FINAL FANTASY XVI

FINAL FANTASY XVI

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RedDot Aug 19, 2024 @ 2:01pm
30FPS LIMIT IN CUTSCENE
When playing in 4K with maximum settings, I have 120fps, but when the cutscene starts, the fps is limited to 30fps, it's just ridiculous.:steamthumbsdown:
This is a PC release, tomorrow there will be PCs showing 240fps in 4K, but they should still be looking at 30fps cutscenes:steamhappy:
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Showing 1-15 of 66 comments
patrick68794 Aug 19, 2024 @ 2:03pm 
I thought this was a really strange decision as well, especially since they're all real time cutscenes, with a few exceptions.
Last edited by patrick68794; Aug 19, 2024 @ 2:04pm
Nike Aug 19, 2024 @ 2:07pm 
8
Looks fine, and doesn't break any immersion
NoireR Aug 19, 2024 @ 2:42pm 
Originally posted by patrick68794:
I thought this was a really strange decision as well, especially since they're all real time cutscenes, with a few exceptions.

They are not actually. Majority are pre-rendered hence the 30fps cap on them. They were rendered specifically at that frame rate.
panthera uncia Aug 19, 2024 @ 2:43pm 
tbh I did find it weird how most cutscenes are locked at 30FPS while others shoot right up to 144FPS, like... have some consistency. Commit to a set frame rate for cutscenes or don't.
patrick68794 Aug 19, 2024 @ 2:43pm 
Originally posted by NoireR:
Originally posted by patrick68794:
I thought this was a really strange decision as well, especially since they're all real time cutscenes, with a few exceptions.

They are not actually. Majority are pre-rendered hence the 30fps cap on them. They were rendered specifically at that frame rate.
No, they just have a framerate cap applied, they're still real time. You can verify this by watching your GPU utilization during them. If they were pre-rendered your GPU would basically be idle but you'll see that it isn't.
decizion Aug 19, 2024 @ 2:47pm 
I hope there's a way to remove that cap when the game launch. This is my only complaint for the port.
xixonix Aug 19, 2024 @ 2:50pm 
Originally posted by patrick68794:
Originally posted by NoireR:

They are not actually. Majority are pre-rendered hence the 30fps cap on them. They were rendered specifically at that frame rate.
No, they just have a framerate cap applied, they're still real time. You can verify this by watching your GPU utilization during them. If they were pre-rendered your GPU would basically be idle but you'll see that it isn't.
Actually the majority of these 30-fps locked cutscenes ARE pre-rendered. I'll just tell you because no one else cares to waste the time teaching someone something. You can tell they are pre-rendered because of how blurry and blocky textures in them are. Look at faces and skin as an example. They are blurry and have macroblocking. This isn't fixed with your graphic settings because the videos are pre-rendered. Even if you play native and turn blurring off they are still blurry because the cutscenes were rendered with the blur and post-processing effects you turned off in them already.

The game is a pre-rendered mess. Only exploration and combat is "real-time". Probably major cinematic eikon battles as well..but that's about it.
patrick68794 Aug 19, 2024 @ 2:50pm 
Originally posted by Noctroxis:
Originally posted by patrick68794:
No, they just have a framerate cap applied, they're still real time. You can verify this by watching your GPU utilization during them. If they were pre-rendered your GPU would basically be idle but you'll see that it isn't.
Actually the majority of these 30-fps locked cutscenes ARE pre-rendered. I'll just tell you because no one else cares to waste the time teaching someone something. You can tell they are pre-rendered because of how blurry and blocky textures in them are. Look at faces and skin as an example. They are blurry and have macroblocking. This isn't fixed with your graphic settings because the videos are pre-rendered. Even if you play native and turn blurring off they are still blurry because the cutscenes were rendered with the blur and post-processing effects you turned off in them already.

