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Een vertaalprobleem melden
this. its yoship. dungeons with mob > hallway > boss > repeat
The gameplay is beyond atrocious. I felt ripped off just from borrowing a ps5 copy. I can’t even imagine the thought of paying money to play this atrocity of a QTE simulator
Just watch the cutscenes on YouTube and thank me later
Most FF games only have 6 hours of cutscenes and XVI beat Hideo Kojima games 10 hours of cutscenes
If you were a fan then you would know that Final Fantasy was never intended to stay turn-based. The franchise is an evolving theory aiming to reinvent itself ad nauseam. And perpetually turn-based would be incredibly boring. But it is about time they revisit the genre. I love when they change it up every now and then.
FFXVI has a medieval theme. That theme is generally action focused.
Turn-based isn't a popular genre anymore, and it can't pay the bills of a development studio. They need to at least respect what people are willing to buy and play or they won't be making games for very long.
Some smaller titles wouldn't be so bad, and the FF9 remake better happen as turn-based.
1999: FFVIII - ~1 hour (CG cutscenes only)
2000: FFIX ~40 Minutes (CG cutscenes only)
2001: FFX - ~11 Hours
2003: FFX-2 - ~4 Hours
2006: FFXII - ~6-7 Hours
2008: Crisis Core: Final Fantasy VII - ~4 Hours (also in the running for longest cutscenes of all time clocking in at 23 minutes)
2009: FFXIII - ~8-9 Hours
FF Type-0 - ~4 Hours
2011: FFXIII-2 - ~5 Hours
2013: Lightning Returns: FFXIII - ~5-6 Hours
2016: FFXV - ~3 Hours (And then there's the movie, so add an extra 1h 50m. A lot of FF15 is active dialogue, in which case add an additional approximate 4 hours.)
World of Final Fantasy Maxima - ~5-6 Hours
2019: War of the Visions Final Fantasy Brave Exvius - ~4 hours (and its a mobile game)
2020: FF7 Remake Intergrade - ~8-9 Hours
2022: Strangers of Paradise Final Fantasy Origin - ~2 Hours
2023: FFXVI - ~15 Hours
2024: FFVII Rebirth - ~13 Hours
FFXIV doesn't really have a horse in this race as it has more hours of cutscenes than all the games combined for the most part at ~130 hours. Even ARR 2.0 has ~17 hours of cutscenes. 1.0 had roughly 7 hours.
Honestly, if you just include raw dialogue between characters and NPCs, these all drastically go up. Final Fantasy has always been story heavy through character dialogue and cutscenes since... Honestly I want to say the 2nd game. Sure, FFXVI (and by extension FF7 Remake Intergrade/FF7 Rebirth) have more than average. But if someone is bothered by story in an FF game not being during gameplay, then maybe this isn't the right game franchise for them.
It's been incredibly popular in recent years, Baldur's gate 3 was GOTY and sold like hotcakes, this year alone we've gotten like... jeez I dunno 7(?) or so well received Turnbased JRPG's with titles like Infinite Wealth, SMTV and Persona 3 hitting that lucrative Overwhelmingly Positive 90-100% steam review bracket (And RGG has gone on record to say that Infinite Wealth was their fastest ever selling Yakuza-series game)
That Expedition 33 reveal at Summer Gamefest was one of the most talked about and re-reported surprise hitters from everywhere I was reading, and indeed the one standout thing that hyped me.
I imagine Metaphor Refantazio is on a loooooooot of people's wantlists and a good GOTY/RPG of the year contender also.
I dunno, it just takes me a little off-guard when people repeat that mantra that 'Turnbased is Dead' when all evidence points to the contrary. It reminds me of that quote going around 10-20 years ago of the industry saying 'PC gaming is dead!' which got an equally confusing reaction.
Game took me 27 hours to finish (I was so bored I just did the main mission)
Let that sink in
I thought FF9 was near~99% confirmed and a shoe-in at this point, same with Tactics.