FINAL FANTASY XVI
This is a terrible port to PC
I rarely have issues relating to my hardware. I try to keep them up to date with exception of having to rollback my Nvidia 4090 drivers here and there. This game will not start at all. I have done literally almost everything possible to fix this. I updated my BIOS, Win 10, Nvidia, Chipset drivers, overclocked/underclocked GPU/CPU, scan integrity files, uninstall/reinstall, change swap drives from one m.2 drive to another, cleared out all %TEMP% files, flushed and cleared out all Nvidia caching manually, swapped GPU to different slot (that made no sense to do it but I tried).

I know there are more powerful PCs out there but mine is not that bad.

AMD Ryzen 7 5800X3D (yes BIOS changes for this CPU version)
ASUS TUF Gaming x570-PLUS (WI-FI) board
64GB DDR4 RAM clocked at 3600Mhz
PNY Nvidia RTX 4090 (use MSI afterburner to adjust as needed)

This is the only game that will not load. I mean even on POE2 I have issues like not able to save my changes but at least that game works and is in Early Access. This game is not acceptable and sadly I doubt I will get a refund as I have had it too long but shows only 1 min played time.
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Сообщения 1630 из 42
Have you tried resetting Nvidia control panel settings to default?
Автор сообщения: Kayderim
I don't know about port but my GPU (gtx 1650), can't even run this game past 15-20 fps, when i could run FF 15 perfectly fine, and i don't even see much difference in graphics.

It's a shame Capcom choose to restrict buyers like that, i'm sure they will miss somes sales on people with more modest pcs

Well you don't even meet the minimum requirements for this game so thats no surprise. And ff15 is a game designed for ps4, of course its going to have lighter system requirements. Like, thats how it works, you know? Time passes, requirements go up. You may like the style of an old game more, but ff16 does obliterate ff15 in fidelity, even if you don't appreciate it, which is fair, its still demanding and requires strong hardware.

SE should have put the requirements even higher if you ask me.
Автор сообщения: Kayderim
I don't know about port but my GPU (gtx 1650), can't even run this game past 15-20 fps, when i could run FF 15 perfectly fine, and i don't even see much difference in graphics.

I mean what were you expecting?

The requirements suggest a 1070 to get this running at 30fps at 720p!!!! a 1070 is still more powerful than your card! The fact it runs at all is a miracle.. also that

"when I could run FF15 perfectly fine"
FFXV requirements:

NVIDIA® GeForce® GTX 1060 6 GB VRAM
1080p @ 30fps

Yes your 1650 should be able to run that game "perfectly fine" I remember playing that game on my old i7 3770, 16GB DDR3 and 1050ti "perfectly fine" I wouldn't dare try this game on that setup.
Отредактировано Duke Dudeston; 15 янв в 17:16
Автор сообщения: Duke Dudeston
Автор сообщения: Kayderim
I don't know about port but my GPU (gtx 1650), can't even run this game past 15-20 fps, when i could run FF 15 perfectly fine, and i don't even see much difference in graphics.

I mean what were you expecting?

The requirements suggest a 1070 to get this running at 30fps at 720p!!!! a 1070 is still more powerful than your card! The fact it runs at all is a miracle.. also that

"when I could run FF15 perfectly fine"
FFXV requirements:

NVIDIA® GeForce® GTX 1060 6 GB VRAM
1080p @ 30fps

Yes your 1650 should be able to run that game "perfectly fine" I remember playing that game on my old i7 3770, 16GB DDR3 and 1050ti "perfectly fine" I wouldn't dare try this game on that setup.

That's exactly what i'm saying. It was square enix that choose to develop a game with the minimum gpu being 1070 when they didn't have to, there are a lot of potential buyers in poor countries like the ones from south america that will have to pass on buying this game because their pc just can't run them.
Автор сообщения: Kayderim
Автор сообщения: Duke Dudeston

I mean what were you expecting?

The requirements suggest a 1070 to get this running at 30fps at 720p!!!! a 1070 is still more powerful than your card! The fact it runs at all is a miracle.. also that

"when I could run FF15 perfectly fine"
FFXV requirements:

NVIDIA® GeForce® GTX 1060 6 GB VRAM
1080p @ 30fps

Yes your 1650 should be able to run that game "perfectly fine" I remember playing that game on my old i7 3770, 16GB DDR3 and 1050ti "perfectly fine" I wouldn't dare try this game on that setup.

That's exactly what i'm saying. It was square enix that choose to develop a game with the minimum gpu being 1070 when they didn't have to, there are a lot of potential buyers in poor countries like the ones from south america that will have to pass on buying this game because their pc just can't run them.

Well, what do you want them to do? Dilute the experience? I don't want that. The game was designed for ps5, ps5 can do things pc cannot, so that gap must be filled other ways, SE chose direct-storage which means high GPU demands. Just how it is. If they were to do some quick and easy vram reducing strategies like forcing low LOD distance or flushing the gpu buffer, the experience would be much diminished. And those are the kind of things that would be necessary to get this to run on hardware like a 1650 or 1060 or whatever.

