FINAL FANTASY XVI

FINAL FANTASY XVI

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Worst Combat Mechanics of any FF
I have no idea what the developers are thinking, but i'm 8 hours into the game and I'm using 1 basic attack combo with 4 unique abililties on the side and just 1 character.

I don't really understand why turning a Role Playing game into one of the blandest action games around seemed like a good idea, but I'm feeling massive regret spending $60 on a title that doesn't even compete with Devil May Cry 1 combat mechanics or even the last 15 final fantasies.

The story is not compelling or well written enough to captivate me and when its broken up with a combat sequence a 5 year old button masher can win, I'm wondering why even bother?

I just wanna know who at Square Enix thought "Oh yeah, all die hard final fantasy fans would love a crappy action game instead that takes absolutely no skill, thought or planning to play."

Am I acting like some crazy boomer in video gaming talking about how we used to walk up hills both ways to get an airship to fly around and collect materia in? WTF world am I living in where FInal Fantasy games are crappy action games with bland stories?
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Showing 16-30 of 30 comments
Most people who complain about this games combat love using broad terms like "le spam ability" ignoring every ability has its own quirks and use, and even being extremely ignorant at how such blanket statements can make every combat ever sound like complete buns

FF 1-10 is just "clicking menu options and heal when needed" Elden ring is just "roll and press r1" you n1ggas got no nuance to understanding different combat systems at all, The difference in what you can do against a boss like Barnabas and a boss like the White dragon is so radically beyond every entry before lol
Dice_24K Feb 11 @ 5:44am 
Originally posted by Forgewrath:
FF16 at its core is just a story on wheels.

Yes. I praise it for being such.

I played SoP right before FF16 and I got all its achievements. I can confirm that they are vastly different games. If you want more SoP, then play Nioh 2. You don't need to play Nioh 1 to enjoy Nioh 2. I think Nioh 1 is pretty good though so I kinda recommend both.

On the topic of "FF has the coolest fight in the RPG genre" -> this ain't my fight. Go to other franchises and say that; like the dragon quest franchise. :DMCJester1:

Originally posted by $OULJA $TRIFE:
Most people who complain about this games combat love using broad terms like "le spam ability" ignoring every ability has its own quirks and use, and even being extremely ignorant at how such blanket statements can make every combat ever sound like complete buns

People tend to do a "dismissive hand-wave" sort-of motion when it comes to things they didn't enjoy. The "Anchoring Effect" is real and when it is too positive or negative, the consequences are pretty obvious -> and people who share the anchoring effect don't mind it at all.

This is why I mostly skipped talking about the combat in my steam review for the game. "It starts off slow and it picks up as you progress. I liked it." This is just vague enough to keep people off my back... I hope.

Ya know, I'll talk about the combat a bit more directly:
As you progress, you will unlock more and more abilities. You started off with the Phoenix and the specific ability is tied to mobility, so you don't consider it an ability. That's fine, because I was in the same boat -> until I got further in the plot and eventually swapped it out for something else. Only then did I understand how useful it is.
With that said: I never went back to it. I decided to stick to Garuda.
On the topic of Garuda, I liked Gouge more than Wicked Wheel, but as I progressed more and more, I stopped using Gouge but I never stopped using Wicked Wheel.

And here's some spoilers: the combat's depth expanded greatly after I got Bahamut -> and then it expanded even more after Odin. Zantetsuken is pretty amazing and I wanted to pull it off often. More importantly: Rift Slip. It's literally Roman Cancel from Guilty Gear StrIVe -> you cancel whatever you're doing and slow down time. It's 5 second cooldown is cut in half if you do cancel a move with it (you can just do it to slow down time, but do literally anything, like attack nothing -> and use it, bam, 50% less cooldown). I could never stop using this once I started. 10/10 ability.

Finally, mastery allowing you to use any ability on any eikon was great! I can freely customize my moveset without concern for the eikon ability.
This was great since you get loadouts -> so you can experiment with all sorts of different ways to find synergies.
Forgewrath you are an absolutely brain dead. So noob. XV better gameplay than XVI LMAO. I'm sure you still a noob at FFXVI and you talk about gameplay lmao i'm sure you have no skill. Only no skilled guys said there is only 1 button in fight just lmao epic noob
bibron Feb 15 @ 11:04am 
Originally posted by Dice_24K:

On the topic of difficulty, I did say this in my review: I find it to be a mistake that the game forces you to play it fully before unlocking the real "Final Fantasy mode" difficulty.
It's not just FF16, but a lot of AAA games do this: where they default to having *much* easier difficulties as their "normal mode." It makes sense from their perspective as most people who play games really are casuals.
This is one of the most supid things I've read here so far.
"people who play the games are mor casuals" ....
Okay, so why no hard mode from the beginning?
Easy and normald mode dosn't dissapear you mororn.
I was so pissed and bored, there is zero challenge in the normal mode.
And the game sucked ass, so I won't play it again just to get a little bit of a challenge
The only FF game that was turn based that I really liked the combat mechanics was FFX. Even that wasn't very enjoyable though. When FF switched to action rpg, battles became easier, and now I can do the thing I really wanted to do anyway. Get through the story. That's the only reason I play FF. It has never been for the combat.

