FINAL FANTASY XVI

FINAL FANTASY XVI

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is this game really that bad?
without spoiling anything why does this game get so much hate? how does it compare to 7 remake? everyone loves that game
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Showing 1-15 of 136 comments
Syraniss Mar 17 @ 12:43pm 
Didn't play the 7 remake but I'm loving this. It feels off because it feels more like I am playing DMC but in the Final Fantasy universe. It's more arcade brawler with over the top cut scenes than it is RPG but if you are okay with that then it is a lot of fun.

Gear and stats matter a lot less than actually playing the game well so it just feels very different from what a lot of us old fans may be expecting and I imagine that leads to some hate.
Dewit Mar 17 @ 12:45pm 
Soundtrack is much better, boss fights are more cinematic than any FF game. The story is fantastic, as is the world building and character development. Each Dominant fight feels like a final boss fight. It's amazing. dunno why it's getting hate, but i tend to ignore idiots that jump on a hate bandwagon just because. heard there were some performance issues, so that might be it? idk. overall, the game is phenomenal.
Hold up people hate FF16? I think it's awesome.
This game have amazing story (If you like Game of Thrones like me, its bouble ♥♥♥♥♥♥♥ bonus). This game have peaceful (in prologue yet amazing and casstle Rosalit music, i hope i find this in box music hub) 3) Characters very interesting.
Nyrue Mar 17 @ 2:27pm 
Originally posted by Silverhawk90:
Hold up people hate FF16? I think it's awesome.

it didn't review well
Nyrue Mar 17 @ 2:37pm 
Originally posted by Celestina Empress:
This game have amazing story (If you like Game of Thrones like me, its bouble ♥♥♥♥♥♥♥ bonus). This game have peaceful (in prologue yet amazing and casstle Rosalit music, i hope i find this in box music hub) 3) Characters very interesting.

I actually don't like game of thrones, but i'll give this game a shot
p2k Mar 17 @ 2:42pm 
8
Its not FF anymore.
The game is a flop, that a fact backed by the sold copys. Yoshida was put in shame because of what he did to this game.
FF was always about group of heroes in a fantasy world, also an RPG.
This is more of an like DMC, action advanture, with a story like a cheap copy of GoT..

To be fair, FF is dying for a very long time. The last good game was FF10 (not counting the FF7 Remake)
More than anything else, there's pacing issues. It's much like XIV where it has high-highs followed by stretches of low-lows. That said, the highs are very good. The problem is all the inbetween stuff. There's a number of msq that grind it to a halt as does most of the side content. All of these bits are meant to flesh out the lore, world, and characters which definitely happens. The problem is alot of it isn't all that interesting. They did the same thing with XIV, especially by giving a decent chunk of game to secondary characters and it's largely subjective if the player is going to find that compelling or not. Personally, I do, but only so much. Not every character needs this level of detail when it gets in the way of the pacing rather than serving the greater plot.

The combat is fine and flashy, but nothing to write home about once you get in your groove with a setup you enjoy. The main issue is less the combat itself and more the enemy variety. There's simply not enough of it. If you fight one big dude with an axe or club, you're going to see that ad nauseam using the same mechanics but with reskins. There's just not enough variety to justify the amount of strategic choices the player has so it all comes across as a bit sanitized by the end.

I enjoy it for what it is, and the main story is ultimately strong, but it has its issues. For the record, I absolutely love FF7R and Rebirth (minus a small quibble about the pacing due to minigame frequency.)
Last edited by Diabolical Taco; Mar 17 @ 3:33pm
Nyrue Mar 17 @ 3:36pm 
Originally posted by Diabolical Taco:
More than anything else, there's pacing issues. It's much like XIV where it has high-highs followed by stretches of low-lows. That said, the highs are very good. The problem is all the inbetween stuff. There's a number of msq that grind it to a halt as does most of the side content. All of these bits are meant to flesh out the lore, world, and characters which definitely happens. The problem is alot of it isn't all that interesting. They did the same thing with XIV, especially by giving a decent chunk of game to secondary characters and it's largely subjective if the player is going to find that compelling or not. Personally, I do, but only so much. Not every character needs this level of detail when it gets in the way of the pacing rather than serving the greater plot.

The combat is fine and flashy, but nothing to write home about once you get in your groove with a setup you enjoy. The main issue is less the combat itself and more the enemy variety. There's simply not enough of it. If you fight one big dude with an axe or club, you're going to see that ad nauseam using the same mechanics but with reskins. There's just not enough variety to justify the amount of strategic choices the player has so it all comes across as a bit sanitized by the end.

I enjoy it for what it is, and the main story is ultimately strong, but it has its issues. For the record, I absolutely love FF7R and Rebirth (minus a small quibble about the pacing due to minigame frequency.)

thats what i'm more curious about, FF7 remake just looks better at a glance, i'm curious if they put as much effort into this mainline title as they did a remake
Originally posted by Nyrue:
Originally posted by Diabolical Taco:
More than anything else, there's pacing issues. It's much like XIV where it has high-highs followed by stretches of low-lows. That said, the highs are very good. The problem is all the inbetween stuff. There's a number of msq that grind it to a halt as does most of the side content. All of these bits are meant to flesh out the lore, world, and characters which definitely happens. The problem is alot of it isn't all that interesting. They did the same thing with XIV, especially by giving a decent chunk of game to secondary characters and it's largely subjective if the player is going to find that compelling or not. Personally, I do, but only so much. Not every character needs this level of detail when it gets in the way of the pacing rather than serving the greater plot.

