.

- Some of the cutscenes are running at 30 fps with improper frame pacing

Its very jarring going from 100 fps+ in game to 30. Please use 60 fps at last.

- Enabling/Disabling FSR 3 frame generation and or Dynamic Resolution is causing crasing

I exprience it from time to time - some read access violation error on my 7800xt with AMD's new drivers i linked above.

- The time lore section is always locked to 30 fps - why?

Surely that section can run 60 fps. We are not console's, we can afford 60 fps there.
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KomdivCCCP Aug 21, 2024 @ 4:28am 
RX 6600 user here. Just tried the demo, it runs okayish, but what's up with this phoenix fight intro? It stutters/freezes like hell.
Last edited by KomdivCCCP; Aug 21, 2024 @ 4:37am
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Date Posted: Aug 20, 2024 @ 12:23am
Posts: 1