FINAL FANTASY XVI

FINAL FANTASY XVI

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To the people stating they've had "no issues": What is your FPS and what resolution are you playing at?
I'm curious whether my 'this game is unplayable' is your ' this runs perfectly fine'

3070Ti/64GB DDR4 (both OC)/NVME/i5-10400:
58-90FPS (locked at 82FPS in-game) @ 1440p/Medium-High settings/DLSS Balanced Mode

*FPS dips as low as 40 FPS, stuttering present (may be texture streaming issue)

**Nvidia Control Panel:
Power: High Performance Mode
Shader Cache: 100 GB
Vsync: Fast
Triple Buffering: On
(In-game Vsync is "Off)
Last edited by Yew Nough; Jan 3 @ 9:14pm
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Showing 1-15 of 78 comments
Bob Jan 2 @ 5:10pm 
4070, Ryzen 7 7700X, 32GB DDR5 6000 RAM
Locked 60fps at 1440p on max settings Balanced DLSS
Koby Jan 2 @ 5:17pm 
3060, 32GB DDR4, NVME, 3600
60+ fps @ 1440p Medium-High Settings, no framegen, DLSS3
CzUSMC Jan 2 @ 5:17pm 
5
The game has no performance issue's... Its mainly just people trying to run 4K native max settings on a laptop RTX 3050... Then blame the game because their PC is weak. The PS5's GPU is a RX6700(non XT with less bandwidth) people should have no problem running this game on a GPU that is equal to a RX6700 or higher.

Your 3070TI is 40% faster than a RX6700(PS5) and the 4070 is 60% faster. With DLSS GPU's like a Desktop RTX3060 Should have no problem especially the 12Gb 3060 is more than enough.
People trying to run a PS5 game on a PS4 GPU will struggle. RTX 3050 desktop is basically a PS4 Pro. RTX 3050 Laptop is basically a PS4 and that is where I think people are struggling with this game.
Last edited by CzUSMC; Jan 2 @ 5:45pm
Lumen Jan 2 @ 5:51pm 
My main problem was the game only offered 30,60,120 and 165hz refresh rates and no ingame fps limiter. On a 4070 120 fps is too high even in 1080.
So only choice is vsync stripes with 120 fps and driver limited to ~70-90 fps or
ingame 60 fps.
Game runs ok for a console port but underperforms in comparsion to a pc made game.
I'm not really like those people because I only get 45 fps and I have a rtx 3070 and before people ask no their is nothing wrong with my pc
So it's safe to say it's a performance/VRAM issue, but most likely: Bad optimization by PC standards, yet optimized enough when compared to someones experience on console?
Asus G14 (2024) // AMD 8945HS (4 GHz) // 4070 // 32GB DDR5
Running the game at 1920x1200, locked at 60 fps w/DLSS 3 and w/o frame gen
I do have slight stutters every once in a while, but nothing major
This game does have a problem, whatever it might be.

Now, it has to be taken into consideration that this can sometimes be a fairly "normal" scenario in PC gaming, too many variables, different components and components from different architectures, generations, etc. but whatever the case, the developer needs to optimize accordingly on release first of all, or provide proper support after that, specially when a lot of reports appear like it seems to be the case with this one. I hope they do but I would not hold my breath.

But again, this is not something new, many times people might not have issues and others do. For example, when Batman: Arkham Knight was released for PC, the port was a mess, most people had problems running the game, but me for whatever reason and with the PC I had back then, did not.

Just because a portion of the players might not have issues does not automatically make all other players having issues and their rigs the problem although there are always situations where the problem is a potato PC or other circumstances from the player's side, sure. But PC gaming is not the as console gaming when it comes to developing and optimizing a game in many levels, consoles are a closed system with no variables in the hardware and in the OS, Windows can also be a mess and guilty of many problems sometimes.

That being said, I struggled for a good while after playing 7hrs approx. with no issues, after that the game was having a problem all of the sudden and the FPS would tank to the point of being unplayable, it was a complete slideshow constantly after that and whenever I tried to play.

But initially I was playing perfectly at locked 120 FPS (this is where I have the refresh rate set in my monitor) everything High with DLSS Quality and FG, now, I did set Shadows to Medium and did not use Dynamic Resolution. This at 1440p, on a Ryzen 7 5700x3D, 4070 Ti, 32GB RAM, installed on a Gen 4 NVMe, W11 (up to date) and GPU with the latest drivers.

Now, to not make the comment even longer (too late I know but I am venting my frustration here too), well I did spend quite sometime testing, changing and trying a lot of things with different settings combinations with some things active and others not, etc., but no luck.

Ultimately and just before as I was about to give up on this game what fixed the problem for me was changing the game to Windowed Mode and deactivated VSync in the Nvidia Control Panel, which I had set to On from the start, and is something that I do in general and has always worked great when using FG to have a steady frame rate at 120fps for instance, and never had a problem, until now that is, but that did it for me, it looks like running the game in Fullscreen or Borderless with Vsync Active in the Nvidia Control Panel was creating a problem for me, not sure if this might be the same or a similar reason for all the players reporting problems, specially those with 40 series GPU.
Last edited by JonBovi007; Jan 2 @ 10:13pm
Lumen Jan 2 @ 11:13pm 
Originally posted by Yew Nough:
So it's safe to say it's a performance/VRAM issue, but most likely: Bad optimization by PC standards, yet optimized enough when compared to someones experience on console?
At pc you can throw hardware at any given problem :D
I belive you can play it 1920x1080 on any tier pc from the last few years.
Above that see for yourself. For some it does for some it won't.
Darked59 Jan 2 @ 11:34pm 
2080TI founder edition watercooled (OC), ryzen 7 5800X, 32GB RAM, playing at 4K resolution, DLSS balanced, everything shadow and reflection related is on MED, rest is maxed. i am at 40-55 FPS depending where i am, the 40 FPS is usualy in city. so far it play fine, at least for me. i have no stutering.
7900XTX, 5900X, 32Gb ram - Ultra settings

Native 4k gets around 70fps average - Lots of drops in village area's though (looking at you Lostwing), as low as 40fps here and there. usually corrects itself within a second or so

Using FSR3 gets around 110fps average but still large drops in certain area's, although not as bad as 4k does

Found using the mod that uncaps the 30fps locked cutscenes has helped to stop the frame rate bouncing around as much. Still seems quite performance heavy for what it is though
It was horrible without mod, and hours of bugfixing in my case. Was getting 40FPS on avg with a 7800x3d and 4080S on 5120x1440. Found the fault in my case being multi threading, turned it off. Now getting a solid 90-160+ FPS on ultra with frame gen and DLSS
Originally posted by skill0wnya:
It was horrible without mod, and hours of bugfixing in my case. Was getting 40FPS on avg with a 7800x3d and 4080S on 5120x1440. Found the fault in my case being multi threading, turned it off. Now getting a solid 90-160+ FPS on ultra with frame gen and DLSS
Disable multithreading through task manager or BIOS?
i9 10850K, 4070, 32GB, 1440p @ 100-120fps
Originally posted by Yew Nough:
Originally posted by skill0wnya:
It was horrible without mod, and hours of bugfixing in my case. Was getting 40FPS on avg with a 7800x3d and 4080S on 5120x1440. Found the fault in my case being multi threading, turned it off. Now getting a solid 90-160+ FPS on ultra with frame gen and DLSS
Disable multithreading through task manager or BIOS?
I did it through bios.. So not great if you also need to do some heavier workloads. No clue yet if other games would perform less. But I think it's marginal.
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Date Posted: Jan 2 @ 5:03pm
Posts: 78