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For me it's opposite and FF series starts from VI exactly because past FF games had very little cutscenes and presentation was poor,
I love cinematic experience while hating those awful repeatable fights from early games where you were attacked every few steps and just pressed attack command because it was too boring and too easy to do anything else. In older FF games I avoided any random fight anyway I could due to how boring the gameplay was outside of unique bosses.
In short amount of unique enemies and tons of cutscenes is all that defines a good FF game for me since the release of FF6, other aspects are beautiful music and emotional story with main characters dying, it's all in FFXVI so I consider it a good FF game, just the optimization is non existent and need third party workarounds to play, the only reason I gave it negative review.
When it comes to FF games I started with FF8. I slogged my way through it because the story was so compelling I had to know what happened next. Then each one I played afterwards drew me in with the story and I kept playing. I STILL hate ATB combat and only really enjoyed FF10's combat.
The newer combat in 15 is just easier to button mash my way through but I still enjoy the stories which is the main draw to Final Fantasy. FF16 is even easier combat, but I do miss the combo abilities and parties from the past FF games. I don't think FF should be a solo adventure, even though FF13: Lighting Returns is technically also a solo mission.
At least you can skip the cutscenes in 16 if you want to.
In older games cutscenes where mostly meaningfull.
In FF16 you have at least 30 minutes of unskippable handing over something animations.
Which is a complete waste of my time.
FF13 was about Lighning. I still like that hallway gameplay more than open world.
In open world I have extremly slow gameplay by turning every stone, missing out or reading a guide(which completly negates the open world benefits).
In comparsion I like the mission flow in 16 more than in 15.
Overall so far(haven't finished yet nor played the dlc's) I like 15 more because the cutscenes in 16 began to bore me.
I like the gameplay in 16 more but there isn't that much of it in comparsion to traversing and cutscenes.
So what's a proper FF for you then? Turn based? 1-5 screens closed world?
I played FF10 on gamepass for half an hour or so and didn't like it.
Sweet spot is FF7R with it's ATB filling and using skills when you got bars. It's hybrid system that works. XVI is simply DMC.
Final Fantasy always tried something new, and there were always people against and for those changes. You can be fan of Final Fantasy, and not play the newest instalment when you dislike changes etc. I'm unhappy with XVI that's why I'm not finishing it and waiting for Rebirth.
They tried something new, I didn't like it, and that's it. You need to be selfish in gaming.
I think most PS1-PS2 era Final Fantasy games worked to the degree that it was still exploration-heavy. FF7R also meshes a lot of the story into the exploration so you don't have to stop playing to watch another cutscene.
I'm with OP: Games need to be fun and engaging, otherwise it's not a game.
This pseudo-movie nonsense needs to slow down.