I mean there are ways to do this better, such as I imagine there is a lot of data in vram that doesn't need to be there, since ps5 only has vram, things that would go into dram in a pc, go to vram on ps5. Then when they come to PC ports, including this one, I bet, lots of data that could be separated and put into dram, remain in vram, things that don't need the high bandwidth, however, that takes time and if it was forced on them I bet they would take an easier path, as pc sales have not shown to be a great boon. I mean they are not bad, but worth really getting into the code and spending a lot of money and time to do something that could be done a much easier way.... I bet they would choose an easy way. And I don't want that, it would harm the experience of everybody who has proper hardware. I mean they could add some switches and toggles, but would they? And would that defeat the purpose, people often think they have high end pcs when they don't, so when they play, they would leave the settings made for them to play game, off, anyway. I've seen it happen before, and it was not pretty.

We were warned from the beginning this would require high end hardware, infact, I'm surprised they put the requirements as low as they did. But I am happy they did not compromise on the experience just to have a greater pool of buyers. I don't think that would have improved sales that much anyway, the hype for ff16 has long since passed.
Отредактировано iameatingjam; 23 янв в 13:05
Автор сообщения: Kayderim
I don't know about port but my GPU (gtx 1650), can't even run this game past 15-20 fps, when i could run FF 15 perfectly fine, and i don't even see much difference in graphics.

It's a shame Capcom choose to restrict buyers like that, i'm sure they will miss somes sales on people with more modest pcs
how the f did you come up with capcom xD
Автор сообщения: Ranger Danger
I actually think I screwed up buying FF Rebirth coming out as it was on sale. Maybe I should go ahead and cancel that pre-order also
It's on sale until it comes out & when Rebirth does come out you have 2 weeks or 2hrs to see if you like it for the auto refund.
the refund window for games doesn't start until the game becomes playable
Literally the only good pc port of them that I know is KH3
The only issues I had during my 3 playthroughs were screen flickering which was caused by Variable Refresh Rate. Turning G-Sync off specifically for the game in control panel fixed the issue.
Автор сообщения: Ranger Danger
I actually think I screwed up buying FF Rebirth coming out as it was on sale. Maybe I should go ahead and cancel that pre-order also
you can try rebirth first 1 hour and 50 minutes and if performance sucks, refund
Автор сообщения: iameatingjam
Автор сообщения: Kayderim

That's exactly what i'm saying. It was square enix that choose to develop a game with the minimum gpu being 1070 when they didn't have to, there are a lot of potential buyers in poor countries like the ones from south america that will have to pass on buying this game because their pc just can't run them.

Well, what do you want them to do? Dilute the experience? I don't want that. The game was designed for ps5, ps5 can do things pc cannot, so that gap must be filled other ways, SE chose direct-storage which means high GPU demands. Just how it is. If they were to do some quick and easy vram reducing strategies like forcing low LOD distance or flushing the gpu buffer, the experience would be much diminished. And those are the kind of things that would be necessary to get this to run on hardware like a 1650 or 1060 or whatever.

I mean there are ways to do this better, such as I imagine there is a lot of data in vram that doesn't need to be there, since ps5 only has vram, things that would go into dram in a pc, go to vram on ps5. Then when they come to PC ports, including this one, I bet, lots of data that could be separated and put into dram, things that don't need the high bandwidth vram has, however, that takes time and if it was forced on them I bet they would take an easier path, as pc sales have not shown to be a great boon to sales. I mean they are not bad, but worth really getting into the code and spending a lot of money and time to do something that could be done a much easier way.... I bet they would choose an easy way. And I don't want that, it would harm the experience of everybody who has proper hardware. I mean they could add some switches and toggles, but would they? And would that defeat the purpose, people often think they have high end pcs when they don't, so when they play, they would leave the settings made for them to play game, off, anyway. I've seen it happen before, and it was not pretty.

We were warned from the beginning this would require high end hardware, infact, I'm surprised they put the requirements as low as they did. But I am happy they did not compromise on the experience just to have a greater pool of buyers. I don't think that would have improved sales that much anyway, the hype for ff16 has long since passed.
Gimped post is gimped
Автор сообщения: RyeBread
Автор сообщения: iameatingjam

Well, what do you want them to do? Dilute the experience? I don't want that. The game was designed for ps5, ps5 can do things pc cannot, so that gap must be filled other ways, SE chose direct-storage which means high GPU demands. Just how it is. If they were to do some quick and easy vram reducing strategies like forcing low LOD distance or flushing the gpu buffer, the experience would be much diminished. And those are the kind of things that would be necessary to get this to run on hardware like a 1650 or 1060 or whatever.

I mean there are ways to do this better, such as I imagine there is a lot of data in vram that doesn't need to be there, since ps5 only has vram, things that would go into dram in a pc, go to vram on ps5. Then when they come to PC ports, including this one, I bet, lots of data that could be separated and put into dram, things that don't need the high bandwidth vram has, however, that takes time and if it was forced on them I bet they would take an easier path, as pc sales have not shown to be a great boon to sales. I mean they are not bad, but worth really getting into the code and spending a lot of money and time to do something that could be done a much easier way.... I bet they would choose an easy way. And I don't want that, it would harm the experience of everybody who has proper hardware. I mean they could add some switches and toggles, but would they? And would that defeat the purpose, people often think they have high end pcs when they don't, so when they play, they would leave the settings made for them to play game, off, anyway. I've seen it happen before, and it was not pretty.

