FINAL FANTASY XVI

FINAL FANTASY XVI

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Alb3rT_pr0 Sep 24, 2024 @ 3:21am
[FIXED] Annoying microstuttering every 10 seconds.
Hi guys. Game is great but I'm facing a situation: Every 10 seconds or so there is a small microstuttering but distracting and noticeable. It ruins my experience. It happens after some time of starting the game. I'm using the CPU high priority mod along with FFXVI Fix.

Here's a picture to give you an idea:
https://steamcommunity.com/sharedfiles/filedetails/?id=3336949981

What could be causing it?
Playing with a RTX 3060 Ti, Ryzen 7 7800X3D & 32GB of RAM DDR5. Everything is up to date.

EDIT: Issue fixed. Read page 4
Last edited by Alb3rT_pr0; Oct 3, 2024 @ 5:22pm
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Showing 1-15 of 104 comments
iameatingjam Sep 24, 2024 @ 3:25am 
Do you have some scaling applied? Even my 4090 cant keep a consistent 60 at 4k without upscaling. it almost can, but the fps drop below 60 more often than I'd like. I want the frametime graph to be completely flat. If you run into a problem where dlss is causing more vram use, try legacy scaling/fsr or xess instead.

EDIT: If you don't like scaling, or you're already using it, another option is capping to 30. It will seem off at first but hopefully it will mean steadier frametimes which will eventually feel better, I think anyway. I'd rather play a smooth 30 than a 45 with constant dips. And as a bonus, it'll match the cutscenes.
Last edited by iameatingjam; Oct 3, 2024 @ 2:52pm
Pugchamp Sep 24, 2024 @ 3:29am 
It's not your problem. It's the game's. Game runs pretty well considering how most other game engines are a stutter fest nowadays, but it still has some microstuttering, most prevalent in areas with NPCS, some shaders missing from the shader comp which result in a shader stutter very rarely and some traversal stutter. To "fix" the microstuttering, usually the only thing that comes to mind would be capping your fps to 60, because the microstutters are mostly 16ms frametime spikes, which wouldn't be noticeable if your overall frametime was 16,6ms(60fps) but I personally can't play at 60 fps, since it doesn't feel smooth so unless you can, you should wait for an optimization patch if it bothers you a lot. That said, it is a port so they might not be able to fix anything. The way the game uses CPU isn't very efficient.
qsdww Sep 24, 2024 @ 3:34am 
The game stutter for me as well but only in towns, especially bad in Lost Wing, I notice that whenever I leave towns the game stop stuttering almost immediately, maybe the game overuses CPU for unnecessary things like NPC's AI or moving object..., lower NPC quantity to low help a bit but it's still happen.
Alb3rT_pr0 Sep 24, 2024 @ 3:43am 
Originally posted by iameatingjam:
Do you have some scaling applied? Even my 4090 cant keep a consistent 60 at 4k without upscaling. it almost can, but the fps drop below 50 more often than I'd like. I want the frametime graph to be completely flat. If you run into a problem where dlss is causing more vram use, try legacy scaling/fsr or xess instead.

EDIT: If you don't like scaling, or you're already using it, another option is capping to 30. It will seem off at first but hopefully it will mean steadier frametimes which will eventually feel better, I think anyway. I'd rather play a smooth 30 than a 45 with constant dips. And as a bonus, it'll match the cutscenes.
Yes I'm using DLSS it's not about being above 60+fps, in fact, i have it capped at 60. It's just about the fact of having this small microstutter every 10 secods, regardless of the current FPS.
Alb3rT_pr0 Sep 24, 2024 @ 3:46am 
Originally posted by Pugchamp:
It's not your problem. It's the game's. Game runs pretty well considering how most other game engines are a stutter fest nowadays, but it still has some microstuttering, most prevalent in areas with NPCS, some shaders missing from the shader comp which result in a shader stutter very rarely and some traversal stutter. To "fix" the microstuttering, usually the only thing that comes to mind would be capping your fps to 60, because the microstutters are mostly 16ms frametime spikes, which wouldn't be noticeable if your overall frametime was 16,6ms(60fps) but I personally can't play at 60 fps, since it doesn't feel smooth so unless you can, you should wait for an optimization patch if it bothers you a lot. That said, it is a port so they might not be able to fix anything. The way the game uses CPU isn't very efficient.
Even at 60fps cap, the problem persists. There's microstuttering every 10 seconds or so.As I said, the problem comes after a few minutes of gameplay.
belmont1990x Sep 24, 2024 @ 4:23am 
I have the same issue and it's driving me nuts...
Tried high priority mod, deleting shader cache, max performance and enablind v sync on nvidia CP, both fullscreen and borderless, framegen on/ off... nothing is making any effect

