Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I just made it passed the goblin fights and it starts to move a bit now. I just hope combat gets harder and some dept over time. Like you said, so far it's a button masher.
Yoshida doesn't want to make games, he wants to make movies. And this game suffers from that philosophy. Even though they're impressively looking scenes, they are literally 70% of the entire game. That's why it's $49.99 on Steam. You're essentially paying for a movie, not a game under PC standards.
And for those asking if it improves: no, it doesn't. You still get literally 8-10 minute cutscenes every time. I think by the end of act 2 is when you finally open up, but that's roughly about 10-18 hours into the game, if not more.
walk a bit, fight with camera to look around, walk a bit, cutscene
That's it, i'm done.
Im telling you now. If you buy 16 you will be spending more time in cut scenes than playing the game. its a slog of a game.
You literally fried my brain cells by making me read this.
Educate yourself schmeducate yourself
like, i get that a lot of JRPGs are very story and character focused as opposed to gameplay, but those games tend to TRY to have a balance in between.
the demo on PS5 was an interesting story for sure, but it wasn't a very fun game to play. it wasn't a fun game to play because i spent most of that time in cutscenes rather than playing the otherwise fun gameplay, which actually strikes a dissonance with the incredibly slow paced story.
it just comes across to me as plain poorly paced and poorly implemented. fast paced, action oriented combat in a slow building story thriller is not what i consider a good narrative or gameplay experience, and if you're going to make it story focused, don't give us an active combat system that demands players to be invested in the mechanics. it feels like FF16 has a huge identity crisis, as did 15 before it. they got the mechanics right this time, but they don't actually let you play around with them because it's far too long in between combat sections. it's actually very disappointing.
and to the person that mentioned Hideo Kojima and Metal Gear, they suffer the exact same problem: these aren't games, they're movies pretending to be games. just because Metal Gear exists doesn't mean Final Fantasy 16 is absolved of the movie criticism, because both did it to a terribly obnoxious degree.