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If you want a story that is more serious than Final Fantasy has been for MANY years, and actually keeps that tone throughout the plot, play FF16. The story handles topics like slavery extremely well, as in not really holding back on how brutal it is.
As for performance. If you have good hardware and know what settings you should be using versus what you think your card CAN handle, you should be fine. The game is designed for dynamic resolution scaling, and I've found much more stable framerates in borderless than fullscreen.
There's little replayability and the sidequests are grindy. There is no personality to the world. It feels similar to FF15 in that they're digging deep to evoke FF1 but failing to replicate any of the OG charm. The voice acting is stilted. There's a lot of walking for no reason, especially in outposts where there are no speed boosts, and the side quests sometimes send you talking to people at the far ends of them.
The first quest in the open world is to bring some boards to a guy. The guy explains that they need boards to repair their base (although interestingly the base is made of stone). You get 100 gp. Riveting stuff.
Many of the early quests are designed to flesh out the world a little bit, as in explaining that while they live in the Hideaway, which is built in a Fallen ruin, they still need to maintain it or it'll fall apart. Or the soil gathering quest that is intended for the people to be able to grow fruit and other organic goods despite living in an area of the world that has been consumed by the Blight.
I suppose you think the frying pan quest early in Witcher 3 is some fantastic stuff.
The combat is as limited as limited as you want it to be, and from the sounds of it, you didn't care to experiment enough with abilities.
That quest made the game feel like an asset flip, like the people doing the set design visuals and the people placing the characters and making the story weren't even on the same team.
I literally got achievements in the first 10 hours for combat that are under 10% community unlocked. Sorry if my 90th percentile play isn't good enough for your singleplayer button masher. Literally, what few systems are even there are getting ignored by the players. Because all you have to do is mash buttons. I guess it has its moments with some side content boss fights that actually require paying attention, but mostly you just dump your highest power cooldowns on stuff and then spam attack. Anything else just slows you down.
It's the idea coupled with the writing. You're asking for way too much here.
I don't use the OP stuff due to the cooldown time and how boring it is to just nuke enemies like 90% of "player guides" show off on Youtube. Sure, spam ultimate attacks ad nauseam and you'll win easily, but I prefer experimenting to come up with off-brand ability combos that synergize well such as an air launcher into a ground pound followed up with ignition to gather up groups and blast them to oblivion. That's depth.
God of War 1 can be beaten by mashing square, square, triangle for most of the game, making it look mindless when it isn't.
And miss out on the wonderful combat system? No way!
People are advising to wait for Rebirth, but I've finished VII remake not long time ago and perfomance there is not good either, I doubt in Rebirth it'll get better. If you want any of these FF games, just check some videos on them and choose what you like more, but dont forget what people say about perfomance.