The game is a pre-rendered mess. Only exploration and combat is "real-time". Probably major cinematic eikon battles as well..but that's about it.
No they aren't. Most of them are real time. You can clearly see that the image quality is effectively the same (the cutscenes have some filmic depth of field that isn't available during gameplay) and that my GPU is nearly at 50% utilization during the cutscene.

https://steamcommunity.com/sharedfiles/filedetails/?id=3312545848

https://steamcommunity.com/sharedfiles/filedetails/?id=3312545032
Last edited by patrick68794; Aug 19, 2024 @ 3:03pm
KittenClinic Aug 19, 2024 @ 2:54pm 
Originally posted by Noctroxis:
Originally posted by patrick68794:
No, they just have a framerate cap applied, they're still real time. You can verify this by watching your GPU utilization during them. If they were pre-rendered your GPU would basically be idle but you'll see that it isn't.
Actually the majority of these 30-fps locked cutscenes ARE pre-rendered. I'll just tell you because no one else cares to waste the time teaching someone something. You can tell they are pre-rendered because of how blurry and blocky textures in them are. Look at faces and skin as an example. They are blurry and have macroblocking. This isn't fixed with your graphic settings because the videos are pre-rendered. Even if you play native and turn blurring off they are still blurry because the cutscenes were rendered with the blur and post-processing effects you turned off in them already.

The game is a pre-rendered mess. Only exploration and combat is "real-time". Probably major cinematic eikon battles as well..but that's about it.

Look, I don't have an explanation for the blurry appearance (I didn't notice this because I was dealing with other issues in the demo due to some proton shenanigans it seems), but you really are just wrong here. In the PS5 version nearly all cutscenes where Clive is visible feature the currently equipped weapon. The 30fps cap is a holdover from the original release where they lock the cutscenes to a specific performance target so they can crank certain visual settings during the cutscenes. My only guess about blurryness in cutscenes is probably related to upscaling implementation.
Rayza Aug 19, 2024 @ 3:43pm 
Really annoying and jarring going from 120fps to 30fps in cut scenes. Surely they knew it would come to PC when they made it so why have them as FMV? And if they're real time why not just unlock it for PC? Hopefully it never happens again seeing as PC games will launch day one from now on
Last edited by Rayza; Aug 19, 2024 @ 3:44pm
Kotton Aug 19, 2024 @ 3:47pm 
are the cutscenes interactive? if not, who gives a ****. they are basically movies.
Rayza Aug 19, 2024 @ 3:52pm 
Originally posted by Kotton:
are the cutscenes interactive? if not, who gives a ****. they are basically movies.

Would you want a movie to switch between 120 & 30 every minute? And the frame rate even drops below 30 during them despite being 120fps the rest of the time, i've seen multiple drops to 27fps, it looks horrible.
Enigma Aug 19, 2024 @ 4:18pm 
Yes, I have the same issue. My game runs smoothly at 90-120 FPS, but then there's a hard-capped 30 FPS cutscene that completely breaks the immersion.
DAOWAce Aug 19, 2024 @ 4:30pm 
Can't tell between the arguing if the cutscenes are FMVs or realtime rendered.

But what is an objective fact is that it's incredibly jarring to go from 120FPS gameplay to 30FPS cutscenes. As it was in Stranger of Paradise.. cutscenes of which you had control in, because it included NPC dialogues as well.

Nomura directed SoP, but Yoshida directed FF16.. why are they both behaving the same? FFXV wasn't like this.

Also, no ultrawide support, when both of those games had it.

And to top it all off, it's 100% maxing out a 4090 at 3440x1440, barely keeping 90FPS in the opening scene.

This has fast become a letdown.
K@zzSama Aug 19, 2024 @ 4:37pm 
Ngl its ass.. game runs pretty smoothly 144 fps and then you get dunked into the console 30fps horror and it breaks the whole cinematic immersion :/
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Date Posted: Aug 19, 2024 @ 2:01pm
Posts: 66