The combat is fine and flashy, but nothing to write home about once you get in your groove with a setup you enjoy. The main issue is less the combat itself and more the enemy variety. There's simply not enough of it. If you fight one big dude with an axe or club, you're going to see that ad nauseam using the same mechanics but with reskins. There's just not enough variety to justify the amount of strategic choices the player has so it all comes across as a bit sanitized by the end.

I enjoy it for what it is, and the main story is ultimately strong, but it has its issues. For the record, I absolutely love FF7R and Rebirth (minus a small quibble about the pacing due to minigame frequency.)

thats what i'm more curious about, FF7 remake just looks better at a glance, i'm curious if they put as much effort into this mainline title as they did a remake
I wouldn't say either title suffers from low effort. There's plenty of effort in both, but FF7R definitely feels more FF if that makes sense. It has that classic FF touch whereas XVI has a much different vibe. Everybody's skill level is going to be different here, but FF7R encourages a variety of strategy in combat that XVI simply lacks and playing Remake and Rebirth I found myself going, "I can't believe they thought to make me use THAT ability (or spell) to handle this." You simply don't get that with XVI because the focus is far more straightforward. As a former XIV player for 10 years, XVI screams that same DNA but in a singleplayer game. It makes sense given same dev team, but then it just comes down to personal preference.
Last edited by Diabolical Taco; Mar 17 @ 3:49pm
I thought it had a strong start story-wise.

Art is/was quite arresting in places - the unique 'hideout ruins'.

But the gameplay is so dumbed down it's hard to know what to say.

The sidequests can be completed by accepting the quest and then simply walking up the road to the telegraphed marker and clicking the equivalent of 'complete quest'.

That's about every sidequest I've taken on to date.

I don't think the crafting system has even an iota of depth to it. Weapons/armour - you just go to the shop and purchase the clearly 'best one' which increases the most stats. Which are very simplistic, so it's not like you have much choice to consider.

The combat is abysmal IMO. They seem to have really gone all-in on action combat but their hearts weren't in it and the end product is cynically simplistic and derivative.

Overall its seems to be a purchase you wouldn't necessarily regret. But 'mid to the max' is how I'd sumerise the experience so far.

Especially compared to the infinitely better Rebirth.

PS: also the bizarre 'Clive is suddenly naked in prison' scene that also had to, for whatever reason, give him an 'arse in the air' shot as he lay on the ground.

I googled it and one dude literally stated 'it's not fan service' without ever being asked if it was.

Therefore, we have our answer.

Meanwhile the Jill character must have the blandest, tamest attire that could possibly be created, covering up even her neck, lest that be 'too much flesh'.

She seems to have been created by women whose genetics are so bad they never had the privilege of being considered even average. So 'lets hide everything that ever made us look bad for Jill's design'.

We can all concentrate on her amazing personality instead. Which appears to be the equivalent of a plank.

Newsflash: girls tend to show off their assets as much as they possibly they can, because men like it. There isn't any crudeness to the thing, and it can also be done without putting her in a short skirt and tank-top.

It's just an odd, odd game.
Last edited by TapewormJim (TJ); Mar 17 @ 5:10pm
Originally posted by Nyrue:
Originally posted by Silverhawk90:
Hold up people hate FF16? I think it's awesome.

it didn't review well

87 on metacritic, 88 on gamespot how is this review didnt well? you just make wukong with 81 scores look bad.. lol
Last edited by GodSlayer; Mar 18 @ 3:16am
FF fans don’t know good combat if it slapped them in the face, and the majority of them have this weird sort of view of “if it’s not like the one I played as a kid it’s not FF!”. FF16’s biggest issue is pacing in both gameplay, story and it’s bad exploration rewards, besides that is by far the most realised entry in the series since X, great story, an actual complete story, the side quests while very samey gameplay wise and lacklustre in cutscene direction all have very enjoyable arcs and lore that help the world. Unlike the remakes 16 is actually willing to commit to have classic FF esque story beats of genuine tragedies and not randomly shy away, the combat is the best in the series by far, it’s only issue is that for some reason they did not allow people to access the harder difficulties from the start, the enemies are all fun to fight and damn near perfectly designed, only issue is that you can’t juggle staggered enemies but I guess they realised a skilled player could probably get a never ending combo with the right set up so they abandoned the idea from the start

It’s genuinely amazing how polished the combat is, most FF’s at the end game secret boss sections tends to either need you to needlessly grind in order to not get one shotted, or make a strategy that just allows you to invalidate the bosses AI and bombard him. Never an issue with 16, every attack is reactable, every attack has multiple answers depending on what Eikon feats and builds you have, every attack is basically an opportunity for you to flip the script on the enemy, helps that the animations are beautifully clear (unlike 7rebirth) have audio cues, are consistent with whether or not it’ll combo clive, and there’s so many enemy types. You could run thru the game with one preferred build but there are numerous abilities that work better against certain enemy types then others.

Every FF Has had a different combat system, FF hasn’t even been turn based for over 20 years, every game has a radically different setting, this entry is no different and if anything is a perfect building block for future entries that wanna stay on the action side but perhaps want to include stat manipulation and other typically RPG mechanics into 16’s formula rather than pure action.
Originally posted by Nyrue:
Originally posted by Silverhawk90:
Hold up people hate FF16? I think it's awesome.

it didn't review well

87 on Metacritic and 91 on metacritic.
Originally posted by p2k:
Its not FF anymore.
The game is a flop, that a fact backed by the sold copys. Yoshida was put in shame because of what he did to this game.
FF was always about group of heroes in a fantasy world, also an RPG.
This is more of an like DMC, action advanture, with a story like a cheap copy of GoT..

To be fair, FF is dying for a very long time. The last good game was FF10 (not counting the FF7 Remake)

What do you mean it's not FF anymore? This is a Final Fantasy game.
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