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I mean hey if it works don't break it, yknow.
Gameplay wise it's got the fingerprints of the FFXIV team all over it. Main story missions are literally structured like FFXIV dungeons, trash packs, minibosses, more trash packs and a boss at the end. In between that most of your story quests are "talk to this guy so he can tell you to talk to someone who you actually need to talk to" "find these items for a person you'll never talk to again because they're crucial for unlocking the town gate" "save this neighbourhood dogwalker so they can tell you something important about the secret entrance to the royal handsmaid's bedchamber" "now kill 8 roaming carnivorous plants who have ambushed the next plot-crucial yet forgettable NPC you'll talk to once". All of this is laden with cutscenes and dialogue that go out of its way to tell you about the many little intricacies of the world and the area you're in, and you often end up learning something important or interesting that adds a significant context to things. If this sounds unbearable then the game isn't for you. But lots of people love FFXIV for this kinda thing.
I can accept politics as the main contents of the story if it is like Just Cause 3. It happens to also be published by SE.
It's really tropey and they don't exactly do anything amazing. No, it's not a traditional revenge story though. My biggest complaint is that they swap from a political intrigue, global-scale story about war, ambition, duty, and fate, and then lazily devolve into another "we most somehow kill god and I know we can do it so long as we have the power of friendship" bullcrap.
What's funny is also that Yoshi P said he took inspiration from Game of Thrones, but he didn't. He just copied some characters and scenes over exactly, like how Clive's father dies in front of his little brother by being beheaded.
But everything else, like the grimness and rustic chaos of the world, isn't even remotely touched. I'm sure people used to playing only JRPGs where some kid will walk in and warm an assassin guild leader's heart and have him turn from his evil ways will find it fairly dark, but as far as games and especially as general fantasy goes, this is still kiddie pool territory.
The also poorly handles a lot of its would-be darker elements and shies away from stuff like sexual violence. I.e. game sets up hateful 'racist' executions as like big plot twists in scenes, but after you've already seen countless people murdered for really dumb reasons a bunch of times already. So it feels overplayed and just so eye-rolly.
Another complaint is that Clive is a super traditional good two shoes with no faults other than he hates himself for an easily forgivable reason that takes him way too long to get over.
I would prefer him to be more morally gray, and in this case it would be far more realistic. For instance, there's a side quest (they all suck but still) where some noble is asking branded (basically magic-slaves) to find his son who is being attacked by wolves. Turns out the wolf is a family pet, they bait branded into getting eaten by wolves and find it funny.
Clive survives, learns of this, and just tells them off before walking away like a loser. If this was GOTY, he would have locked them in the house with the wolf or killed them himself.
Though they do get their just desserts it's in a cop-out way that keeps Clive a good pure goody boy.
Yoshi P was clearly out of his depth here and tried writing a story he wasn't ready to commit to.
All in all though, it's not terrible. You won't remember it for long though, and it's really sad the entire premise of the game is thrown out for something super generic 90% of the way through.
If you guessed like I did in the first few opening hours that Ultima was going to be at it again, then well well well... you're exactly on the railed ride you think this will be.