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FF 1-10 is just "clicking menu options and heal when needed" Elden ring is just "roll and press r1" you n1ggas got no nuance to understanding different combat systems at all, The difference in what you can do against a boss like Barnabas and a boss like the White dragon is so radically beyond every entry before lol
Yes. I praise it for being such.
I played SoP right before FF16 and I got all its achievements. I can confirm that they are vastly different games. If you want more SoP, then play Nioh 2. You don't need to play Nioh 1 to enjoy Nioh 2. I think Nioh 1 is pretty good though so I kinda recommend both.
On the topic of "FF has the coolest fight in the RPG genre" -> this ain't my fight. Go to other franchises and say that; like the dragon quest franchise.
People tend to do a "dismissive hand-wave" sort-of motion when it comes to things they didn't enjoy. The "Anchoring Effect" is real and when it is too positive or negative, the consequences are pretty obvious -> and people who share the anchoring effect don't mind it at all.
This is why I mostly skipped talking about the combat in my steam review for the game. "It starts off slow and it picks up as you progress. I liked it." This is just vague enough to keep people off my back... I hope.
Ya know, I'll talk about the combat a bit more directly:
As you progress, you will unlock more and more abilities. You started off with the Phoenix and the specific ability is tied to mobility, so you don't consider it an ability. That's fine, because I was in the same boat -> until I got further in the plot and eventually swapped it out for something else. Only then did I understand how useful it is.
With that said: I never went back to it. I decided to stick to Garuda.
On the topic of Garuda, I liked Gouge more than Wicked Wheel, but as I progressed more and more, I stopped using Gouge but I never stopped using Wicked Wheel.
And here's some spoilers: the combat's depth expanded greatly after I got Bahamut -> and then it expanded even more after Odin. Zantetsuken is pretty amazing and I wanted to pull it off often. More importantly: Rift Slip. It's literally Roman Cancel from Guilty Gear StrIVe -> you cancel whatever you're doing and slow down time. It's 5 second cooldown is cut in half if you do cancel a move with it (you can just do it to slow down time, but do literally anything, like attack nothing -> and use it, bam, 50% less cooldown). I could never stop using this once I started. 10/10 ability.
Finally, mastery allowing you to use any ability on any eikon was great! I can freely customize my moveset without concern for the eikon ability.
This was great since you get loadouts -> so you can experiment with all sorts of different ways to find synergies.
"people who play the games are mor casuals" ....
Okay, so why no hard mode from the beginning?
Easy and normald mode dosn't dissapear you mororn.
I was so pissed and bored, there is zero challenge in the normal mode.
And the game sucked ass, so I won't play it again just to get a little bit of a challenge
Still, I feel that the combat from FF15 to FF16 is a downgrade. I think FF15 had so much more style and expression compared to FF16. FF15 was easy combat, but the visuals were cool, you had people that were there, and you had team up abilities every now and then were you press a button when an ally is trying to combo an enemy with you. I miss those aspects. CLive is alone and even when he has an invincible ally, they don't combo with you are do anything cool.
I miss the summons from the previous game showing up out of no where too. Just fighting and suddenly you get a button to summon someone.
Preferring turn based combat is a valid opinion. However, ignoring the fact that this game has highly customization combat options is simply telling lies. There are over a half dozen different eikon ability trees, all able to mix and match spells. You can use spells from a distance, or stay close to enemies and fight them head on.
Perfect dodging and parrying are both very satisfying, and the combat, while never extremely difficult, gets more challenging as the game goes on.
Ideally the way to play is to understand the synergy between the three eikons you choose, and being able to switch between them should be second nature by the time your half way through the game. Battles aren't about waiting for cool downs, they are about knowing when the optimal time is to use each eikon ability is, while juggling multiple enemies with your basic attacks.
For all the whining I hear about how its not a real role playing game, here's a mild spoiler. Your character is literally the most powerful being on the planet. Being able to demolish all challengers is very in line with the story and the role you are playing. Yes, you can mash basic attack and eventually win most fights. It's not about that, it's about using every tool at your disposal to take down a dozen enemies in spectacular fashion, and have a lot of fun doing it.
People not being able to even appreciate the spectacle of this game is crazy to me. Some of these boss fights are unbelievably epic. The Hunt board gives you some fun, more difficult mini boss fights if you really want a bit more of a challenge.
For people who really think the old turn based games were more challenging, or had a more mentally engaging combat system, I really don't know what to tell you. Final Fantasy was never a difficult game series. It was always an accessible to the masses RPG, which is part of the reason it got so popular in the first place.
As for the story, that is very subjective, but I liked it. I thought it did a good job of being a political/war epic, mixed with the savior stops the apocalypse trope. It is definitely not the worse Final Fantasy story, and the more mature tone is a welcome change of pace in my opinion.
With all that said, to each their own. People like different things I guess.
Just a flashy DMC clone, I was never pissed of at a game as I was on this one. Regret the purchase big time, and yes, I will go around and flame because of it.
It just had mediocre pacing without mods lol
Just sounds like you're not very good at the game. In the first area there';s basic combo, aerial combo, charged attack, charged aerial, downthrust, high downthrust, lunge, lunge explosion, magic shot, charged magic shot, then there's a magic burst after every single one of these attacks, which I can guarantee you that you're not doing.
You sound like the people complaining that Nero didn't have enough moves in DMC when you never even learned how to rev the sword.
Plus, I dont think anyone, ANYONE, would say that Final Fantasy has the best combat of any genre, at any time, ever. The FF7 remake trilogy might have changed that, but that's the only game where things got impressive in a long time. FF12, FF13, and FF15 had notoriously awful combat systems.