RTX 3070
Ryzen 5 5600x
16GB RAM
Game installed on NVME SSD
Alb3rT_pr0 Sep 24, 2024 @ 4:29am 
Originally posted by belmont1990x:
I have the same issue and it's driving me nuts...
Tried high priority mod, deleting shader cache, max performance and enablind v sync on nvidia CP, both fullscreen and borderless, framegen on/ off... nothing is making any effect

RTX 3070
Ryzen 5 5600x
16GB RAM
Game installed on NVME SSD
Guess only some of us are sensitive to this issue. I'm sure it's due to another bad implementation of Denuvo.
MancSoulja Sep 24, 2024 @ 4:31am 
Originally posted by Alb3rT_pr0:
Originally posted by belmont1990x:
I have the same issue and it's driving me nuts...
Tried high priority mod, deleting shader cache, max performance and enablind v sync on nvidia CP, both fullscreen and borderless, framegen on/ off... nothing is making any effect

RTX 3070
Ryzen 5 5600x
16GB RAM
Game installed on NVME SSD
Guess only some of us are sensitive to this issue. I'm sure it's due to another bad implementation of Denuvo.

Try FSR instead of DLSS, I'm playing on a 4080 and although the game isn't perfect, switching to FSR fixed a lot of the frame drops and imo looks a little better too in this game.
Virgo Sep 24, 2024 @ 4:45am 
The only problems I've encountered so far are in Lostwing, where the framerate is a disaster. Instead, while fighting or while facing Garuda everything is smooth at 90/100 fps (13600k,4070 Ti)
dan Sep 24, 2024 @ 4:50am 
Keep the game with DRS enabled, lower shadows and graphic fidelity to "mid" and definitely do not go 4K with the game. If using DLSS, try switching to FRS as it may perform better despite nvidia. Make sure nothing is running on the background or in a second monitor, update drivers, you know, the typical recommendations that everyone's probably tired of hearing but there's a point to them when you face issues.
Alb3rT_pr0 Sep 24, 2024 @ 5:50am 
Found out the problem: Seems like after every cutscene in the game, once it finishes the game triggers this issue: framerate and frametime spikes every 10 seconds or so for no reason, which results in microstuttering every 10 seconds or so, giving a non pleasant experience during game.
The only workaround I've found so far is to restart the game and load the last savegame, but the problem will happen again when the following cutscene comes next.
enable hags so you can enable frame gen then use the in game fps cap set it to 60 and you will get 120 fps i have noticed that the micro stutter is almost gone with frame gen it hides it very well but yea in places with npc's i get it i really hope they fix it !
REBirthTheEdge Sep 24, 2024 @ 5:54am 
For me, keep DLSS3 and cap framerate at 120fps, works like a charm.
Alb3rT_pr0 Sep 26, 2024 @ 2:44am 
Here's a sample of my performance guys. Notice the microstutters after the first cutscene:

https://youtu.be/PLA4MrX9Dy8
I have the exact same issue. These stutters are really weird. Once you 'catch' this state, the game starts stuttering at regular intervals every few seconds, no matter what's happening on screen. The stuttering continues even if you're just standing still or even in the game menu. It doesn't seem like a hardware-related issue, but since everyone has completely different setups, OS settings, and so on, it's hard to find a pattern. Have you tried using Razer Synapse?
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Date Posted: Sep 24, 2024 @ 3:21am
Posts: 104