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No, this is not a hardware or driver issue, I had this after the game crashed during shader compilation and then did no recalculate on a consequent boot.
Sad, I wanted to buy it again, since I have it for PS5, but apparently Sony broke it there too so fml I guess.
Mh. Lucky mine compiled all fine first-run. - Should be a cache integrity check, but doesn't look like it.
Can confirm; and the demo cache file is in the same directory, just add Demo to the end of the directory name. ^^
I hope SE fixes the problems you guys are having to make the experience more enjoyable
How do you find your CPU use while you're playing the game?
Running an i7-8700k with a 2080ti paired to it.
CPU limited in this title far more than GPU it seems, and DLSS/Any Frame Generation Tech to compensate for frame dips brings my CPU to near-max save for 3%. 5GHz overclock is active, GPU overclocks introduce too much instability in a weirdly game-specific way. Might just be the silicone lottery for me.
Thank-you for the help regardless!
My setup is on my profile, so I also don't think that was the issue. Downloading the demo again to try if deleting it worked.
Well, 2080ti's definitely standing the test of time better than the 8th Gen Intel chips. Coffee Lake was back in 2017; guess I should be eyeing a new (probably Ryzen) road for my rig. ^^
And hopefully the deletion worked ^^
Not only Intel is behind on manufacturing process, but their 12, 13 and 14th gen are almost literally frying themselves and they are releasing a patch for it next month, after 3 months since acknowledging it and 6 since it was discovered.
You do lose a bit on the AI side of things, but who gives a ♥♥♥♥ really, especially when most applications run on CUDA and Tensor anyway if you go with Nvidia for your GPU.
But yeah, keep the discussion posted if that solved my issue!