FINAL FANTASY XVI

FINAL FANTASY XVI

View Stats:
Tips for making your play through of this game a masterpiece
Ignore every exclamation marked side quest.

Do every side quest marked with a plus sign or a treasure chest looking icon.

These all relate to the story and flesh out side characters. You revisit regions and see how your actions have affected the people and the land around them as the story progresses. Some of these will give you upgrades, none of which are necessary, but are helpful none the less.

I think the way these side quests are integrated into the main story is brilliant, and unfortunately this has been over shadowed by people burning themselves out on the exclamation mark quests, which are more along the lines of the fetch quests of rpgs past.

Playing this way has me at the 40 hour mark with what seems to be just a few more hours to go in the main story.
< >
Showing 1-6 of 6 comments
I, for one, appreciated the world-building side quests.

I did not appreciate a lot of things in my NG+ run, but that's not *really* fair, since I was trying to get to the end of the game asap.
KNS-K Feb 5 @ 1:53pm 
Or just ignore all the side quest, the game is way too easy for you to care about items, the only meaningful item in the game is berserker ring, and side quest in this game are just too boring, 90% are irrelevant to the story.
Which is why I said to ignore the exclamation point quests. Funny enough that leaves probably ten percent left.

I think the side quests that expand on the world as the story progresses and how your actions have impacted the regions and people in them are quite brilliant.

Just a few examples of some good ones.

1. To see how how someone seeking power uses the soldiers of Northreach to attempt to take control of the region after you destroy the mother crystal is fascinating. You know the region from earlier in the game and now get to see the people's reactions to their new possible lives under a new regime. The soldiers are well meaning, understanding that this might be the best course of action to protect the people there, even if it might cause the lower class quality of life to go down in the process.

2. Martha's rest having to bring soldiers in to help defend from the Akashic, which in turn leads to there not being enough food or supplies to go around, and then relocated many to a previous village you have visited is also another good one.


3. The fact that one of the first towns you visit, seemingly a town for branded to live in peace, is actually an elaborate plan for the leader of the town to use the branded to help him on a years long revenge mission.


These are my three favorite examples, but there are a good half dozen or so more that were really cool. I don't know what people want when they complain about side quests like these, but I think they are better than most other rpg side quests.
Phantom Feb 6 @ 12:49am 
In general, I think that this game has excellent additional tasks. I remember the extra tasks in Final Fantasy 15, those damn frogs and collecting tokens would haunt my nightmares.
Oh yeah, I remember that frog collecting quest. I didn't even try for long -> I just googled where the frogs were.
I have put a little over 20 hours into FF7 Rebirth, and so far I have to say that I like FF16 a good bit more. Part of the reason is I think the side content is much better in 16, and the main story is a lot more interesting in my opinion.

Combat wise is sort of a toss up. I prefer 16's more action type approach, but I also really like how Rebirth fuses live action with a classic turn based twist with the ATB meter and spell and ability choices.

I also prefer the art style and overall graphics of 16.
< >
Showing 1-6 of 6 comments
Per page: 1530 50