We were warned from the beginning this would require high end hardware, infact, I'm surprised they put the requirements as low as they did. But I am happy they did not compromise on the experience just to have a greater pool of buyers. I don't think that would have improved sales that much anyway, the hype for ff16 has long since passed.
Gimped post is gimped

Please elaborate.
Автор сообщения: iameatingjam
Автор сообщения: Kayderim

That's exactly what i'm saying. It was square enix that choose to develop a game with the minimum gpu being 1070 when they didn't have to, there are a lot of potential buyers in poor countries like the ones from south america that will have to pass on buying this game because their pc just can't run them.

Well, what do you want them to do? Dilute the experience? I don't want that. The game was designed for ps5, ps5 can do things pc cannot, so that gap must be filled other ways, SE chose direct-storage which means high GPU demands. Just how it is. If they were to do some quick and easy vram reducing strategies like forcing low LOD distance or flushing the gpu buffer, the experience would be much diminished. And those are the kind of things that would be necessary to get this to run on hardware like a 1650 or 1060 or whatever.

I mean there are ways to do this better, such as I imagine there is a lot of data in vram that doesn't need to be there, since ps5 only has vram, things that would go into dram in a pc, go to vram on ps5. Then when they come to PC ports, including this one, I bet, lots of data that could be separated and put into dram, remain in vram, things that don't need the high bandwidth, however, that takes time and if it was forced on them I bet they would take an easier path, as pc sales have not shown to be a great boon. I mean they are not bad, but worth really getting into the code and spending a lot of money and time to do something that could be done a much easier way.... I bet they would choose an easy way. And I don't want that, it would harm the experience of everybody who has proper hardware. I mean they could add some switches and toggles, but would they? And would that defeat the purpose, people often think they have high end pcs when they don't, so when they play, they would leave the settings made for them to play game, off, anyway. I've seen it happen before, and it was not pretty.

We were warned from the beginning this would require high end hardware, infact, I'm surprised they put the requirements as low as they did. But I am happy they did not compromise on the experience just to have a greater pool of buyers. I don't think that would have improved sales that much anyway, the hype for ff16 has long since passed.

Sure, if they want to take the lazy route and brute force everything with high-end hardware, fine, but there are 220m people in Brazil alone, and knowing how famous FF is around here, i'm confidant that they wouldn't at least claim this game was "disappointment in sales" if they took the time to at the very least work on a better patch to sell to the rest of us after the game launched for the "high enders", but there's a lot of people also complaining about issues with running this game on 4070s, so yeah.
the latest dlss just released today is fantastic with this game. I'm playing it at perfect performance maxed at 4k with dlss and framegen with a 4080 super. Not sure what's wrong.
Автор сообщения: Kayderim
Автор сообщения: iameatingjam

Well, what do you want them to do? Dilute the experience? I don't want that. The game was designed for ps5, ps5 can do things pc cannot, so that gap must be filled other ways, SE chose direct-storage which means high GPU demands. Just how it is. If they were to do some quick and easy vram reducing strategies like forcing low LOD distance or flushing the gpu buffer, the experience would be much diminished. And those are the kind of things that would be necessary to get this to run on hardware like a 1650 or 1060 or whatever.

I mean there are ways to do this better, such as I imagine there is a lot of data in vram that doesn't need to be there, since ps5 only has vram, things that would go into dram in a pc, go to vram on ps5. Then when they come to PC ports, including this one, I bet, lots of data that could be separated and put into dram, remain in vram, things that don't need the high bandwidth, however, that takes time and if it was forced on them I bet they would take an easier path, as pc sales have not shown to be a great boon. I mean they are not bad, but worth really getting into the code and spending a lot of money and time to do something that could be done a much easier way.... I bet they would choose an easy way. And I don't want that, it would harm the experience of everybody who has proper hardware. I mean they could add some switches and toggles, but would they? And would that defeat the purpose, people often think they have high end pcs when they don't, so when they play, they would leave the settings made for them to play game, off, anyway. I've seen it happen before, and it was not pretty.

We were warned from the beginning this would require high end hardware, infact, I'm surprised they put the requirements as low as they did. But I am happy they did not compromise on the experience just to have a greater pool of buyers. I don't think that would have improved sales that much anyway, the hype for ff16 has long since passed.

Sure, if they want to take the lazy route and brute force everything with high-end hardware, fine, but there are 220m people in Brazil alone, and knowing how famous FF is around here, i'm confidant that they wouldn't at least claim this game was "disappointment in sales" if they took the time to at the very least work on a better patch to sell to the rest of us after the game launched for the "high enders", but there's a lot of people also complaining about issues with running this game on 4070s, so yeah.

The game ran perfect on my 4070s after I turned off G-Sync. The game has issues with VRR which causes shimmering. Apart from that I did 2 full runs of the game and didn't encounter a single issue.
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Дата создания: 13 янв в 18:35
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