Still, I feel that the combat from FF15 to FF16 is a downgrade. I think FF15 had so much more style and expression compared to FF16. FF15 was easy combat, but the visuals were cool, you had people that were there, and you had team up abilities every now and then were you press a button when an ally is trying to combo an enemy with you. I miss those aspects. CLive is alone and even when he has an invincible ally, they don't combo with you are do anything cool.

I miss the summons from the previous game showing up out of no where too. Just fighting and suddenly you get a button to summon someone.
aweigh Feb 15 @ 7:50pm 
I also agree that FF15 was better than 16.
Originally posted by Forgewrath:
I have no idea what the developers are thinking, but i'm 8 hours into the game and I'm using 1 basic attack combo with 4 unique abililties on the side and just 1 character.

I don't really understand why turning a Role Playing game into one of the blandest action games around seemed like a good idea, but I'm feeling massive regret spending $60 on a title that doesn't even compete with Devil May Cry 1 combat mechanics or even the last 15 final fantasies.

The story is not compelling or well written enough to captivate me and when its broken up with a combat sequence a 5 year old button masher can win, I'm wondering why even bother?

I just wanna know who at Square Enix thought "Oh yeah, all die hard final fantasy fans would love a crappy action game instead that takes absolutely no skill, thought or planning to play."

Am I acting like some crazy boomer in video gaming talking about how we used to walk up hills both ways to get an airship to fly around and collect materia in? WTF world am I living in where Final Fantasy games are crappy action games with bland stories?

Preferring turn based combat is a valid opinion. However, ignoring the fact that this game has highly customization combat options is simply telling lies. There are over a half dozen different eikon ability trees, all able to mix and match spells. You can use spells from a distance, or stay close to enemies and fight them head on.

Perfect dodging and parrying are both very satisfying, and the combat, while never extremely difficult, gets more challenging as the game goes on.

Ideally the way to play is to understand the synergy between the three eikons you choose, and being able to switch between them should be second nature by the time your half way through the game. Battles aren't about waiting for cool downs, they are about knowing when the optimal time is to use each eikon ability is, while juggling multiple enemies with your basic attacks.

For all the whining I hear about how its not a real role playing game, here's a mild spoiler. Your character is literally the most powerful being on the planet. Being able to demolish all challengers is very in line with the story and the role you are playing. Yes, you can mash basic attack and eventually win most fights. It's not about that, it's about using every tool at your disposal to take down a dozen enemies in spectacular fashion, and have a lot of fun doing it.

People not being able to even appreciate the spectacle of this game is crazy to me. Some of these boss fights are unbelievably epic. The Hunt board gives you some fun, more difficult mini boss fights if you really want a bit more of a challenge.

For people who really think the old turn based games were more challenging, or had a more mentally engaging combat system, I really don't know what to tell you. Final Fantasy was never a difficult game series. It was always an accessible to the masses RPG, which is part of the reason it got so popular in the first place.

As for the story, that is very subjective, but I liked it. I thought it did a good job of being a political/war epic, mixed with the savior stops the apocalypse trope. It is definitely not the worse Final Fantasy story, and the more mature tone is a welcome change of pace in my opinion.

With all that said, to each their own. People like different things I guess.
exitium90 Feb 24 @ 12:09pm 
Dropped the game after 5 year timeskip, I would rather go eat rocks than play this boring slog. Combat is so stupid and uninteresting, devs should not work on any Final Fantasy game again, period. Removing status/elements, multiple playable characters in Final Fantasy game??? Are you all out of your mind? This should not be called Final Fantasy, this is a travesty.

Just a flashy DMC clone, I was never pissed of at a game as I was on this one. Regret the purchase big time, and yes, I will go around and flame because of it.
The combat isn't good, I love the story though which is why I'm trying to slog through the generic combat and sidequests, equipment and hunts
combats amazing if you have even the slightest ounce of creativity in your bones

It just had mediocre pacing without mods lol
Skill issue
Originally posted by Forgewrath:

The essence of Final Fantasy games is esoteric nature / tech themes lodged in a world where you go around kicking ass using strategy based combat. It's always been about a complicated story with a rich in-depth combat system.

FF16 at its core is just a story on wheels.

Just sounds like you're not very good at the game. In the first area there';s basic combo, aerial combo, charged attack, charged aerial, downthrust, high downthrust, lunge, lunge explosion, magic shot, charged magic shot, then there's a magic burst after every single one of these attacks, which I can guarantee you that you're not doing.

You sound like the people complaining that Nero didn't have enough moves in DMC when you never even learned how to rev the sword.

Plus, I dont think anyone, ANYONE, would say that Final Fantasy has the best combat of any genre, at any time, ever. The FF7 remake trilogy might have changed that, but that's the only game where things got impressive in a long time. FF12, FF13, and FF15 had notoriously awful combat systems.
Last edited by Body Type 2.5; Feb 27 @ 6:10pm
FF16 its best combat in any FF
Combat in FF has basically sucked since X. MMO combat in single player rpgs shouldnt be a thing. If I wanted to play FF14 with all its 'stagger every boss multiple times just to extend playtime' crap, I'd go play that.
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